Numinar wrote on Jan 23, 2019, 01:37:
Yep, still brilliant. Those canned co-op missions with mildly randomised patrols were so awesome. Great SP mode as well. Also the helicopters felt weighty in a way that was missing from ARMA until ARMA3 had it's chopper update. Oh an the thing everyone remembers, the star-navigating escape mission for the downed airman story. Good shit.
Like Company of Heroes or Battlefield 1942 though (And maybe to a lesser extent PUBG), it was a "Lets ignore all the conventions and try and do this in a new and interesting way" risky venture that you just don't see anymore but the genre desperately needs. ARMA3 is a good platform but feels weighed down by it's own history and limitations.
ArmA 3 is weighted down by its fantasy stuff and other horrible design decisions that mainly are the fault of Dean Hall, who thankfully is gone now. Not to mention lack of content. ArmA 2 had an expansion shortly after its release and many DLCs shortly after that. It only took 3 years to get full content. But ArmA 3, after 6 years, still hasnt as much content, which actually makes some popular game modes impossible. Like Warfare.
They should do a real successor to OFP also playing in the 80s. Or maybe 90s.
Or at least return to reality and have a proper story.
Nobody cared much about the singleplayer in recent ArmAs.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.