25 years ago DOOM was released on December 10th.
To celebrate this momentous occasion, Romero Games will announce pre-orders for a project John Romero just completed.
If you have been following John Romero’s Instagram @theromero you would have seen the hints. What looked like a countdown to Doom’s birthday became suddenly mysterious.
You’ll receive another email on Monday announcing this new project, and have the opportunity to pre-order it.
Timmeh wrote on Dec 10, 2018, 12:22:jamiedj99 wrote on Dec 10, 2018, 02:27:
https://www.usgamer.net/articles/gamings-greatest-flops-daikatana
Dont forget about the Flops lol the dude is a one hit wonder
People like you need to read this...
https://en.wikipedia.org/wiki/John_Romero
"Romero moved to Shreveport, Louisiana in March 1989 and joined Softdisk as a programmer in its Special Projects division. After several months of helping the PC monthly disk magazine Big Blue Disk, he officially moved into the department until he started a PC games division in July 1990 named 'Gamer's Edge' (originally titled PCRcade). Romero hired John D. Carmack into the department from his freelancing in Kansas City, moved Adrian Carmack into the division from Softdisk's art department, and persuaded Tom Hall to come in at night and help with game design. Romero and the others then left Softdisk in February 1991 to form id Software.[10]""
Without John Romero id software doesn't exist he made it happen.
yeah, he never did anything but design 2 levels for doom and make Daikatana...
sure....
jamiedj99 wrote on Dec 10, 2018, 02:27:
https://www.usgamer.net/articles/gamings-greatest-flops-daikatana
Dont forget about the Flops lol the dude is a one hit wonder
WaltC wrote on Dec 9, 2018, 15:27:
(The following is Satire for Adults(TM). Unborn children, and/or the stonehead monoliths on Easter Island, will definitely not understand.)
Hi, I'm "Suck it Down" John Romero, here. Decades ago I designed a couple of levels in the John Carmack/id software release, "Doom," and ever since then I've been trying very hard to convince people it was my game, all mine--ground up, every level, every line of code--eg, who was J. Carmack, and who cares? etc.
I mean, seriously, if you bought Daikatana then I've already "made you my bitch" (catchy, eh?) once, right? Second time's the charm! So get ready to go, meh bitches!...Your Mast-ah (Is it a wig or is it Romero?) calls! He commands his legion of mindless thralls to rise from the dead once again! Because...*off-key drum roll*...*sour trumpet blast*...
If I get enough paid preorders, and I say if, I might actually develop a game, maybe even Daikatana Remastered 2020, and note that I say this without promising anything--or at least, I might hire the people who will develop the game--or I might wriggle in and ingratiate myself with the people who will actually develop the game--so long as I get all the credit, of course! It's all the same--someone has to take the credit for things that get produced--so why not me? I've found that is a motto that works well for me, personally--always has, if you can't tell.
What? What's that you say? What was my all-time hunky-dory delicious-mostest favorite thing about Daikatana that to this day remains most loved by my swooning ocean of fans? Here's a hint--because if you haven't yet bought my masterpiece of yesteryear, here is all I will say: Talk to the frog...!
warmbluelasers wrote on Dec 10, 2018, 09:25:For true nerve nailing pleasure he should have added Peter Molyneux, EA, Kickstarter, and that developer who blamed piracy on pc gamers.BIGtrouble77 wrote on Dec 9, 2018, 19:29:
I find it hilarious how you guys will shit on Chris Roberts (an actual active game designer) and defend a guy like Romero.
Looks like you hit a nerve with that.
BIGtrouble77 wrote on Dec 9, 2018, 19:29:
I find it hilarious how you guys will shit on Chris Roberts (an actual active game designer) and defend a guy like Romero.
BIGtrouble77 wrote on Dec 9, 2018, 22:08:Beamer wrote on Dec 9, 2018, 21:50:I guess we'll have to look at this announcement and see if he's just a "Game Designer". I'm sorry, but people that make indie games have to wear several hats. It makes no sense that he would announce a game and not be an active coder on it unless it's something someone else developed and is just using his notoriety to get publicity.
Your initial insult to him applies broadly to people you care about. Insult his design ability, not his coding ability, otherwise it looks more like you don't understand job functions in the industry than it looks like you're making a sick burn.
And I do understand job functions in the industry. I've been doing them for almost 20 years.
BIGtrouble77 wrote on Dec 9, 2018, 19:29:
I find it hilarious how you guys will shit on Chris Roberts (an actual active game designer) and defend a guy like Romero.
Desalus wrote on Dec 9, 2018, 23:00:Strider83 wrote on Dec 9, 2018, 22:41:
Didn't he have a wife or girlfriend who worked in gaming too? Can't remember her name but in the magazines at the time there was a lot of coverage of the two.
Yes, Brenda Romero is actually the CEO of Romero Games.
Desalus wrote on Dec 9, 2018, 23:00:Strider83 wrote on Dec 9, 2018, 22:41:
Didn't he have a wife or girlfriend who worked in gaming too? Can't remember her name but in the magazines at the time there was a lot of coverage of the two.
Yes, Brenda Romero is actually the CEO of Romero Games.
Simon Says wrote on Dec 9, 2018, 14:18:
Still trying to make us his bitch 20 years later![]()
mystery8 wrote on Dec 9, 2018, 13:07:
He secured the rights for Quake or to make a Quake game and is doing QUAKE 5?
Beamer wrote on Dec 9, 2018, 21:50:I guess we'll have to look at this announcement and see if he's just a "Game Designer". I'm sorry, but people that make indie games have to wear several hats. It makes no sense that he would announce a game and not be an active coder on it unless it's something someone else developed and is just using his notoriety to get publicity.
Your initial insult to him applies broadly to people you care about. Insult his design ability, not his coding ability, otherwise it looks more like you don't understand job functions in the industry than it looks like you're making a sick burn.
BIGtrouble77 wrote on Dec 9, 2018, 19:29:Beamer wrote on Dec 9, 2018, 18:54:On the wikipedia page... Occupation: Video game designer, video game programmerBIGtrouble77 wrote on Dec 9, 2018, 16:36:
WaltC nailed it. The guy is just a glorified level designer. I'd love to hear what his former coworkers (like at Midway) have to say about his coding ability.
He's a game designer, not an engineer. He doesn't need to be adept at coding. No single person is adept at every aspect of designing video games anymore - there's a reason many have over 400 people working on them. I'd imagine most Michelin star chefs can't raise cows.
Not defending him, but his fame comes from coming up with a killer idea for a game, not from actually coding it. Carmack did the bulk of the coding. Romero just gave Doom the concept that made it Doom. We can argue which is more important, and almost all of us would agree it's Carmack (which makes sense, he's a generational talent), but Doom wouldn't have been Doom without either.
He has only proven that he once made some good levels for a game in the early 90's, since then has never designed a game himself that had any success, can't hold a job and has aspirations to make a game to return him to his previous glory. I find it hilarious how you guys will shit on Chris Roberts (an actual active game designer) and defend a guy like Romero. I realize Romero is kind of pathetic, so it's hard to kick the guy when he's been down for 25 years, but giving these game announcement schemes of his any level of credibility at this point defies logic.
The guy is unlikely to finish anything he starts, and if he does... it's going to suck. Lets see if he proves me wrong.