Battlefield V: TTK TTK Changes

In a new letter to the Battlefield V community on Reddit, the Battlefield team explains they are reverting the recent TTK (time to kill) changes in Battlefield V. They had announced plans to add more core playlists with original TTK values, but have decided to just straight-up unpatch the previous changes across the whole game:
Hello Battlefield Community,

We’ve committed to giving you an update this week around Battlefield V’s TTK (Time To Kill) adjustments, as seen in last Friday’s letter to the community. After rolling out those changes last week, we’ve listened to your feedback, reviewed our statistical data, and have made the decision to return to the original TTK values seen at launch.

Our intent with the TTK changes was to see if we could evolve the Battlefield V experience and make it more enjoyable for new players, whilst also making sure the Battlefield vets have a choice with a more “core” experience suiting their preferred play-style. Clearly we didn’t get it right. Veteran players didn’t ask for the change, but as game developers, we took it upon ourselves to make those changes based on extensive data and deliberation. It truthfully wasn’t an easy decision for us.

It’s important to acknowledge that we have a challenge bringing new players into Battlefield V and onboard them to become more experienced Battlefield players. It’s been a challenge across our games for a long time, as many will know, and becomes even more important for us to improve upon our post-launch experience with consistent updates to the game through the Tides of War. Our desire to service a game that caters to old and new players will continue. How we get it right isn’t easy, nor will it be quick, and we appreciate when the community comes together and helps us on this journey.

We have learned a lot over the past week. We’ve gained clarity on the issues you’ve shared with us around Time To Death (TTD), we’ve identified imbalances in weapons, and have recorded real-world data on how TTK changes our game and impactS our players. With that knowledge we have a better idea of how to improve the game going forward, and have already begun taking steps to improve the experience for all our players, new and veteran.

Starting tomorrow, December 18th at 4am PT / 7am ET / 1p CET, we will revert the TTK changes to their original launch states, we will remove the “Conquest Core” playlist, and we will not introduce any new “Core” playlists as mentioned in last week’s letter. This will be a server-side update and does not require a client download. We’ll continue to identify how we can improve the Battlefield V experience and will have more information for you around those changes starting in the new year.

Thank you for your feedback and patience. We’re excited to be on this journey with you.

- The Battlefield Team
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16.
 
Re: Battlefield V: TTK TTK Changes
Dec 19, 2018, 09:27
16.
Re: Battlefield V: TTK TTK Changes Dec 19, 2018, 09:27
Dec 19, 2018, 09:27
 
warmbluelasers wrote on Dec 17, 2018, 21:32:
eRe4s3r wrote on Dec 17, 2018, 21:10:
When you got such time pressure to make a game you can't balance anything. You are lucky enough if you release something that's even BARELY working.

With Battlefront 2 and Battlefield V using the game-as-a-service model I wonder how long it will become between releases. I wouldn't mind if that same treatment stretches retroactively to BF1 and BF4. Both those games may not be sparkly new but they're still very relevant for graphics and gameplay and there's a healthy enough population still on PC.

The real question is whether investors will let EA waste money on risky projects for 2 or 3 years or if they continue to demand yearly releases. Because if they do then the next Battlefield will come Oct 2019 or Oct 2020 (depends on what part of the studio is working on that new game called "Hardcore" ) Again, a game with less than 2 years of development cycle.

Anthem for example runs the same release schedule as BF5, so it's gonna be a total mess on release I'd wager.
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15.
 
Re: Battlefield V: TTK TTK Changes
Dec 18, 2018, 12:09
15.
Re: Battlefield V: TTK TTK Changes Dec 18, 2018, 12:09
Dec 18, 2018, 12:09
 
Despite the comments of clueless and burnt out devs, I'm sure that a faster TTK was an intentional decision to differentiate the game from previous versions.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
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14.
 
Re: Battlefield V: TTK TTK Changes
Dec 18, 2018, 10:20
14.
Re: Battlefield V: TTK TTK Changes Dec 18, 2018, 10:20
Dec 18, 2018, 10:20
 
Beamer wrote on Dec 18, 2018, 10:05:
TheEmissary wrote on Dec 18, 2018, 09:13:
Instead of normalizing things back to one hit kill.

It would be nice to see future games factor in localized damage. If your taking damage in your arm it should affect your aiming. If you get damaged in the legs it should affect your movement speed. Or they can reintroduce bleed-out mechanics. Suddenly the Medic class would have a purposed if it was the only class that can fix critically injured limbs or stop a bleed-out.

Games, or mods, have tried this. It isn't fun. Being unable to run or aim is miserable. You won't get any kills that way, so what's the purpose? Everyone would rather respawn and be a viable opponent than flop around wounded and hindered.

What is the reason people play "Hardcore" some of the arguments thrown out there is realism. In reality we aren't cyborg/robots.

I am sure with playtesting a happy medium can be found. Its silly regardless to think that tweaking TTK is the only solution.
13.
 
Re: Battlefield V: TTK TTK Changes
Dec 18, 2018, 10:05
Beamer
 
13.
Re: Battlefield V: TTK TTK Changes Dec 18, 2018, 10:05
Dec 18, 2018, 10:05
 Beamer
 
TheEmissary wrote on Dec 18, 2018, 09:13:
Instead of normalizing things back to one hit kill.

It would be nice to see future games factor in localized damage. If your taking damage in your arm it should affect your aiming. If you get damaged in the legs it should affect your movement speed. Or they can reintroduce bleed-out mechanics. Suddenly the Medic class would have a purposed if it was the only class that can fix critically injured limbs or stop a bleed-out.

Games, or mods, have tried this. It isn't fun. Being unable to run or aim is miserable. You won't get any kills that way, so what's the purpose? Everyone would rather respawn and be a viable opponent than flop around wounded and hindered.
12.
 
Re: Battlefield V: TTK TTK Changes
Dec 18, 2018, 09:48
12.
Re: Battlefield V: TTK TTK Changes Dec 18, 2018, 09:48
Dec 18, 2018, 09:48
 
Choobeastia wrote on Dec 18, 2018, 03:58:
(except for sniper headshots, but that's been an issue since the 1942 days)

Please explain to me why sniper headshots should not be 1 bullet one kill? What would be the point of playing a sniper?
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11.
 
Re: Battlefield V: TTK TTK Changes
Dec 18, 2018, 09:13
11.
Re: Battlefield V: TTK TTK Changes Dec 18, 2018, 09:13
Dec 18, 2018, 09:13
 
Instead of normalizing things back to one hit kill.

It would be nice to see future games factor in localized damage. If your taking damage in your arm it should affect your aiming. If you get damaged in the legs it should affect your movement speed. Or they can reintroduce bleed-out mechanics. Suddenly the Medic class would have a purposed if it was the only class that can fix critically injured limbs or stop a bleed-out.
10.
 
Re: Battlefield V: TTK TTK Changes
Dec 18, 2018, 03:58
10.
Re: Battlefield V: TTK TTK Changes Dec 18, 2018, 03:58
Dec 18, 2018, 03:58
 
This is a welcome revision. TTK at release was great. Fast, but not so fast that you couldn't respond (except for sniper headshots, but that's been an issue since the 1942 days), and it allowed your tactical efforts to pay off, rather than enemies you have the drop on turning around and gunning you down immediately.

I won't mind if they want to refine it further, so long as they don't turn it into babytown frolics where it takes >50% of an SMG mag to kill someone at point blank.
9.
 
Re: Battlefield V: TTK TTK Changes
Dec 17, 2018, 21:32
9.
Re: Battlefield V: TTK TTK Changes Dec 17, 2018, 21:32
Dec 17, 2018, 21:32
 
eRe4s3r wrote on Dec 17, 2018, 21:10:
When you got such time pressure to make a game you can't balance anything. You are lucky enough if you release something that's even BARELY working.

With Battlefront 2 and Battlefield V using the game-as-a-service model I wonder how long it will become between releases. I wouldn't mind if that same treatment stretches retroactively to BF1 and BF4. Both those games may not be sparkly new but they're still very relevant for graphics and gameplay and there's a healthy enough population still on PC.
8.
 
Re: Battlefield V: TTK TTK Changes
Dec 17, 2018, 21:10
8.
Re: Battlefield V: TTK TTK Changes Dec 17, 2018, 21:10
Dec 17, 2018, 21:10
 
RedEye9 wrote on Dec 17, 2018, 20:20:
eRe4s3r wrote on Dec 17, 2018, 20:12:
aka_STEVE wrote on Dec 17, 2018, 20:10:
How do they make online team based killing games for over 20 years & not have the basics of gameplay TTK down to a science yet ???

Because EA has burned their game designers out. Dice is only a shell of what it was.
It really makes you wonder if the newer devs have played the older games and actually understand what made them popular and fun to play.

Pretty sure that Dice has skilled people. But you can't do much if big money is screaming down your throat to release a game (or more) every year. Dice is really running ragged at this point. Look at their release history, since Battlefront 1 EA has been grinding out a game every year out of Dice, sometimes even more than that. And it REALLY shows now. And it already really showed with Hardline, Battlefront 1,2 and Mirrors Edge Catalyst.

When you got such time pressure to make a game you can't balance anything. You are lucky enough if you release something that's even BARELY working.
Avatar 54727
7.
 
Re: Battlefield V: TTK TTK Changes
Dec 17, 2018, 21:02
7.
Re: Battlefield V: TTK TTK Changes Dec 17, 2018, 21:02
Dec 17, 2018, 21:02
 
RedEye9 wrote on Dec 17, 2018, 20:20:
eRe4s3r wrote on Dec 17, 2018, 20:12:
aka_STEVE wrote on Dec 17, 2018, 20:10:
How do they make online team based killing games for over 20 years & not have the basics of gameplay TTK down to a science yet ???

Because EA has burned their game designers out. Dice is only a shell of what it was.
It really makes you wonder if the newer devs have played the older games and actually understand what made them popular and fun to play.
Judging by how they chose to market this game, and how shocked they were by the response, I'm gonna go ahead and state that they have no idea what their target demographic likes.
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6.
 
Re: Battlefield V: TTK TTK Changes
Dec 17, 2018, 20:20
6.
Re: Battlefield V: TTK TTK Changes Dec 17, 2018, 20:20
Dec 17, 2018, 20:20
 
eRe4s3r wrote on Dec 17, 2018, 20:12:
aka_STEVE wrote on Dec 17, 2018, 20:10:
How do they make online team based killing games for over 20 years & not have the basics of gameplay TTK down to a science yet ???

Because EA has burned their game designers out. Dice is only a shell of what it was.
It really makes you wonder if the newer devs have played the older games and actually understand what made them popular and fun to play.
The third rule of "Fight Club"—wear a mask.
Avatar 58135
5.
 
Re: Battlefield V: TTK TTK Changes
Dec 17, 2018, 20:12
5.
Re: Battlefield V: TTK TTK Changes Dec 17, 2018, 20:12
Dec 17, 2018, 20:12
 
aka_STEVE wrote on Dec 17, 2018, 20:10:
How do they make online team based killing games for over 20 years & not have the basics of gameplay TTK down to a science yet ???

Because EA has burned their game designers out. Dice is only a shell of what it was.
Avatar 54727
4.
 
Re: Battlefield V: TTK TTK Changes
Dec 17, 2018, 20:10
4.
Re: Battlefield V: TTK TTK Changes Dec 17, 2018, 20:10
Dec 17, 2018, 20:10
 
How do they make online team based killing games for over 20 years & not have the basics of gameplay TTK down to a science yet ???
Avatar 58495
3.
 
Re: Battlefield V: TTK TTK Changes
Dec 17, 2018, 20:01
3.
Re: Battlefield V: TTK TTK Changes Dec 17, 2018, 20:01
Dec 17, 2018, 20:01
 
RedEye9 wrote on Dec 17, 2018, 20:00:
How has ttk changed from the previous BattleFields and what's causing this current blargh.

It's basically click and dead with any LMG and SMG, TTK is absurdly short. Comparable with classic mode in BF4... so surprising to me they launched with that considering classic mode in bf4 was a super hardcore experience.
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2.
 
Re: Battlefield V: TTK TTK Changes
Dec 17, 2018, 20:00
2.
Re: Battlefield V: TTK TTK Changes Dec 17, 2018, 20:00
Dec 17, 2018, 20:00
 

How has ttk changed from the previous BattleFields and what's causing this current blargh.
The third rule of "Fight Club"—wear a mask.
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1.
 
Re: Battlefield V: TTK TTK Changes
Dec 17, 2018, 19:59
RaZ0r!
 
1.
Re: Battlefield V: TTK TTK Changes Dec 17, 2018, 19:59
Dec 17, 2018, 19:59
 RaZ0r!
 
Merry Christmas! Finally a dev or publisher that did something right lately! Of course they had to do something wrong first, but let's not get too picky.
I pwnz j00!
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