Discord Store Undercuts Epic With 10% Split

Why not 90/10? Asks the Discord Blog innocently, as the chat app announces that beginning next year their fledgling game store will begin offering developers 90% of the revenue for games sold there, taking only a 10% cut for themselves. This seems like a response to Epic Games, who made waves when they announced their new store would only keep a 12% cut. Now word is the Discord Store has passed them on the race to the bottom line:
Earlier this year though, we noticed a change happening in the game industry. We talked to a lot of developers, and many of them feel that current stores are not earning their 30% of the usual 70/30 revenue share. Because of this, we now see developers creating their own stores and launchers to distribute their games instead of focusing on what’s really important — making great games and cultivating amazing communities.

So, we asked ourselves a few more questions. Why does it cost 30% to distribute games? Is this the only reason developers are building their own stores and launchers to distribute games?

Turns out, it does not cost 30% to distribute games in 2018. After doing some research, we discovered that we can build amazing developer tools, run them, and give developers the majority of the revenue share.

So, starting in 2019, we are going to extend access to the Discord store and our extremely efficient game patcher by releasing a self-serve game publishing platform. No matter what size, from AAA to single person teams, developers will be able to self publish on the Discord store with 90% revenue share going to the developer. The remaining 10% covers our operating costs, and we’ll explore lowering it by optimizing our tech and making things more efficient.

We will also empower developers to communicate with their players by improving Verified Servers, extending their ability to add great content to the Activity Feed, and more. We believe if we iterate and work with developers, we can reverse platform fragmentation in the game industry while connecting developers and players closer together.
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36.
 
Re: Discord Store Undercuts Epic With 10% Split
Dec 15, 2018, 07:03
36.
Re: Discord Store Undercuts Epic With 10% Split Dec 15, 2018, 07:03
Dec 15, 2018, 07:03
 
Lets put this "developers" meme to rest.

With the exception of a very few single person created games, most games are brought to market by corporations, most of which are either multinational corporations or smaller companies that are owned and financed by parent corporations.

This is all about maximizing the bottom line of big corporations and nothing to do about helping "developers."

From my perspective Steam provides the following added value to the customer:

* A reliable source for gamer's to find and purchase the widest selection of games. Unlike a retail store, where you will find only the latest releases, Steam carries the most games ever published in the last 20 years.
* A reliable source of critical reviews to help you avoid buying a woofer.
* A reliable source of game fixes and work arounds via the workshop guides, and game hub forums.
* A reliable source for mirroring game save files.
* A reliable source for archiving your games, so you don't have to worry about keeping a wall of bookshelves full of game boxes and CDs.
* Frequent game sales at deep discounts.

These new ventures have yet to prove how reliable they are and given such low revenue intake, makes you wonder just how long they will be around before some corporate accountant declares them no help to their bottom line.
"Meet the new Boss, same as the old Boss." - The Who.
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Re: Discord Store Undercuts Epic With 10% Split