Discord Store Undercuts Epic With 10% Split

Why not 90/10? Asks the Discord Blog innocently, as the chat app announces that beginning next year their fledgling game store will begin offering developers 90% of the revenue for games sold there, taking only a 10% cut for themselves. This seems like a response to Epic Games, who made waves when they announced their new store would only keep a 12% cut. Now word is the Discord Store has passed them on the race to the bottom line:
Earlier this year though, we noticed a change happening in the game industry. We talked to a lot of developers, and many of them feel that current stores are not earning their 30% of the usual 70/30 revenue share. Because of this, we now see developers creating their own stores and launchers to distribute their games instead of focusing on what’s really important — making great games and cultivating amazing communities.

So, we asked ourselves a few more questions. Why does it cost 30% to distribute games? Is this the only reason developers are building their own stores and launchers to distribute games?

Turns out, it does not cost 30% to distribute games in 2018. After doing some research, we discovered that we can build amazing developer tools, run them, and give developers the majority of the revenue share.

So, starting in 2019, we are going to extend access to the Discord store and our extremely efficient game patcher by releasing a self-serve game publishing platform. No matter what size, from AAA to single person teams, developers will be able to self publish on the Discord store with 90% revenue share going to the developer. The remaining 10% covers our operating costs, and we’ll explore lowering it by optimizing our tech and making things more efficient.

We will also empower developers to communicate with their players by improving Verified Servers, extending their ability to add great content to the Activity Feed, and more. We believe if we iterate and work with developers, we can reverse platform fragmentation in the game industry while connecting developers and players closer together.
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37.
 
Re: Out of the Blue
Dec 15, 2018, 07:55
Slick
 
37.
Re: Out of the Blue Dec 15, 2018, 07:55
Dec 15, 2018, 07:55
 Slick
 
Sepharo wrote on Dec 15, 2018, 04:58:
Wesp5 wrote on Dec 15, 2018, 04:16:
and instead bought mod teams out to do it for them

Well they were doing that long before Steam.
TFC, CS, DoD

I've yet to be corrected on this, but the last original IP created by Valve was Half-Life.

Everything else was a mod or another game they bought out. CS, DoD, Riccochet, Portal, L4D, DOTA...

Unless you could their original work with the playroom thing they released for the Vive... That was I suppose original. Other than that....

And for the guy who said that Steam was born *because* CS:Source was popular really needs to learn his history. I know we didn't all live through it, but their legal battle against Vivendi is why Steam exists, also set precedent to why uPlay, Origin, GoG, Epic store etc. all exist. It's quite fascinating.

Still makes me chuckle how people defend Steam to the death nowadays, as when You HAD to own an online-validation DRM store that no one had ever heard of to play the SINGLE PLAYER Half-Life 2.... people were fucking pissed.

The moar u know.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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