Enter mankind’s greatest conflict with Battlefield V as the series goes back to its roots in a never-before-seen portrayal of World War 2. Take on physical, all-out multiplayer with your squad in experiences like the vast Grand Operations, or witness human drama set against global combat in the single player War Stories. As you fight in epic, unexpected locations across the globe, enjoy the richest and most immersive Battlefield yet.
- World War 2 as You’ve Never Seen It Before – Take the fight to unexpected but crucial moments of the war, as Battlefield goes back to where it all began.
- 64-Player Multiplayer in the Chaos of All-Out War – Lead your Company in all-out multiplayer with new experiences like the massive Grand Operations. Take on classic modes like Conquest and squad up with friends.
- The Most Immersive Battlefield Yet – Maneuver through the battlefield using a new soldier move set, fortifications, and mobile tools of destruction.
- Play Untold War Stories – Witness human drama set against global combat in the single player War Stories. Ski down Norwegian mountains as you battle for control of nuclear weapon supply lines, join the frontline with the French colonial troops, or go behind enemy lines in North Africa with a band of misfits sent to create mayhem.
- Tides of War – Embark on a journey where new content drops continuously transport you and your Company to a huge variety of key WW2 locations, where new battlefields and gear await.
jdreyer wrote on Nov 20, 2018, 21:28:What women gamers? Streamers? Youtubers? They get the game for free. They wont bash it. Ive seen enough women gamers making fun about it themselves.Muscular Beaver wrote on Nov 20, 2018, 15:07:On the one hand, I'm sympathetic to this argument. It's not going to look or sound like a WW2 documentary. On the other hand, I've heard from women gamers who actually play BF that they are stoked to see avatars that represent them in game.
I thought female characters wouldnt do much to the atmosphere in this game, but after seeing 2 hours of online gameplay and hearing females scream, yell and cry all the time, this game doesnt feel like WW2 at all. It feels weird. Funny how a little bit of PC can destroy everything. Oh yeah and they also censored the Nazi flag now...
Heil PC!
Slick wrote on Nov 20, 2018, 21:44:
Oh that reminds me, last guy talking about the BF4 desert map, that was Silk Road, and was a part of DLC content many months after launch. They are dropping the "armor heavy" map in like 2 weeks, so better to directly compare then.
Gadzooks wrote on Nov 20, 2018, 23:10:Choobeastia wrote on Nov 20, 2018, 18:40:Osc8r wrote on Nov 20, 2018, 18:04:Gadzooks wrote on Nov 20, 2018, 13:32:
The is the closest BF has felt to Call of Duty for me so far.
Despite all the new tactical and squad play elements, the ridiculous low Time To Kill sorta nullifies them all.
This ^.
Not sure how anyone enjoys competitive multiplayer in games where fights are over in a second flat.
Hopefully they adjust this for the BR version of they can keep it as well. May as well just stick with COD if you want than console gaming experience...
And lol at raytracing in it's current form, 4k makes a much bigger difference than 'cute reflections' (as someone here nailed it) and with a much lower performance hit to boot.
The time to kill actually helps the tactical and squad play. If the time to kill is too long, then your well laid plans only give you a slight benefit. But with the low time to kill, if you get the drop on someone, or have proper suppressing fire laid down, then you can work wonderfully as a squad. I've had more than a few instances where my laying down fire has allowed my team to move into an area, and use their shorter range weapons to clear it out.
At the same time, there are times when our plans don't work out, and someone else has planned better or is doing something that we had no plan for, resulting in us getting killed. Which is as it should be.
Actually helps??!? what?
Here are some of the reasons why a low TTK nullifies tactical gameplay elements
1. Attrition mode - No health regen: You die before you ever have to worry about no longer regenerating health
2. Attrition mode - less ammo: You die, often long before you ever run out of ammo (unless you are camping, which this game rewards)
3. Support Class - Give ammo: Pointless since most people die before running out of ammo
4. Medic Class - Give medpack: Again, most players are dead before this can be tossed at them
5. Hit direction - Most of the time you are dead before you can even tell what direction you got hit from. With the removal of squad spotting (a tactical element), not even being able to call out "Shooting from the east!" because you are dead removes squad tactical gameplay.
The ONLY tactical element (one thats even new) that benefits from the low Time To Kill, is the construct defenses mechanic. Build up defenses, bunker down, camp, and shoot anyone running who isnt behind cover.
Choobeastia wrote on Nov 20, 2018, 18:40:Osc8r wrote on Nov 20, 2018, 18:04:Gadzooks wrote on Nov 20, 2018, 13:32:
The is the closest BF has felt to Call of Duty for me so far.
Despite all the new tactical and squad play elements, the ridiculous low Time To Kill sorta nullifies them all.
This ^.
Not sure how anyone enjoys competitive multiplayer in games where fights are over in a second flat.
Hopefully they adjust this for the BR version of they can keep it as well. May as well just stick with COD if you want than console gaming experience...
And lol at raytracing in it's current form, 4k makes a much bigger difference than 'cute reflections' (as someone here nailed it) and with a much lower performance hit to boot.
The time to kill actually helps the tactical and squad play. If the time to kill is too long, then your well laid plans only give you a slight benefit. But with the low time to kill, if you get the drop on someone, or have proper suppressing fire laid down, then you can work wonderfully as a squad. I've had more than a few instances where my laying down fire has allowed my team to move into an area, and use their shorter range weapons to clear it out.
At the same time, there are times when our plans don't work out, and someone else has planned better or is doing something that we had no plan for, resulting in us getting killed. Which is as it should be.
DangerDog wrote on Nov 20, 2018, 18:36:
I guess nobody remembers when Quake Wars attempted ray tracing in their engine.
https://www.youtube.com/watch?v=mtHDSG2wNho
They should have spent more time on the AI for the single player than this nonsense RTX gimmick.
Muscular Beaver wrote on Nov 20, 2018, 15:07:On the one hand, I'm sympathetic to this argument. It's not going to look or sound like a WW2 documentary. On the other hand, I've heard from women gamers who actually play BF that they are stoked to see avatars that represent them in game.
I thought female characters wouldnt do much to the atmosphere in this game, but after seeing 2 hours of online gameplay and hearing females scream, yell and cry all the time, this game doesnt feel like WW2 at all. It feels weird. Funny how a little bit of PC can destroy everything. Oh yeah and they also censored the Nazi flag now...
Heil PC!
HoSpanky wrote on Nov 20, 2018, 14:51:
The hit you take from raytracing is brutal, there are plenty of tricks to get “more than good enough” reflections in games. Forza Horizon 3 and 4 can put reflections on every single car, ones that look very convincing. Maybe they’re not perfect, but at 120+ mph, who can tell anyway? Even at the starting line, rotating the camera around your car shows you the reflection of everything around it. The new Hitman game also apparently does spectacular reflections without raytracing.
RTX is gonna need to do more than just some reflections to sell me on the value of the tech. Good art teams and programmers have already pretty much solved the issue years ago. I guess if you want it to be SUPER accurate, Ray tracing will give you THAT, but is it truly something noticeable? I’d really like to see Forza Horizon or Hitman with a raytracing option for their reflections and see what the real difference is.
Jackplug wrote on Nov 20, 2018, 14:44:
No map editors not interested.
Osc8r wrote on Nov 20, 2018, 18:04:Gadzooks wrote on Nov 20, 2018, 13:32:
The is the closest BF has felt to Call of Duty for me so far.
Despite all the new tactical and squad play elements, the ridiculous low Time To Kill sorta nullifies them all.
This ^.
Not sure how anyone enjoys competitive multiplayer in games where fights are over in a second flat.
Hopefully they adjust this for the BR version of they can keep it as well. May as well just stick with COD if you want than console gaming experience...
And lol at raytracing in it's current form, 4k makes a much bigger difference than 'cute reflections' (as someone here nailed it) and with a much lower performance hit to boot.
Gadzooks wrote on Nov 20, 2018, 13:32:
The is the closest BF has felt to Call of Duty for me so far.
Despite all the new tactical and squad play elements, the ridiculous low Time To Kill sorta nullifies them all.
SirKnight wrote on Nov 20, 2018, 11:58:pagb wrote on Nov 20, 2018, 11:05:El Pit wrote on Nov 20, 2018, 11:00:Guess you didn't even look for it. It runs terrible. Stable 1080/60 on the 2080ti only terrible.
I am waiting to read about raytracing in BFV - how good does it work with 2070/80/80Ti?
Are you insane? Since when is 1080/60 terrible? The visual difference from ray tracing is pretty spectacular despite only a few effects of ray tracing are being used. And it's only going to get better real quick. Also, given it's ray tracing (which you obviously don't understand at all) it's almost a miracle that it runs at anything faster than a powerpoint slideshow anyway. A slide show is pretty much what it would be by doing ray tracing purely in compute on previous architectures without dedicated scene traversal acceleration and deep learning. Forget about using the CPU for ray tracing. Want to render one frame? That'll be several hours...
Also, just because you're not running at 4K doesn't mean suddenly we're back in the days of CGA. 4K is not the be-all end-all solution for graphics. The jump to 4K makes little difference, other than needing less AA. But everything else still looks the same.
For a website that is pretty hardcore PC, it's amazing the number of people that are so technology illiterate.