RAGE 2 in May

A new trailer (NSFW) for RAGE 2 shows off the open-world gameplay in the upcoming first-person shooter sequel from Avalanche Studios. This is action-packed, and also shows off a more humorous approach than id Software's original Rage, suggesting more of a Borderlands vibe this time around. Word is the game will be released on May 14, 2019, almost exactly a year after the release of the first RAGE 2 gameplay trailer. Word is:
The wasteland of RAGE 2 is your playground – your very bloody playground –and in a world where there are no rules, insanity rules. Go anywhere, shoot anything, explode everything. RAGE 2 will be available on PlayStation 4, Xbox One and PC on May 14, 2019.

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32.
 
Re: RAGE 2 in May
Dec 13, 2018, 16:46
32.
Re: RAGE 2 in May Dec 13, 2018, 16:46
Dec 13, 2018, 16:46
 
CJ_Parker wrote on Dec 7, 2018, 21:52:
Beamer wrote on Dec 7, 2018, 20:51:
Most sales are Amazon, Walmart, or Gamestop. They're selling tens of thousands, and they're getting a 30%-50% margin.

Credible source link for those margins, please.

Here is a post of a guy who claims he worked at GameStop and he quotes $6 to $8 per copy.

And here is an article stating that GameStop was making a 29% average margin on new games while only used games were in the 42% to 48% range.

The higher margins is why Wal-Mart wanted to get into used sales as well. Why would they even bother with used sales (only 9% of the whole market according to the article) if their margin for new games was already as high as you claim? That wouldn't make any sense.

It also goes against the general business practices of these huge retail chains. Their margins are actually mostly crap.
However, because of the sheer volume that they move they usually have generous return agreements and very generous payment targets.
They can usually return all unsold inventory and only have to do a tally every quarter or maybe even only every six months, i.e. they basically get a credit and can work with the revenue they are making like a bank.

You can look up GameStop's Annual Reports. In 2017, they had a 50% margin across all their sales. 30% of their sales came from new software, about 26% from used (I'm eyeballing this), 20% from new hardware (which has nearly no margin), and the rest from other.

Your first link is a retail employee, also without any sources. He knows nothing about what the home office makes. For the used market, you can look this stuff up on their website. From a quick search, the trade in value seems to be 40% of the preowned selling price (so a 60%) markup, to 0.5% (in the case of Madden 17.) Of course, the price will fall on these games, so they won't make that exactly back, but it's pretty safe to assume they're making 50% on those. And 30% on new, which is in line with your Fortune article claiming 29%.

Walmart and Amazon will have better margins than GameStop.

As for retail chain margins, no, they get great margins on many products. Those products are things like video games, which are heavily limited by MAP. Ever wonder why a game is $59.99 at Walmart and at your neighborhood store (assuming you have one.) It's because of MAP. But Walmart is getting that product much, much cheaper, due to their buying power. Walmart's overall margin in 2018 was 25% - spent $372 buying goods to make $496 in revenue.
31.
 
Re: RAGE 2 in May
Dec 13, 2018, 15:00
31.
Re: RAGE 2 in May Dec 13, 2018, 15:00
Dec 13, 2018, 15:00
 
I remember playing Rage 1 and being WHAT THE FUCK IS THIS? THAT'S IT? at the end of the game...

So I'll be waiting for like 1000000's of reviews before i touch this thing.
Avatar 57660
30.
 
Re: RAGE 2 in May
Dec 8, 2018, 21:22
30.
Re: RAGE 2 in May Dec 8, 2018, 21:22
Dec 8, 2018, 21:22
 
Shite. That is like 5 months too late. But I want this game to be GOOD like I wish with DOOM Eternal. 2019 will be the year of FPS.
29.
 
Re: RAGE 2 in May
Dec 8, 2018, 16:43
29.
Re: RAGE 2 in May Dec 8, 2018, 16:43
Dec 8, 2018, 16:43
 
Jackplug wrote on Dec 8, 2018, 15:07:
I played the 1st and will not be playinig its sequel.

Other than the name and a tiny bit of its crappy story, I don't think they have anything in common.
Avatar 15604
28.
 
Re: RAGE 2 in May
Dec 8, 2018, 16:15
28.
Re: RAGE 2 in May Dec 8, 2018, 16:15
Dec 8, 2018, 16:15
 
RedEye9 wrote on Dec 8, 2018, 10:30:
MeanJim wrote on Dec 7, 2018, 23:52:
I just hope it doesn't affect the quality of services they provide.
30% never did much for Valve's Q.O.S.
How many years did Valve operate Steam with no refund policy?
How long did it take for Steam to get a semi "useful" help desk for games that won't work on a persons computer, if they ever have gotten such a thing.

Maybe if the take was 30/70 instead of 70/30 (dev/store), quality would go up.

That's exactly my point. You don't want them cutting back on what they have do you? Only time will tell how Epic operates on its cuts though. Does Epic have a refund policy? How is their support? I have never used their service, so I don't know.
"You can either want something to be true, or you can want the truth. Pick one." - Mr. Diety
Avatar 17277
27.
 
Re: RAGE 2 in May
Dec 8, 2018, 15:07
27.
Re: RAGE 2 in May Dec 8, 2018, 15:07
Dec 8, 2018, 15:07
 
I played the 1st and will not be playinig its sequel.
Avatar 52166
26.
 
Re: RAGE 2 in May
Dec 8, 2018, 10:30
26.
Re: RAGE 2 in May Dec 8, 2018, 10:30
Dec 8, 2018, 10:30
 
MeanJim wrote on Dec 7, 2018, 23:52:
I just hope it doesn't affect the quality of services they provide.
30% never did much for Valve's Q.O.S.
How many years did Valve operate Steam with no refund policy?
How long did it take for Steam to get a semi "useful" help desk for games that won't work on a persons computer, if they ever have gotten such a thing.

Maybe if the take was 30/70 instead of 70/30 (dev/store), quality would go up.
"I expect death to be nothingness and by removing from me all possible fears of death, I am thankful to atheism." Isaac Asimov
Avatar 58135
25.
 
Re: RAGE 2 in May
Dec 7, 2018, 23:52
25.
Re: RAGE 2 in May Dec 7, 2018, 23:52
Dec 7, 2018, 23:52
 
CJ_Parker wrote on Dec 7, 2018, 19:49:
Game stores make $5 to $6 from physical distribution and they carry some huge risks like copies not selling or price drops etc.

Valve gets a nice $20 cut from every full price sale with nary a risk at all.
And they established the 30%, not uPlay, not Origin, not GOG. If Valve had started at 10% then the others would be at 10% as well.

We're talking about what the developer makes from each game. If physical sales were more profitable, why did they go digital? Game stores are only one of the many cuts taken with physical distribution. Someone had to design that box art, the materials for the boxes aren't free, the cost to press the physical media, the other material that goes in each box, etc. I'd be surprised if after all of that, a developer made anywhere near 30% from each sale.

I doubt Valve pulled the 70/30 cut out of their asses. They have costs to cover. Employees need to be paid, the server's don't run themselves, the website doesn't make and maintain itself, someone had to code the client. I'm sure the electric bill for their server farms isn't cheap. And Gabe's gotta eat.

I just assume Origin, Uplay, GOG, etc. take the same cut. I don't know if they have released any actual numbers, all we've seen are rumors. I'm sure Valve and others can get by with a smaller cut, and maybe pressure from Epic will make that happen. I just hope it doesn't affect the quality of services they provide.
"You can either want something to be true, or you can want the truth. Pick one." - Mr. Diety
Avatar 17277
24.
 
Re: RAGE 2 in May
Dec 7, 2018, 23:35
24.
Re: RAGE 2 in May Dec 7, 2018, 23:35
Dec 7, 2018, 23:35
 
Burrito of Peace wrote on Dec 7, 2018, 14:27:
On one hand: This looks pretty fucking rad and I'd like to play it.
On the other hand: Yet another fucking storefront/game client gating where I can download and play my games from is fucking ridiculous.
On the gripping hand: There is the option of arrquiring it were a person so inclined.

Decisions abound.

Mote in God's Eye'd. Nice.
Avatar 54863
23.
 
Re: RAGE 2 in May
Dec 7, 2018, 21:52
23.
Re: RAGE 2 in May Dec 7, 2018, 21:52
Dec 7, 2018, 21:52
 
Beamer wrote on Dec 7, 2018, 20:51:
Most sales are Amazon, Walmart, or Gamestop. They're selling tens of thousands, and they're getting a 30%-50% margin.

Credible source link for those margins, please.

Here is a post of a guy who claims he worked at GameStop and he quotes $6 to $8 per copy.

And here is an article stating that GameStop was making a 29% average margin on new games while only used games were in the 42% to 48% range.

The higher margins is why Wal-Mart wanted to get into used sales as well. Why would they even bother with used sales (only 9% of the whole market according to the article) if their margin for new games was already as high as you claim? That wouldn't make any sense.

It also goes against the general business practices of these huge retail chains. Their margins are actually mostly crap.
However, because of the sheer volume that they move they usually have generous return agreements and very generous payment targets.
They can usually return all unsold inventory and only have to do a tally every quarter or maybe even only every six months, i.e. they basically get a credit and can work with the revenue they are making like a bank.
22.
 
Re: RAGE 2 in May
Dec 7, 2018, 20:51
22.
Re: RAGE 2 in May Dec 7, 2018, 20:51
Dec 7, 2018, 20:51
 
CJ_Parker wrote on Dec 7, 2018, 19:49:
MeanJim wrote on Dec 7, 2018, 17:58:
Darks wrote on Dec 7, 2018, 15:19:
Yea, well you can first direct your blame at Steam, its their fault all of these developers are moving towards their own distribution platform because of their greedy asses wanting to take 30 percent of their profits. So dont go blaming the devs for wanting to get keep their profits instead of paying them out to Steam.

This is Steams doing!

How is it Steam's fault? Steam takes the same cut as Uplay, Origin and GOG. Do you expect them to distribute games for free? It's far less of a cut than physical distribution.

Game stores make $5 to $6 from physical distribution and they carry some huge risks like copies not selling or price drops etc.

Valve gets a nice $20 cut from every full price sale with nary a risk at all.
And they established the 30%, not uPlay, not Origin, not GOG. If Valve had started at 10% then the others would be at 10% as well.

*snip from that article*

In our research of wholesale rates available to small stores in 2017, the lowest price we found — for a new game that retails at $60 — was $49. The highest was $59, and most fell between $50 and $55. So in a hypothetical utopia, a store could make $11 per sale. Yet there are hurdles that prevent them from making even that much.

In most cases, they pay more per copy — of the stores we spoke to, only one has gotten a $49 rate in recent years, and that came with buying a few hundred copies at a time, which many stores can't handle. Stores also have to factor in shipping costs (or gas if they use a local distributor), taxes and credit card processing fees, on top of rent, payroll and the general costs of running a business.

Excluding broader store costs, many locations end up making $5 or $6 per sale, and that's if they sell every copy they bring in. From there, things get more complicated when game publishers decide to lower the game's official sale price before a store sells through the stock it bought at the original rate.

"Video games nowadays price-drop faster than I've ever seen before," says Spenser Brossman at Complete in Box in Ephrata, Pa. "There are times where we'll order a $60 game and a week, maybe a week and a half later it'll be down to 40 bucks."

It makes for a gamble as stores have to guess how many copies they can sell before a game drops in price.

"I always joke to my guys that I always get it wrong," says Brossman.

$5-$6 is an independent game store selling a dozen copies. What % of total sales do you think comes from independent stores? I'd guess 5%, tops. I can't even name one from any of the cities I've lived in.

Most sales are Amazon, Walmart, or Gamestop. They're selling tens of thousands, and they're getting a 30%-50% margin.

Regardless, 30% is well established by all virtual stores, till now. Apple started it, Google and Microsoft echoed it, as did Steam.
21.
 
Re: RAGE 2 in May
Dec 7, 2018, 19:49
21.
Re: RAGE 2 in May Dec 7, 2018, 19:49
Dec 7, 2018, 19:49
 
MeanJim wrote on Dec 7, 2018, 17:58:
Darks wrote on Dec 7, 2018, 15:19:
Yea, well you can first direct your blame at Steam, its their fault all of these developers are moving towards their own distribution platform because of their greedy asses wanting to take 30 percent of their profits. So dont go blaming the devs for wanting to get keep their profits instead of paying them out to Steam.

This is Steams doing!

How is it Steam's fault? Steam takes the same cut as Uplay, Origin and GOG. Do you expect them to distribute games for free? It's far less of a cut than physical distribution.

Game stores make $5 to $6 from physical distribution and they carry some huge risks like copies not selling or price drops etc.

Valve gets a nice $20 cut from every full price sale with nary a risk at all.
And they established the 30%, not uPlay, not Origin, not GOG. If Valve had started at 10% then the others would be at 10% as well.

*snip from that article*

In our research of wholesale rates available to small stores in 2017, the lowest price we found — for a new game that retails at $60 — was $49. The highest was $59, and most fell between $50 and $55. So in a hypothetical utopia, a store could make $11 per sale. Yet there are hurdles that prevent them from making even that much.

In most cases, they pay more per copy — of the stores we spoke to, only one has gotten a $49 rate in recent years, and that came with buying a few hundred copies at a time, which many stores can't handle. Stores also have to factor in shipping costs (or gas if they use a local distributor), taxes and credit card processing fees, on top of rent, payroll and the general costs of running a business.

Excluding broader store costs, many locations end up making $5 or $6 per sale, and that's if they sell every copy they bring in. From there, things get more complicated when game publishers decide to lower the game's official sale price before a store sells through the stock it bought at the original rate.

"Video games nowadays price-drop faster than I've ever seen before," says Spenser Brossman at Complete in Box in Ephrata, Pa. "There are times where we'll order a $60 game and a week, maybe a week and a half later it'll be down to 40 bucks."

It makes for a gamble as stores have to guess how many copies they can sell before a game drops in price.

"I always joke to my guys that I always get it wrong," says Brossman.
20.
 
Re: RAGE 2 in May
Dec 7, 2018, 19:25
20.
Re: RAGE 2 in May Dec 7, 2018, 19:25
Dec 7, 2018, 19:25
 
Darks wrote on Dec 7, 2018, 12:49:
Why is it a shit store?

IK,R? Who can argue with their awesome refund policy?! Stuff it in a nylon bag you naysayers!

Avatar 36713
19.
 
Re: RAGE 2 in May
Dec 7, 2018, 18:46
Jivaro
 
19.
Re: RAGE 2 in May Dec 7, 2018, 18:46
Dec 7, 2018, 18:46
 Jivaro
 
I am in. I liked the first one and have been looking forward to this for bit. Full disclosure: I didn't experience ANY of the problems so many other users did. There were a lot, I remember because I think that was the first time in my life that I was that lucky with a new release.
Avatar 55841
18.
 
Re: RAGE 2 in May
Dec 7, 2018, 17:59
18.
Re: RAGE 2 in May Dec 7, 2018, 17:59
Dec 7, 2018, 17:59
 
Oh, I'd forgotten this was a thing. Explains why Just Cause 4 is kind of crap. It was developed by the B-Team (or the interns) while the A-Team was off doing this.

17.
 
Re: RAGE 2 in May
Dec 7, 2018, 17:58
17.
Re: RAGE 2 in May Dec 7, 2018, 17:58
Dec 7, 2018, 17:58
 
Darks wrote on Dec 7, 2018, 15:19:
Yea, well you can first direct your blame at Steam, its their fault all of these developers are moving towards their own distribution platform because of their greedy asses wanting to take 30 percent of their profits. So dont go blaming the devs for wanting to get keep their profits instead of paying them out to Steam.

This is Steams doing!

How is it Steam's fault? Steam takes the same cut as Uplay, Origin and GOG. Do you expect them to distribute games for free? It's far less of a cut than physical distribution.
"You can either want something to be true, or you can want the truth. Pick one." - Mr. Diety
Avatar 17277
16.
 
Re: RAGE 2 in May
Dec 7, 2018, 17:55
16.
Re: RAGE 2 in May Dec 7, 2018, 17:55
Dec 7, 2018, 17:55
 
Hmmmmm...
Looks tasty. Will wait for reviews.
Bethesda launcher not such a big deal as I installed that to give the Fallout 4 SDK a look through.
The Lame Stream Media in the USA these days is nothing more than a Democrat Party protection racket.
15.
 
Re: RAGE 2 in May
Dec 7, 2018, 17:54
15.
Re: RAGE 2 in May Dec 7, 2018, 17:54
Dec 7, 2018, 17:54
 
Darks wrote on Dec 7, 2018, 12:49:
Why is it a shit store? What makes their store any different from UBI's or EA Origin or anyone for that matter?

I've said it in other discussions. Publisher run stores are only good for the publisher, they're not good for the consumer. Bethesda doesn't allow reviews and they don't have a refund policy. I will never again buy a game from a publisher store. I would buy from Uplay or Origin before every buying anything from Bethesda.net. At least Uplay and Origin sell 3rd party games, allow reviews, and have a refund policy.
"You can either want something to be true, or you can want the truth. Pick one." - Mr. Diety
Avatar 17277
14.
 
Re: RAGE 2 in May
Dec 7, 2018, 16:44
14.
Re: RAGE 2 in May Dec 7, 2018, 16:44
Dec 7, 2018, 16:44
 
No Steam.
No Sale.
Avatar 55514
13.
 
Re: RAGE 2 in May
Dec 7, 2018, 15:21
Osc8r
 
13.
Re: RAGE 2 in May Dec 7, 2018, 15:21
Dec 7, 2018, 15:21
 Osc8r
 
No co-op, no buy.
Avatar 24533
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