Battlefield V Launches

Having battled through various early access schemes, Battlefield V is now officially available for Windows through Origin. A thread on Reddit offers a rundown on all the activities surrounding the launch, which you'll be excited to learn includes tweeting. Here's more on this return to the original World War II setting of the series:
Enter mankind’s greatest conflict with Battlefield V as the series goes back to its roots in a never-before-seen portrayal of World War 2. Take on physical, all-out multiplayer with your squad in experiences like the vast Grand Operations, or witness human drama set against global combat in the single player War Stories. As you fight in epic, unexpected locations across the globe, enjoy the richest and most immersive Battlefield yet.

  • World War 2 as You’ve Never Seen It Before – Take the fight to unexpected but crucial moments of the war, as Battlefield goes back to where it all began.
  • 64-Player Multiplayer in the Chaos of All-Out War – Lead your Company in all-out multiplayer with new experiences like the massive Grand Operations. Take on classic modes like Conquest and squad up with friends.
  • The Most Immersive Battlefield Yet – Maneuver through the battlefield using a new soldier move set, fortifications, and mobile tools of destruction.
  • Play Untold War Stories – Witness human drama set against global combat in the single player War Stories. Ski down Norwegian mountains as you battle for control of nuclear weapon supply lines, join the frontline with the French colonial troops, or go behind enemy lines in North Africa with a band of misfits sent to create mayhem.
  • Tides of War – Embark on a journey where new content drops continuously transport you and your Company to a huge variety of key WW2 locations, where new battlefields and gear await.

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42.
 
Re: Battlefield V Launches
Nov 20, 2018, 17:54
42.
Re: Battlefield V Launches Nov 20, 2018, 17:54
Nov 20, 2018, 17:54
 
SirKnight wrote on Nov 20, 2018, 11:58:
pagb wrote on Nov 20, 2018, 11:05:
El Pit wrote on Nov 20, 2018, 11:00:
I am waiting to read about raytracing in BFV - how good does it work with 2070/80/80Ti?
Guess you didn't even look for it. It runs terrible. Stable 1080/60 on the 2080ti only terrible.


Are you insane? Since when is 1080/60 terrible? The visual difference from ray tracing is pretty spectacular despite only a few effects of ray tracing are being used. And it's only going to get better real quick. Also, given it's ray tracing (which you obviously don't understand at all) it's almost a miracle that it runs at anything faster than a powerpoint slideshow anyway. A slide show is pretty much what it would be by doing ray tracing purely in compute on previous architectures without dedicated scene traversal acceleration and deep learning. Forget about using the CPU for ray tracing. Want to render one frame? That'll be several hours...

Also, just because you're not running at 4K doesn't mean suddenly we're back in the days of CGA. 4K is not the be-all end-all solution for graphics. The jump to 4K makes little difference, other than needing less AA. But everything else still looks the same.

For a website that is pretty hardcore PC, it's amazing the number of people that are so technology illiterate.

Unfortunately, RTX hardware is no "miracle" when it comes to its supposed marketed features like RTX, otherwise known as real-time ray tracing @30 fps +. Rather, it's a miracle these products are not being universally panned because of this preposterous marketing claim.

Ray Tracing a full 3840x2160 frame in real-time @ the rate of 30-60fps is absolutely and irrevocably *impossible*...;) Don't worry about doing that with an RTX GPU because you can't. If you bought a 2080Ti for real-time ray tracing, *cough*, you are *not* going to get it.

It doesn't take a degree in physics to understand why nVidia did not ship any real-time demos with any of its RTX products--regardless of what they are asking people to pay for them. Instead, nVidia shipped 2d videoclips compiled from prerendered frames--frames that were not even rendered on their RTX hardware, but on *four* Volta systems, each with 16GBs of ram, and specialized ray-tracing software like LightWave, etc...;) How long it took nVidia to render all of those frames on the Voltas is an enduring mystery--nVidia isn't telling...;) Of course. But *any* modern 3d card can playback a *2d videoclip* compiled from pre-rendered frames at a decent frame-rate--nothing to it. But that has nothing to do with real-time ray-tracing whatsoever.

Basically, nVidia is telling its customers, "Well, we cannot utilize the real-time ray-tracing components in our own RTX GPU products to the degree that we can provide our RTX customers with a real-time ray tracing demo they can run on their local machines to test them. But, hey, here's a 2d videoclip of what some enterprising game developer might be able to do with our products at some point in the future! We earnestly hope a game developer will be able to figure out how to do it...!

Bottom line is: no one--no one--should be buying an RTX product thinking it is going to ray trace entire scenes in real time @ 30-60 fps. None of the RTX products come close to being able to do this at all. Of course it's your money and your choice--and if you think those prices are worth it sans the ludicrous marketing of "real-time ray tracing" that nVidia marketing is using to promote these products--hey, feel free to throw all the money you want. Caveat Emptor, my friends...;)

It is well known that I don't make mistakes--so, if you should happen across an error in something I have written, you can be confident in the fact that *I* did not write it.
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