John Romero Game Announcement Tomorrow

Tomorrow is the 25th anniversary of the release of DOOM, as id Software's seminal first-person shooter first arrived on December 10, 1993. Now the Romero Games Website has word that DOOM designer John Romero's company is announcing a new game tomorrow to celebrate the occasion. VentureBeat has an email from The Romero indicating that this game is actually already complete, and tomorrow the chance will come to preorder this:
25 years ago DOOM was released on December 10th.

To celebrate this momentous occasion, Romero Games will announce pre-orders for a project John Romero just completed.

If you have been following John Romero’s Instagram @theromero you would have seen the hints. What looked like a countdown to Doom’s birthday became suddenly mysterious.

You’ll receive another email on Monday announcing this new project, and have the opportunity to pre-order it.
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Re: John Romero Game Announcement Tomorrow
Dec 10, 2018, 12:09
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Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 12:09
Dec 10, 2018, 12:09
 
WaltC wrote on Dec 9, 2018, 15:27:
(The following is Satire for Adults(TM). Unborn children, and/or the stonehead monoliths on Easter Island, will definitely not understand.)

Hi, I'm "Suck it Down" John Romero, here. Decades ago I designed a couple of levels in the John Carmack/id software release, "Doom," and ever since then I've been trying very hard to convince people it was my game, all mine--ground up, every level, every line of code--eg, who was J. Carmack, and who cares? etc.

I mean, seriously, if you bought Daikatana then I've already "made you my bitch" (catchy, eh?) once, right? Second time's the charm! So get ready to go, meh bitches!...Your Mast-ah (Is it a wig or is it Romero?) calls! He commands his legion of mindless thralls to rise from the dead once again! Because...*off-key drum roll*...*sour trumpet blast*...

If I get enough paid preorders, and I say if, I might actually develop a game, maybe even Daikatana Remastered 2020, and note that I say this without promising anything--or at least, I might hire the people who will develop the game--or I might wriggle in and ingratiate myself with the people who will actually develop the game--so long as I get all the credit, of course! It's all the same--someone has to take the credit for things that get produced--so why not me? I've found that is a motto that works well for me, personally--always has, if you can't tell.

What? What's that you say? What was my all-time hunky-dory delicious-mostest favorite thing about Daikatana that to this day remains most loved by my swooning ocean of fans? Here's a hint--because if you haven't yet bought my masterpiece of yesteryear, here is all I will say: Talk to the frog...!

John Carmack is a PROGRAMMER not a GAME DESIGNER. John Romero was a huge part of Doom and Quake and the games id made before that.

Also.. Daikatana was an ok game after all the AI patches.
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