SirKnight wrote on Nov 20, 2018, 11:58:
pagb wrote on Nov 20, 2018, 11:05:
El Pit wrote on Nov 20, 2018, 11:00:Guess you didn't even look for it. It runs terrible. Stable 1080/60 on the 2080ti only terrible.
I am waiting to read about raytracing in BFV - how good does it work with 2070/80/80Ti?
Are you insane? Since when is 1080/60 terrible? The visual difference from ray tracing is pretty spectacular despite only a few effects of ray tracing are being used. And it's only going to get better real quick. Also, given it's ray tracing (which you obviously don't understand at all) it's almost a miracle that it runs at anything faster than a powerpoint slideshow anyway. A slide show is pretty much what it would be by doing ray tracing purely in compute on previous architectures without dedicated scene traversal acceleration and deep learning. Forget about using the CPU for ray tracing. Want to render one frame? That'll be several hours...
Also, just because you're not running at 4K doesn't mean suddenly we're back in the days of CGA. 4K is not the be-all end-all solution for graphics. The jump to 4K makes little difference, other than needing less AA. But everything else still looks the same.
For a website that is pretty hardcore PC, it's amazing the number of people that are so technology illiterate.
Unfortunately, RTX hardware is no "miracle" when it comes to its supposed marketed features like RTX, otherwise known as real-time ray tracing
@30 fps +. Rather, it's a miracle these products are not being universally panned because of this preposterous marketing claim.
Ray Tracing a full 3840x2160 frame in real-time @ the rate of 30-60fps is absolutely and irrevocably *impossible*...;) Don't worry about doing that with an RTX GPU because you can't. If you bought a 2080Ti for real-time ray tracing, *cough*, you are *not* going to get it.
It doesn't take a degree in physics to understand why nVidia did not ship any real-time demos with any of its RTX products--regardless of what they are asking people to pay for them. Instead, nVidia shipped 2d videoclips
compiled from prerendered frames--frames that were not even rendered on their RTX hardware, but on *four* Volta systems, each with 16GBs of ram
, and specialized ray-tracing software like LightWave, etc...;) How long it took nVidia to render all of those frames on the Voltas
is an enduring mystery--nVidia isn't telling...;) Of course. But *any* modern 3d card can playback a *2d videoclip* compiled from pre-rendered frames at a decent frame-rate--nothing to it. But that
has nothing to do with real-time ray-tracing whatsoever.
Basically, nVidia is telling its customers, "Well, we cannot utilize the real-time ray-tracing components in our own RTX GPU products to the degree that we can provide our RTX customers with a real-time ray tracing demo
they can run on their local machines to test them. But, hey, here's a 2d videoclip of what some enterprising game developer might be able to do with our products at some point in the future! We earnestly hope a game developer will be able to figure out how to do it...!
Bottom line is: no one--no one
--should be buying an RTX product thinking it is going to ray trace entire scenes in real time @ 30-60 fps.
None of the RTX products come close to being able to do this at all. Of course it's your money and your choice--and if you think those prices are worth it sans the ludicrous marketing of "real-time ray tracing" that nVidia marketing is using to promote these products--hey, feel free to throw all the money you want. Caveat Emptor
, my friends...;)
It is well known that I don't make mistakes--so, if you should happen across an error in something I have written, you can be confident in the fact that *I* did not write it.