Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:

John Romero Game Announcement Tomorrow

Tomorrow is the 25th anniversary of the release of DOOM, as id Software's seminal first-person shooter first arrived on December 10, 1993. Now the Romero Games Website has word that DOOM designer John Romero's company is announcing a new game tomorrow to celebrate the occasion. VentureBeat has an email from The Romero indicating that this game is actually already complete, and tomorrow the chance will come to preorder this:

25 years ago DOOM was released on December 10th.

To celebrate this momentous occasion, Romero Games will announce pre-orders for a project John Romero just completed.

If you have been following John Romero’s Instagram @theromero you would have seen the hints. What looked like a countdown to Doom’s birthday became suddenly mysterious.

You’ll receive another email on Monday announcing this new project, and have the opportunity to pre-order it.

View
45 Replies. 3 pages. Viewing page 1.
< Newer [ 1 2 3 ] Older >

45. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 13:31 jamiedj99
 
Timmeh wrote on Dec 10, 2018, 12:22:
jamiedj99 wrote on Dec 10, 2018, 02:27:
https://www.usgamer.net/articles/gamings-greatest-flops-daikatana
Dont forget about the Flops lol the dude is a one hit wonder

People like you need to read this...

https://en.wikipedia.org/wiki/John_Romero

"Romero moved to Shreveport, Louisiana in March 1989 and joined Softdisk as a programmer in its Special Projects division. After several months of helping the PC monthly disk magazine Big Blue Disk, he officially moved into the department until he started a PC games division in July 1990 named 'Gamer's Edge' (originally titled PCRcade). Romero hired John D. Carmack into the department from his freelancing in Kansas City, moved Adrian Carmack into the division from Softdisk's art department, and persuaded Tom Hall to come in at night and help with game design. Romero and the others then left Softdisk in February 1991 to form id Software.[10]""

Without John Romero id software doesn't exist he made it happen.

yeah, he never did anything but design 2 levels for doom and make Daikatana...

sure....

the great thing about history is you can't prove what your happen if you the fanboy would know what happens if you celeb goal would or would not happen if he or she was never there. The outcome could have been the same and then if it was would this flop of a vision actually have made a difference. I think I a lot of fanboys would have their little brains shattered.
 
Reply Quote Edit Delete Report
 
44. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 12:22 Timmeh
 
jamiedj99 wrote on Dec 10, 2018, 02:27:
https://www.usgamer.net/articles/gamings-greatest-flops-daikatana
Dont forget about the Flops lol the dude is a one hit wonder

People like you need to read this..

https://en.wikipedia.org/wiki/John_Romero

""Romero moved to Shreveport, Louisiana in March 1989 and joined Softdisk as a programmer in its Special Projects division. After several months of helping the PC monthly disk magazine Big Blue Disk, he officially moved into the department until he started a PC games division in July 1990 named 'Gamer's Edge' (originally titled PCRcade). Romero hired John D. Carmack into the department from his freelancing in Kansas City, moved Adrian Carmack into the division from Softdisk's art department, and persuaded Tom Hall to come in at night and help with game design. Romero and the others then left Softdisk in February 1991 to form id Software.[10]""

Without John Romero id software doesn't exist he made it happen.

yeah he never did anything but design 2 levels for doom and make daikatana..

sure....

This comment was edited on Dec 10, 2018, 12:39.
 
Reply Quote Edit Delete Report
 
43. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 12:09 Timmeh
 
WaltC wrote on Dec 9, 2018, 15:27:
(The following is Satire for Adults(TM). Unborn children, and/or the stonehead monoliths on Easter Island, will definitely not understand.)

Hi, I'm "Suck it Down" John Romero, here. Decades ago I designed a couple of levels in the John Carmack/id software release, "Doom," and ever since then I've been trying very hard to convince people it was my game, all mine--ground up, every level, every line of code--eg, who was J. Carmack, and who cares? etc.

I mean, seriously, if you bought Daikatana then I've already "made you my bitch" (catchy, eh?) once, right? Second time's the charm! So get ready to go, meh bitches!...Your Mast-ah (Is it a wig or is it Romero?) calls! He commands his legion of mindless thralls to rise from the dead once again! Because...*off-key drum roll*...*sour trumpet blast*...

If I get enough paid preorders, and I say if, I might actually develop a game, maybe even Daikatana Remastered 2020, and note that I say this without promising anything--or at least, I might hire the people who will develop the game--or I might wriggle in and ingratiate myself with the people who will actually develop the game--so long as I get all the credit, of course! It's all the same--someone has to take the credit for things that get produced--so why not me? I've found that is a motto that works well for me, personally--always has, if you can't tell.

What? What's that you say? What was my all-time hunky-dory delicious-mostest favorite thing about Daikatana that to this day remains most loved by my swooning ocean of fans? Here's a hint--because if you haven't yet bought my masterpiece of yesteryear, here is all I will say: Talk to the frog...!

John Carmack is a PROGRAMMER not a GAME DESIGNER. John Romero was a huge part of Doom and Quake and the games id made before that.

Also.. Daikatana was an ok game after all the AI patches.
 
Reply Quote Edit Delete Report
 
42. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 11:13 MoreLuckThanSkill
 
This seems like one of those thousand year old questions with no answer, albeit updated for modern times:

Can you pre-order a game that is already complete?


Also, is this the game we're talking about here?
 
Avatar 54863
 
Reply Quote Edit Delete Report
 
41. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 11:06 RedEye9
 
warmbluelasers wrote on Dec 10, 2018, 09:25:
BIGtrouble77 wrote on Dec 9, 2018, 19:29:
I find it hilarious how you guys will shit on Chris Roberts (an actual active game designer) and defend a guy like Romero.

Looks like you hit a nerve with that.
For true nerve nailing pleasure he should have added Peter Molyneux, EA, Kickstarter, and that developer who blamed piracy on pc gamers.
instant 100+ posts for sure
 
Avatar 58135
 
"The Universe is under no obligation to make sense to you." Neil deGrasse Tyson
Reply Quote Edit Delete Report
 
40. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 09:25 warmbluelasers
 
BIGtrouble77 wrote on Dec 9, 2018, 19:29:
I find it hilarious how you guys will shit on Chris Roberts (an actual active game designer) and defend a guy like Romero.

Looks like you hit a nerve with that.
 
Reply Quote Edit Delete Report
 
39. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 09:18 Beamer
 
BIGtrouble77 wrote on Dec 9, 2018, 22:08:
Beamer wrote on Dec 9, 2018, 21:50:
Your initial insult to him applies broadly to people you care about. Insult his design ability, not his coding ability, otherwise it looks more like you don't understand job functions in the industry than it looks like you're making a sick burn.
I guess we'll have to look at this announcement and see if he's just a "Game Designer". I'm sorry, but people that make indie games have to wear several hats. It makes no sense that he would announce a game and not be an active coder on it unless it's something someone else developed and is just using his notoriety to get publicity.

And I do understand job functions in the industry. I've been doing them for almost 20 years.

Then it's still odd for you to crap on game designers for not being particularly strong coders. You know that about 10% of any studio are strong coders. The rest are level designers, character artists, etc. With a modern engine like Unreal, those people don't need to be strong coders. Many don't know at all. The people doing your textures, your cutscenes, your particles, your character rigging, your motion capture, your UI design, etc., don't need to do much coding, if any at all.

Incredible code isn't what makes games anymore. Lumberjack, Unreal, Unity, etc., can do so much out of the box that your creatives don't need to make tweaks, and it's harder finding a guy who can come up with a great idea and put it together into a very fun game than find someone that can code well.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
38. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 09:10 shul
 
spoiler: its SIGIL  
Reply Quote Edit Delete Report
 
37. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 05:53 VaranDragon
 
BIGtrouble77 wrote on Dec 9, 2018, 19:29:
I find it hilarious how you guys will shit on Chris Roberts (an actual active game designer) and defend a guy like Romero.

Apart from trying to make me his bitch ages ago, Romero never tried to scam me out of any money. Unlike your good friend and cult leader Chris Roberts.
 
Avatar 58327
 
Reply Quote Edit Delete Report
 
36. Re: CCP Layoffs: Dropping VR; Closing Studios Dec 10, 2018, 03:20 CJ_Parker
 
Desalus wrote on Dec 9, 2018, 23:00:
Strider83 wrote on Dec 9, 2018, 22:41:
Didn't he have a wife or girlfriend who worked in gaming too? Can't remember her name but in the magazines at the time there was a lot of coverage of the two.

Yes, Brenda Romero is actually the CEO of Romero Games.

Since Brenda has made John her bitch is he even allowed to make us his bitches anymore or does he have to ask the bitch mistress for consent?
 
Reply Quote Edit Delete Report
 
35. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 02:40 Hoop
 
I'll pre-order this right after forwarding $145000.00 to prince Makutu's
account for a guaranteed 80% return once his father the King of Gupdogundo land sells the logging rights to the Mindumandy forest.
 
Avatar 34289
 
Um .. Behind you...
Reply Quote Edit Delete Report
 
34. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 02:27 jamiedj99
 
https://www.usgamer.net/articles/gamings-greatest-flops-daikatana
Dont forget about the Flops lol the dude is a one hit wonder
 
Reply Quote Edit Delete Report
 
33. Re: John Romero Game Announcement Tomorrow Dec 10, 2018, 00:53 Vulkan
 
Show of hands: Who else here has actually played Gunman Taco Truck?  
Reply Quote Edit Delete Report
 
32. Re: CCP Layoffs: Dropping VR; Closing Studios Dec 9, 2018, 23:37 jdreyer
 
Desalus wrote on Dec 9, 2018, 23:00:
Strider83 wrote on Dec 9, 2018, 22:41:
Didn't he have a wife or girlfriend who worked in gaming too? Can't remember her name but in the magazines at the time there was a lot of coverage of the two.

Yes, Brenda Romero is actually the CEO of Romero Games.

Also in the past she worked on Wizardry and Jagged Alliance.
 
Avatar 22024
 
The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat.
Reply Quote Edit Delete Report
 
31. Re: John Romero Game Announcement Tomorrow Dec 9, 2018, 23:29 jdreyer
 
Simon Says wrote on Dec 9, 2018, 14:18:
Still trying to make us his bitch 20 years later

Came here for this. Am not disappoint.
 
Avatar 22024
 
The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat.
Reply Quote Edit Delete Report
 
30. Re: John Romero Game Announcement Tomorrow Dec 9, 2018, 23:27 jdreyer
 
mystery8 wrote on Dec 9, 2018, 13:07:
He secured the rights for Quake or to make a Quake game and is doing QUAKE 5?

It's Quake 5, but it's built on the Quake 1 engine.

Retro is all the rage.
 
Avatar 22024
 
The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat.
Reply Quote Edit Delete Report
 
29. Re: CCP Layoffs: Dropping VR; Closing Studios Dec 9, 2018, 23:00 Desalus
 
Strider83 wrote on Dec 9, 2018, 22:41:
Didn't he have a wife or girlfriend who worked in gaming too? Can't remember her name but in the magazines at the time there was a lot of coverage of the two.

Yes, Brenda Romero is actually the CEO of Romero Games.
 
Avatar 57911
 
Reply Quote Edit Delete Report
 
28. Re: John Romero Game Announcement Tomorrow Dec 9, 2018, 22:41 Strider83
 
Didn't he have a wife or girlfriend who worked in gaming too? Can't remember her name but in the magazines at the time there was a lot of coverage of the two.  
Reply Quote Edit Delete Report
 
27. Re: John Romero Game Announcement Tomorrow Dec 9, 2018, 22:08 BIGtrouble77
 
Beamer wrote on Dec 9, 2018, 21:50:
Your initial insult to him applies broadly to people you care about. Insult his design ability, not his coding ability, otherwise it looks more like you don't understand job functions in the industry than it looks like you're making a sick burn.
I guess we'll have to look at this announcement and see if he's just a "Game Designer". I'm sorry, but people that make indie games have to wear several hats. It makes no sense that he would announce a game and not be an active coder on it unless it's something someone else developed and is just using his notoriety to get publicity.

And I do understand job functions in the industry. I've been doing them for almost 20 years.
 
Avatar 20018
 
Reply Quote Edit Delete Report
 
26. Re: John Romero Game Announcement Tomorrow Dec 9, 2018, 21:50 Beamer
 
BIGtrouble77 wrote on Dec 9, 2018, 19:29:
Beamer wrote on Dec 9, 2018, 18:54:
BIGtrouble77 wrote on Dec 9, 2018, 16:36:
WaltC nailed it. The guy is just a glorified level designer. I'd love to hear what his former coworkers (like at Midway) have to say about his coding ability.

He's a game designer, not an engineer. He doesn't need to be adept at coding. No single person is adept at every aspect of designing video games anymore - there's a reason many have over 400 people working on them. I'd imagine most Michelin star chefs can't raise cows.

Not defending him, but his fame comes from coming up with a killer idea for a game, not from actually coding it. Carmack did the bulk of the coding. Romero just gave Doom the concept that made it Doom. We can argue which is more important, and almost all of us would agree it's Carmack (which makes sense, he's a generational talent), but Doom wouldn't have been Doom without either.
On the wikipedia page... Occupation: Video game designer, video game programmer

He has only proven that he once made some good levels for a game in the early 90's, since then has never designed a game himself that had any success, can't hold a job and has aspirations to make a game to return him to his previous glory. I find it hilarious how you guys will shit on Chris Roberts (an actual active game designer) and defend a guy like Romero. I realize Romero is kind of pathetic, so it's hard to kick the guy when he's been down for 25 years, but giving these game announcement schemes of his any level of credibility at this point defies logic.

The guy is unlikely to finish anything he starts, and if he does... it's going to suck. Lets see if he proves me wrong.

Yes, but saying that he can't code has no bearing on his abilities as a designer. Consider whichever is your favorite game right now, and odds are the designer can't code games for shit.

Your initial insult to him applies broadly to people you care about. Insult his design ability, not his coding ability, otherwise it looks more like you don't understand job functions in the industry than it looks like you're making a sick burn.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
45 Replies. 3 pages. Viewing page 1.
< Newer [ 1 2 3 ] Older >


footer

Blue's News logo