Grab your torches, as Blizzard
the return of The Darkening of Tristram
event in Diablo
to celebrate the anniversary of the action/RPG series. This offers the
chance to stop the cultists and collect some phat lewt, but tempus fugit, and
this all concludes when January comes to an end. Here are all the details:
anniversary is right around the corner, along with the Darkening of Tristram
event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry
for your first taste of the franchise’s past, this annual loving homage to the
earliest days of Diablo is for you.
Read on for more, including a closer look at the anniversary dungeon and its
Stop the Cultists
Your journey begins on the trail of a group of mysterious cultists causing
trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover
clues leading to a portal into Tristram’s past, and the terrifying darkness that
took hold of the town so many years ago. . . .
Explore the Cathedral
Follow the clues and you’ll soon find yourself in a realm of glorious
RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and
you’ll discover familiar enemies and iconic items, all brought to life in the
Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself
awaits any intrepid adventurer who dares to challenge him. . . .
Discover Precious Loot
What is a Diablo game without shiny new loot to call your own? Completing
activities in the anniversary event yields unique transmogrification effects,
achievements, portraits, pets, and more.
While some rewards are easy to find, others may have you scouring every nook or
unlocking every achievement before you can get your hands on them. Can you earn
them all? There’s only one way to find out!
Your Journey Begins…
Exclusive rewards and challenging enemies await you, but they won’t last
forever! The cultists have begun appearing since December 31 at 4 p.m. PST, and
the portal opens January 3 at the same hour. Both parts of the event end January
31 at 4 p.m. PST.
Enter the dungeon, reap your rewards, and survive the evils within—or die in the
process, never to be heard from again. . . .