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New HTC Vive Hardware and Viveport Subscription Announcements

GameSpot has word that a new Viveport Infinity option is being added to the mix which goes beyond previous limitations to allow unlimited access to the entire Viveport catalog of virtual reality games. As for the Vive hardware these run on, Ars Technica has word on a pair of new VR headsets announced by HTC at CES. These are the HTC Vive Pro Eye, a standalone virtual reality headset with eye-tracking for PCs, and the HTC Cosmos, an untethered VR headset that will work with PCs and smartphones. Release dates and specs for the new hardware are noticeably absent, but they do have some details:

HTC kicked off its CES 2019 presence with two significant product reveals: the HTC Vive Pro Eye, a new, standalone virtual reality headset for PCs, and the HTC Cosmos, an untethered VR headset that will work with smartphones or PCs.

While specs and price for the Vive Pro Eye headset are currently unknown, its biggest upgrade is a rarity in the PC VR space: built-in eye tracking, so that a users' eye direction and movement can be measured for the sake of better VR performance. To that aim, HTC used its CES press conference on Monday to confirm that the headset will ship with foveated rendering support. As in, a VR game or app can render fewer pixels in the parts of the VR display that aren't being looked at by a user. This implies, but doesn't confirm, that HTC will make tools available for developers to marry the Vive Pro Eye's eye-tracking sensors with 3D rendering engines.

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2. Re: New HTC Vive Hardware and Viveport Subscription Announcements Jan 7, 2019, 21:42 saluk
 
Moving 1 cm forward, hooray! I still like my vive for those situational games, beat saber or gorn etc, or messing around in google earth every once in a while. But it sucks that the resolution is still so low, and newer technology hasn't made much headway on this major technical flaw.  
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1. Re: New HTC Vive Hardware and Viveport Subscription Announcements Jan 7, 2019, 17:56 theglaze
 
Neato... but does the eye tracking work with users wearing glasses?

It could be super useful for simulation racing titles, especially with review mirrors in the cockpit. I know with iRacing, enabling a single mirror drops performance by 20%, and all mirrors can cut performance in half. Eye tracking could be very helpful in those situations.
 
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