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8.
 
Re: Morning Tech Bits
Jan 21, 2019, 01:51
8.
Re: Morning Tech Bits Jan 21, 2019, 01:51
Jan 21, 2019, 01:51
 
jdreyer wrote on Jan 19, 2019, 04:31:
Mordecai Walfish wrote on Jan 18, 2019, 19:37:
the technology is very buggy still, likely mostly on MS' Windows implementation of DX12. .

Out of curiosity, what other implementations of DX12 are there?

Good question! I can see how that can be confusing, as we generally associate directX with windows. I'm referring to console implementation, which do not have the problems that Windows does and was likely the target platform for DX12 while it was being developed. I believe even their API is a console port, basically.


You asked about into the breach curiously as well.. which is not an intensive game whatsoever. According to the pcgamingwiki it requires a 1.7ghz processor and 1gb of system ram and integrated graphics to run. Using DSR or the AMD equivalent to that should work perfectly even on older hardware to upscale things. Even most cellphones in the past 5 years could run this game.
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7.
 
Re: Morning Tech Bits
Jan 19, 2019, 04:31
7.
Re: Morning Tech Bits Jan 19, 2019, 04:31
Jan 19, 2019, 04:31
 
Mordecai Walfish wrote on Jan 18, 2019, 19:37:
the technology is very buggy still, likely mostly on MS' Windows implementation of DX12. .

Out of curiosity, what other implementations of DX12 are there?
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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6.
 
Re: Morning Interviews
Jan 19, 2019, 04:28
6.
Re: Morning Interviews Jan 19, 2019, 04:28
Jan 19, 2019, 04:28
 
WaltC wrote on Jan 18, 2019, 13:07:
D3d12 runs extremely well for me in Win10x64...I particularly like multi-GPU support in games like ShadowoftTombRaider--works extremely well. My RX-590/480 8GB Crossfire support scales to almost exactly 100% of the frame-rate I see with just the 590 by itself in the included benchmark @ 3840x2160. I get ~33 fps with the 590; 62 fps with the 590/480, with all of the good eye-candy turned on. I was also impressed to see that CD has also back-engineered RiseoftTombRaider to use D3d12 and multi-gpu support. It sounds like the Div2 will be utilizing multi-gpu support in the d3d12 engine, too, from the text--sort of surprising to see that this question was not asked, though, in the interview. It's certainly a major feature of D3d12.

Good to know, but I am not really into the TR games. Can you please tell me if it can run 4K @ 60 frames for Into the Breach with anti-aliasing? The jaggies on that game are a bitch.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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5.
 
Re: Morning Tech Bits
Jan 18, 2019, 19:37
5.
Re: Morning Tech Bits Jan 18, 2019, 19:37
Jan 18, 2019, 19:37
 
DX12 runs better than DX11 in most games for me on a 980ti, but the technology is very buggy still, likely mostly on MS' Windows implementation of DX12. In certain memory management situations it literally shits the bed in multiple ways still, which is unfortunate given the benefit in performance it can provide.
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4.
 
Re: Morning Interviews
Jan 18, 2019, 18:51
4.
Re: Morning Interviews Jan 18, 2019, 18:51
Jan 18, 2019, 18:51
 
WaltC wrote on Jan 18, 2019, 13:07:
D3d12 runs extremely well for me in Win10x64...I particularly like multi-GPU support in games like ShadowoftTombRaider--works extremely well. My RX-590/480 8GB Crossfire support scales to almost exactly 100% of the frame-rate I see with just the 590 by itself in the included benchmark @ 3840x2160. I get ~33 fps with the 590; 62 fps with the 590/480, with all of the good eye-candy turned on. I was also impressed to see that CD has also back-engineered RiseoftTombRaider to use D3d12 and multi-gpu support. It sounds like the Div2 will be utilizing multi-gpu support in the d3d12 engine, too, from the text--sort of surprising to see that this question was not asked, though, in the interview. It's certainly a major feature of D3d12.

Hmm, then maybe it’s an nVidia thing.
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3.
 
Re: Morning Interviews
Jan 18, 2019, 13:07
3.
Re: Morning Interviews Jan 18, 2019, 13:07
Jan 18, 2019, 13:07
 
D3d12 runs extremely well for me in Win10x64...I particularly like multi-GPU support in games like ShadowoftTombRaider--works extremely well. My RX-590/480 8GB Crossfire support scales to almost exactly 100% of the frame-rate I see with just the 590 by itself in the included benchmark @ 3840x2160. I get ~33 fps with the 590; 62 fps with the 590/480, with all of the good eye-candy turned on. I was also impressed to see that CD has also back-engineered RiseoftTombRaider to use D3d12 and multi-gpu support. It sounds like the Div2 will be utilizing multi-gpu support in the d3d12 engine, too, from the text--sort of surprising to see that this question was not asked, though, in the interview. It's certainly a major feature of D3d12.
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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2.
 
Re: Morning Interviews
Jan 18, 2019, 11:05
2.
Re: Morning Interviews Jan 18, 2019, 11:05
Jan 18, 2019, 11:05
 
Yep , DX12 still not coded nor implemented correctly in win 10 gaming..
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1.
 
Re: Morning Interviews
Jan 18, 2019, 10:48
1.
Re: Morning Interviews Jan 18, 2019, 10:48
Jan 18, 2019, 10:48
 
Any time I switch a game to DX12 (it doesn't matter which game it is), I'll get random crashes. I've got a pretty good card, too (1070).

This comment was edited on Jan 18, 2019, 18:48.
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