Well... It definitely feels more like a beta than a demo... Hopefully that day 1 patch can fix most of the major issues (that aren't design based, of which, there are a bunch)...
Enjoying it overall though... A lot of variety in attacks for the Ranger and Storm, and I'm loving me some rapid fire Sniper Rifle action... Kept ignoring the Shotgun until I got a Blue/Rare one a few lvls higher than the rest, so tried it out, and holy shit, so bad... Except on the boss fight at the end of the stronghold, in which case, hovering + shooting the boss in the ass with the shotgun worked really well.
And one of those design issues... Can't modify your loadout without loading back to 'town'... Like... WTF... Especially shitty while learning everything and trying new skills and weapons... Most of which are cool, but some feel shitty, and it's so much more time/effort switching that out than was needed...
Had one interesting bug where I got the xp for level 12 (second Javelin unlock) after grinding a bunch, which I had to do in Public, even though free roam public's design is also pure shit (for so many reasons)... I exited, which is when you get your XP (another odd design, especially considering you can lose a bunch of XP if you crash or get DC'd, which is very likely at this point), and it gave me the 'new Javelin' page, but then didn't award the XP, so I had to go back into free play again, and then exit again, and luckily I was 12, and able to try the Storm Javelin, which is neat, but so squishy...
Anyhow... I enjoyed it enough that I'll hopefully see some improvements next week, and then decide whether I should buy it.