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Sea of Thieves Going on a Diet: Will Require Redownload

An update on the Sea of Thieves website announces that the install footprint for Rare's pirate game will be dramatically reduced by an update coming on February 6th that will also better optimize the game's performance. The bad news is that this will require an entire reinstall. Here's word:

I wanted to inform everyone of an upcoming change to our game install size resulting from work we have been doing behind the scenes to our install and patch process. To enable this change, there will be a larger than normal update size on February 6th, 2019. This change will both greatly reduce the game’s overall install size and optimise the way we update Sea of Thieves moving forward.

The update will see the following changes introduced:

  • Overall, the game install size will go down. For the different platforms, this will mean the following improvements:
    • Xbox One – from an install size of 35GB to 10GB
    • Xbox One X – from an install size of 47GB to 25GB
    • Windows 10 PC – from an install size of 47GB to 27GB
  • Changes to how we generate game updates/patches will better enable us to manage future content being added to the game. This might mean that patch sizes increase slightly in the future, but the benefit is that the game install size won’t increase significantly. If we didn’t make this change, the game install size would continue to increase, taking up more and more of your hard drive space.
  • Due to the game install changing, we’ll be able to more quickly generate and transfer builds which is a significant part of day-to-day development internally at Rare. It’ll mean improvements to various areas of our development process, including how quickly we can generate builds and ship them to players.

The larger than usual update on February 6th is what will allow us to make all these improvements. When you’re prompted to install the update, it will download and fully reinstall the game at the install size listed above for your platform.

We wanted to let you know about this in advance so that you can plan accordingly, and we will remind people as we get closer to the date in our weekly Developer Update videos and on our social media channels.

Thank you for your understanding. This is an improvement to our process that will benefit everyone from this point onwards.

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11. Re: Out of the Blue Jan 18, 2019, 03:55 jdreyer
 
Blue wrote on Jan 17, 2019, 11:21:
jdreyer wrote on Jan 17, 2019, 03:15:
The reduced size is probably due to the elimination of localized uncompressed language files. I guess it sold so poorly that they were able to remove all the spoken Swahili, Tagalog, Bulgarian, etc. from the game.

I presume you jest, but the real reason seems to be at least as bad. The following sounds like it comes from a first-time developer:

Changes to how we generate game updates/patches will better enable us to manage future content being added to the game. This might mean that patch sizes increase slightly in the future, but the benefit is that the game install size won’t increase significantly. If we didn’t make this change, the game install size would continue to increase, taking up more and more of your hard drive space.

Heh. I was recalling a game (Titanfall 2? Destiny?) where something like half the 50 gb download was uncompressed localized audio files.
 
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The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat.
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10. Re: Out of the Blue Jan 17, 2019, 20:06 Sepharo
 
Blue wrote on Jan 17, 2019, 11:21:
jdreyer wrote on Jan 17, 2019, 03:15:
The reduced size is probably due to the elimination of localized uncompressed language files. I guess it sold so poorly that they were able to remove all the spoken Swahili, Tagalog, Bulgarian, etc. from the game.

I presume you jest, but the real reason seems to be at least as bad. The following sounds like it comes from a first-time developer:

Changes to how we generate game updates/patches will better enable us to manage future content being added to the game. This might mean that patch sizes increase slightly in the future, but the benefit is that the game install size won’t increase significantly. If we didn’t make this change, the game install size would continue to increase, taking up more and more of your hard drive space.

I remember this happening with a Battlefield some versions ago if I remember right.
Each patch was larger and larger until some of the last patches were larger than the original game or something crazy like that.
 
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9. Re: Sea of Thieves Going on a Diet: Will Require Redownload Jan 17, 2019, 12:24 Kain
 
Xero wrote on Jan 17, 2019, 11:12:
Whatever happened to this? It looked awesome during the gaming convention shows but seemed to just disappear.

Is is even worth it for single player? Does it even have a single player?

There is no real campaign and what happened was that they shipped a tech demo and called it a videogame. Little customization, no real depth and simplistic gameplay. It is just a really pretty tech demo. Yep the ocean looks cool, that's about all they got right.
 
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8. Re: Out of the Blue Jan 17, 2019, 11:21  Blue 
 
jdreyer wrote on Jan 17, 2019, 03:15:
The reduced size is probably due to the elimination of localized uncompressed language files. I guess it sold so poorly that they were able to remove all the spoken Swahili, Tagalog, Bulgarian, etc. from the game.

I presume you jest, but the real reason seems to be at least as bad. The following sounds like it comes from a first-time developer:

Changes to how we generate game updates/patches will better enable us to manage future content being added to the game. This might mean that patch sizes increase slightly in the future, but the benefit is that the game install size won’t increase significantly. If we didn’t make this change, the game install size would continue to increase, taking up more and more of your hard drive space.
 
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Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
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7. Re: Sea of Thieves Going on a Diet: Will Require Redownload Jan 17, 2019, 11:12 Xero
 
Whatever happened to this? It looked awesome during the gaming convention shows but seemed to just disappear.

Is is even worth it for single player? Does it even have a single player?
 
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Primarily playing: Witcher 3 again (2nd playthrough), MK11, Dead Cells, Turok 2, RE2
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6. Re: Sea of Thieves Going on a Diet: Will Require Redownload Jan 17, 2019, 08:03 Creston
 
"Hi guys! We've finally learned how to properly code something! Isn't that great?!"

 
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5. Re: Sea of Thieves Going on a Diet: Will Require Redownload Jan 17, 2019, 06:42 Numinar
 
Yay! That's a healthy chunk of space on the Xbox and my PC, which are both always full and SoT is an evergreen co-op event in my house so it's never getting deleted unless someone does it better, which doesn't look happening anytime soon.

My current desktop is a SoT screenshot from the beta. I feel like image quality has dropped even from that, though it might just be that the screenshot functionality does that super-sampling thing. Not that the current game looks bad, still probably the coolest looking game I own, at least when in motion or at sunset.
 
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4. Re: Sea of Thieves Going on a Diet: Will Require Redownload Jan 17, 2019, 03:15 jdreyer
 
The reduced size is probably due to the elimination of localized uncompressed language files. I guess it sold so poorly that they were able to remove all the spoken Swahili, Tagalog, Bulgarian, etc. from the game.  
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The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat.
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3. Re: Sea of Thieves Going on a Diet: Will Require Redownload Jan 16, 2019, 22:19 Kain
 
The 100 people still playing this on Xbox say thanks.  
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2. Re: Sea of Thieves Going on a Diet: Will Require Redownload Jan 16, 2019, 22:06 jacobvandy
 
In before it's discovered the savings are due to heavy compression of textures and/or audio files and "everyone" demands it be reverted.  
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1. Re: Sea of Thieves Going on a Diet: Will Require Redownload Jan 16, 2019, 20:07 HorrorScope
 
Well there's something you don't see every day.  
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