The hit you take from raytracing is brutal, there are plenty of tricks to get “more than good enough” reflections in games. Forza Horizon 3 and 4 can put reflections on every single car, ones that look very convincing. Maybe they’re not perfect, but at 120+ mph, who can tell anyway? Even at the starting line, rotating the camera around your car shows you the reflection of everything around it. The new Hitman game also apparently does spectacular reflections without raytracing.
RTX is gonna need to do more than just some reflections to sell me on the value of the tech. Good art teams and programmers have already pretty much solved the issue years ago. I guess if you want it to be SUPER accurate, Ray tracing will give you THAT, but is it truly something noticeable? I’d really like to see Forza Horizon or Hitman with a raytracing option for their reflections and see what the real difference is.