Sweeney was discussing Tuesday’s announcement of the Epic Games Store, when he was asked what impact development of the store and the continued growth and support of “Fortnite” is having on older projects, like “Unreal Tournament.”
“‘Unreal Tournament’ remains available in the store but isn’t actively developed,” he told Variety. “We’ve recently worked with GOG on making classic Epic Games titles available and we’re planning to bring more of them to the store in their original glory.”
Mr. Tact wrote on Dec 5, 2018, 22:08:CJ_Parker wrote on Dec 5, 2018, 20:37:You know, that is kind of an interesting point. What do you think it takes to keep a job at Valve? I mean... what are they doing? It seems like they aren't doing anything. Does the entire Valve office drive to work each day and just spend 8 hours surfing the web and playing games? I don't suppose any Valve employees are hanging around and could shed some light on the subject?
lol they can't even make a simple boom boom game anymore... losers.
Oh well, I guess it's the Valve syndrome. Once you start bathing in cash, the challenge is shifting from trying to make decent games to maximizing profits and getting to that next x billion dollars.
theyarecomingforyou wrote on Dec 5, 2018, 14:45:
The development of Unreal Tournament was poorly executed. It started as a tech demo that did nothing to wow audiences, then was slowly developed over time. There was no buzz, no hype, no killer features or innovative gameplay. As much of a fan of the original series as I am I just had zero interest in following an early access game.
Fortnite, on the otherhand, is actively developed and has extremely agile development. It's genuinely just a better game.
CJ_Parker wrote on Dec 5, 2018, 20:37:You know, that is kind of an interesting point. What do you think it takes to keep a job at Valve? I mean... what are they doing? It seems like they aren't doing anything. Does the entire Valve office drive to work each day and just spend 8 hours surfing the web and playing games? I don't suppose any Valve employees are hanging around and could shed some light on the subject?
lol they can't even make a simple boom boom game anymore... losers.
Oh well, I guess it's the Valve syndrome. Once you start bathing in cash, the challenge is shifting from trying to make decent games to maximizing profits and getting to that next x billion dollars.
Desalus wrote on Dec 5, 2018, 15:20:Hey now. Valve just released Artifact. It seemed very innovative at sucking cash from whale's pockets.jdreyer wrote on Dec 5, 2018, 15:04:theyarecomingforyou wrote on Dec 5, 2018, 14:45:I don't disagree, but I have no interest in playing Fortnite. Well, I'd play the zombie game if I could do it single player.
The development of Unreal Tournament was poorly executed. It started as a tech demo that did nothing to wow audiences, then was slowly developed over time. There was no buzz, no hype, no killer features or innovative gameplay. As much of a fan of the original series as I am I just had zero interest in following an early access game.
Fortnite, on the otherhand, is actively developed and has extremely agile development. It's genuinely just a better game.
Yeah, same here. I have absolutely no interest in Battle Royale and Save the World got old very quickly. I really hope that with Fortnite's sucess and Epic releasing their online store that they don't become like another Valve. I think the constant cash flow from Steam definitely hasn't been good for Valve's game project timelines and innovation. Perhaps they start becoming too innovative and end up throwing a ton of work away just because it doesn't work or it isn't fun. The only remaining games we see are the tried and true formulas which aren't innovative at all.
jdreyer wrote on Dec 5, 2018, 15:04:theyarecomingforyou wrote on Dec 5, 2018, 14:45:I don't disagree, but I have no interest in playing Fortnite. Well, I'd play the zombie game if I could do it single player.
The development of Unreal Tournament was poorly executed. It started as a tech demo that did nothing to wow audiences, then was slowly developed over time. There was no buzz, no hype, no killer features or innovative gameplay. As much of a fan of the original series as I am I just had zero interest in following an early access game.
Fortnite, on the otherhand, is actively developed and has extremely agile development. It's genuinely just a better game.
theyarecomingforyou wrote on Dec 5, 2018, 14:45:I don't disagree, but I have no interest in playing Fortnite. Well, I'd play the zombie game if I could do it single player.
The development of Unreal Tournament was poorly executed. It started as a tech demo that did nothing to wow audiences, then was slowly developed over time. There was no buzz, no hype, no killer features or innovative gameplay. As much of a fan of the original series as I am I just had zero interest in following an early access game.
Fortnite, on the otherhand, is actively developed and has extremely agile development. It's genuinely just a better game.
jdreyer wrote on Dec 5, 2018, 13:46:Horrible memories, my buddy in the opposing tower with the sniper rifer, repeatedly turning me into hamburger meat. what a meanieXero wrote on Dec 5, 2018, 11:37:
Good memories with the original UT. I remember back then you were either on the Quake 3 Arena side or UT. I loved UT's diversity in maps and the guns. The mutators were awesome.
Who remembers Facing Worlds?
"HEADSHOT."
Desalus wrote on Dec 5, 2018, 13:08:
This is disappointing news but completely unsurprising. The UT team were taken off of UT to develop the battle royale version of Fornite so it only makes sense that they continued development on that instead of UT. Hopefully Epic will one day return to developing UT but I'm not going to hold my breath.
Xero wrote on Dec 5, 2018, 11:37:
Good memories with the original UT. I remember back then you were either on the Quake 3 Arena side or UT. I loved UT's diversity in maps and the guns. The mutators were awesome.
Who remembers Facing Worlds?