Steam Increasing Revenue Share for Biggest Sellers

A Steam Community post on Steamworks Development features Valve discussing some of the business elements of selling games on Steam. They have revised the Steam Distribution Agreement to increase royalties they pay out for games that make more money, starting with games that pass the $10 million threshold. In addition to the rich getting richer, the new terms will allow their partners to freely disclose sales data. Here's a bit:
With that in mind, we’ve created new revenue share tiers for games that hit certain revenue levels. Starting from October 1, 2018 (i.e. revenues prior to that date are not included), when a game makes over $10 million on Steam, the revenue share for that application will adjust to 75%/25% on earnings beyond $10M. At $50 million, the revenue share will adjust to 80%/20% on earnings beyond $50M. Revenue includes game packages, DLC, in-game sales, and Community Marketplace game fees. Our hope is this change will reward the positive network effects generated by developers of big games, further aligning their interests with Steam and the community.

We’ve also made a change to the agreement regarding confidentiality of your sales data. We frequently get questions from partners who want to talk with other developers\third parties or publicly about the sales of their games on Steam. We've heard you, and we're updating the confidentiality provisions to make it clear that the partner can share sales data about their game as they see fit.
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21.
 
Re: Steam Increasing Revenue Share for Biggest Sellers
Dec 2, 2018, 09:49
21.
Re: Steam Increasing Revenue Share for Biggest Sellers Dec 2, 2018, 09:49
Dec 2, 2018, 09:49
 
5%ish goes to credit card handling. Probably another 5% easily goes to providing servers for downloading. So they are making 20% for marketing/exposure. For the big guys they are making 10%.
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 21.
Dec 2, 2018Dec 2 2018
  Re: Steam Increasing Revenue Share for Biggest Sellers