23 Replies. 2 pages. Viewing page 1.
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23. |
Re: Unreal Tournament Development On Hold |
Dec 6, 2018, 13:21 |
Mr. Tact |
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It is just simple curiosity... it is clearly a non-standard working environment and I am wondering aloud what it is like. I have neither praised nor criticized it.
I personally have had to deal with working for a corporation when for a time I was significantly under-utilized as a worker. Now in my case it was a fairly unique situation, I was a member of a small team (four people) who were responsible for a legacy product which was still generating millions of dollars of revenue. So, basically the corporation didn't really care/notice since it was a heck of a deal from their point of view. |
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Truth is brutal. Prepare for pain. |
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22. |
Re: Unreal Tournament Development On Hold |
Dec 6, 2018, 10:39 |
RedEye9 |
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What does it matter what a company does with its employees or how it allocates resources. Some of ya'll act like it's a personal affront that a company is not working "hard" enough on something you think they should be working on all the while willfully ignoring the things they are working on.
Valve maintains the store, related forums and marketplace. They also update and maintain their games including Dota, CSGO etc. They develop hardware (steam link) and software solutions (link app) for gamers. It's not just a bunch of people collecting a paycheck huddled around a water cooler.
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“Yeah, I’d like to order one large phone with extra phones, please.” “Cell phone. No-no-no-no, rotary! And pay phone on half.” |
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21. |
Re: Unreal Tournament Development On Hold |
Dec 6, 2018, 08:25 |
Mr. Tact |
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Yeah, but they couldn't all have been working on that, right? Even with Artifact it seems like they'd have a lot of time on their hands... |
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Truth is brutal. Prepare for pain. |
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20. |
Re: Unreal Tournament Development On Hold |
Dec 6, 2018, 01:43 |
jdreyer |
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Mr. Tact wrote on Dec 5, 2018, 22:08:
CJ_Parker wrote on Dec 5, 2018, 20:37: lol they can't even make a simple boom boom game anymore... losers.
Oh well, I guess it's the Valve syndrome. Once you start bathing in cash, the challenge is shifting from trying to make decent games to maximizing profits and getting to that next x billion dollars. You know, that is kind of an interesting point. What do you think it takes to keep a job at Valve? I mean... what are they doing? It seems like they aren't doing anything. Does the entire Valve office drive to work each day and just spend 8 hours surfing the web and playing games? I don't suppose any Valve employees are hanging around and could shed some light on the subject? They made Artifact. And they it made solely to maximize profits until the players made an uproar. That should tell you everything right there. |
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The only thing that flat-earthers have to fear is sphere itself. |
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19. |
Re: Unreal Tournament Development On Hold |
Dec 6, 2018, 01:11 |
VaranDragon |
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theyarecomingforyou wrote on Dec 5, 2018, 14:45: The development of Unreal Tournament was poorly executed. It started as a tech demo that did nothing to wow audiences, then was slowly developed over time. There was no buzz, no hype, no killer features or innovative gameplay. As much of a fan of the original series as I am I just had zero interest in following an early access game.
Fortnite, on the otherhand, is actively developed and has extremely agile development. It's genuinely just a better game. That's because the latest incarnation of UT was developed by two people working on the game on their lunch breaks. You can't compare a tech demo to a game that was in active AAA development for years. |
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18. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 22:08 |
Mr. Tact |
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CJ_Parker wrote on Dec 5, 2018, 20:37: lol they can't even make a simple boom boom game anymore... losers.
Oh well, I guess it's the Valve syndrome. Once you start bathing in cash, the challenge is shifting from trying to make decent games to maximizing profits and getting to that next x billion dollars. You know, that is kind of an interesting point. What do you think it takes to keep a job at Valve? I mean... what are they doing? It seems like they aren't doing anything. Does the entire Valve office drive to work each day and just spend 8 hours surfing the web and playing games? I don't suppose any Valve employees are hanging around and could shed some light on the subject? |
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Truth is brutal. Prepare for pain. |
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17. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 20:37 |
CJ_Parker |
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lol they can't even make a simple boom boom game anymore... losers.
Oh well, I guess it's the Valve syndrome. Once you start bathing in cash, the challenge is shifting from trying to make decent games to maximizing profits and getting to that next x billion dollars. |
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16. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 16:32 |
Osc8r |
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Meh, the newer versions of UT have been extremely underwhelming.
All they need to do is sell the 'UT Announcer Pack' in Fortnite and they'd make a killing, much more so than they'd make developing another generic shooter. |
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15. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 15:53 |
El Pit |
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Fortnite is dominating!!!
Unfortunately... |
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They're waiting for you, Gabe, in the test chamber! |
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14. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 15:41 |
jdreyer |
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Desalus wrote on Dec 5, 2018, 15:20:
jdreyer wrote on Dec 5, 2018, 15:04:
theyarecomingforyou wrote on Dec 5, 2018, 14:45: The development of Unreal Tournament was poorly executed. It started as a tech demo that did nothing to wow audiences, then was slowly developed over time. There was no buzz, no hype, no killer features or innovative gameplay. As much of a fan of the original series as I am I just had zero interest in following an early access game.
Fortnite, on the otherhand, is actively developed and has extremely agile development. It's genuinely just a better game. I don't disagree, but I have no interest in playing Fortnite. Well, I'd play the zombie game if I could do it single player. Yeah, same here. I have absolutely no interest in Battle Royale and Save the World got old very quickly. I really hope that with Fortnite's sucess and Epic releasing their online store that they don't become like another Valve. I think the constant cash flow from Steam definitely hasn't been good for Valve's game project timelines and innovation. Perhaps they start becoming too innovative and end up throwing a ton of work away just because it doesn't work or it isn't fun. The only remaining games we see are the tried and true formulas which aren't innovative at all. Hey now. Valve just released Artifact. It seemed very innovative at sucking cash from whale's pockets. |
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The only thing that flat-earthers have to fear is sphere itself. |
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13. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 15:20 |
Desalus |
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jdreyer wrote on Dec 5, 2018, 15:04:
theyarecomingforyou wrote on Dec 5, 2018, 14:45: The development of Unreal Tournament was poorly executed. It started as a tech demo that did nothing to wow audiences, then was slowly developed over time. There was no buzz, no hype, no killer features or innovative gameplay. As much of a fan of the original series as I am I just had zero interest in following an early access game.
Fortnite, on the otherhand, is actively developed and has extremely agile development. It's genuinely just a better game. I don't disagree, but I have no interest in playing Fortnite. Well, I'd play the zombie game if I could do it single player. Yeah, same here. I have absolutely no interest in Battle Royale and Save the World got old very quickly. I really hope that with Fortnite's sucess and Epic releasing their online store that they don't become like another Valve. I think the constant cash flow from Steam definitely hasn't been good for Valve's game project timelines and innovation. Perhaps they start becoming too innovative and end up throwing a ton of work away just because it doesn't work or it isn't fun. The only remaining games we see are the tried and true formulas which aren't innovative at all. |
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12. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 15:19 |
[SC]TherMight |
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Vehicle CTF for Unreal Tournament was some of the most fun I ever had in multiplayer video games. Right below LMCTF capture the flag quake mode with the grappling hook. |
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11. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 15:16 |
[SC]TherMight |
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My snarky, uninformed thought is "Of course... need to rework to add a battle royale mode and more microstransactions into it" |
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10. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 15:04 |
jdreyer |
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theyarecomingforyou wrote on Dec 5, 2018, 14:45: The development of Unreal Tournament was poorly executed. It started as a tech demo that did nothing to wow audiences, then was slowly developed over time. There was no buzz, no hype, no killer features or innovative gameplay. As much of a fan of the original series as I am I just had zero interest in following an early access game.
Fortnite, on the otherhand, is actively developed and has extremely agile development. It's genuinely just a better game. I don't disagree, but I have no interest in playing Fortnite. Well, I'd play the zombie game if I could do it single player. |
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The only thing that flat-earthers have to fear is sphere itself. |
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9. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 15:01 |
RedEye9 |
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jdreyer wrote on Dec 5, 2018, 13:46:
Xero wrote on Dec 5, 2018, 11:37: Good memories with the original UT. I remember back then you were either on the Quake 3 Arena side or UT. I loved UT's diversity in maps and the guns. The mutators were awesome.
Who remembers Facing Worlds? "HEADSHOT." Horrible memories, my buddy in the opposing tower with the sniper rifer, repeatedly turning me into hamburger meat. what a meanie |
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“Yeah, I’d like to order one large phone with extra phones, please.” “Cell phone. No-no-no-no, rotary! And pay phone on half.” |
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8. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 14:45 |
theyarecomingforyou |
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The development of Unreal Tournament was poorly executed. It started as a tech demo that did nothing to wow audiences, then was slowly developed over time. There was no buzz, no hype, no killer features or innovative gameplay. As much of a fan of the original series as I am I just had zero interest in following an early access game.
Fortnite, on the otherhand, is actively developed and has extremely agile development. It's genuinely just a better game. |
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8700K @ 4.9GHz / Kraken X62 / 32GB DDR4 GTX 1080 Ti OC / Optane 900P |
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7. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 13:48 |
jdreyer |
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Desalus wrote on Dec 5, 2018, 13:08: This is disappointing news but completely unsurprising. The UT team were taken off of UT to develop the battle royale version of Fornite so it only makes sense that they continued development on that instead of UT. Hopefully Epic will one day return to developing UT but I'm not going to hold my breath. Me too. Bummed cuz this is one of my favorite series. Maybe they'll come back to it in a couple of years when the Fortnite fad dies down. |
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The only thing that flat-earthers have to fear is sphere itself. |
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6. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 13:46 |
jdreyer |
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Xero wrote on Dec 5, 2018, 11:37: Good memories with the original UT. I remember back then you were either on the Quake 3 Arena side or UT. I loved UT's diversity in maps and the guns. The mutators were awesome.
Who remembers Facing Worlds? "HEADSHOT." |
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The only thing that flat-earthers have to fear is sphere itself. |
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5. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 13:08 |
Desalus |
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This is disappointing news but completely unsurprising. The UT team were taken off of UT to develop the battle royale version of Fornite so it only makes sense that they continued development on that instead of UT. Hopefully Epic will one day return to developing UT but I'm not going to hold my breath. |
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4. |
Re: Unreal Tournament Development On Hold |
Dec 5, 2018, 12:29 |
Wesp5 |
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I remember UT to be the first single player game that I cought cheating! Like if you played against bots, in the final stages of a match they would always get better, most probably because they just reacted to you pressing fire, like the enemies in the original Unreal did. Just recently the same happened in the GOG freebie Shadow Warrior 2, which basically makes the rocket launcher and other slow weapons useles... |
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23 Replies. 2 pages. Viewing page 1.
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