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On ATLAS' Launch

A post on Steam offers a captain's log for ATLAS, the just-released pirate-themed MMOG (thanks PC Gamer). The game suffered some delays before it came out, but the launch still experienced some issues, so they offer some patch notes on their latest client and server fixes, along with some apologies for the choppy waters players have had to navigate so far. Here's word:
You could say that we were off to a stormy start! The initial influx of players wanting to set sail immediately was (predictably in hindsight) larger than we anticipated and our systems got crushed until we tuned the new technical systems to handle it. We have been incredibly humbled and excited by the number of seafaring Pathfinders wanting to dive into the ATLAS. Since the launch, the team has heavily prioritised connection and capacity resolutions, server and client-side performance updates, server and client-side crash fixes as well as tackling general gameplay bugs and balance concerns.

We’re going to continue to iterate at a very rapid rate, you can generally expect daily deployments and updates to both servers and clients, and sometimes even multiple if we feel like a change is significant enough to warrant it. We truly appreciate everyone’s patience and support during this launch period and we intend to show our gratitude through frequent updates that resolve the issues which matter to you and improve ATLAS in both the near-term and over the long term.

ATLAS is a very ambitious project and we recognize that there is much work to be done as it begins its Early Access journey, but as we said before, we’re hardened adventurers and we’re looking forward to the fun and challenges that we’ll experience alongside you!

We want to make it very clear to you that these rapid updates and the continuous upwards progression will continue with ATLAS. We have deployed a new server version to our Official Network (v7.104) which has resolved many server crashes and is already showing significant improvement in server stability; however, there is still more to come! Our number one priority at the moment is tackling the stability, connection, and data issues, and we will make significant progress over the coming days ahead.

10. Re: We Happy Few Delay; Refunds Dec 30, 2018, 08:49 Caladell
I thought This video was pretty amusing.  
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    Date Subject Author
  1. Dec 29, 13:30 Re: On ATLAS' Launch HorrorScope
  7. Dec 29, 21:14  Re: On ATLAS' Launch Agent.X7
  2. Dec 29, 14:13 Re: On ATLAS' Launch Kxmode
  3. Dec 29, 14:49  Re: On ATLAS' Launch [SC]TherMight
  4. Dec 29, 15:48 Re: On ATLAS' Launch El Pit
  5. Dec 29, 16:03  Re: On ATLAS' Launch jdreyer
  6. Dec 29, 16:55   Re: Morning Patches TheBigVlad
  11. Dec 30, 12:35   Re: Saturday Safety Dance Drath71
  13. Dec 30, 14:31    Re: Saturday Safety Dance jdreyer
  12. Dec 30, 13:13  Re: On ATLAS' Launch HorrorScope
  8. Dec 30, 01:23 Re: On ATLAS' Launch Ozmodan
  9. Dec 30, 04:17 Re: Morning Tech Bits Mordecai Walfish
>> 10. Dec 30, 08:49 Re: We Happy Few Delay; Refunds Caladell