Osc8r wrote on Nov 5, 2018, 04:25:
They single-handedly ruined the MMO genre.
Muscular Beaver wrote on Nov 4, 2018, 08:06:Osc8r wrote on Nov 3, 2018, 16:22:Nah, 2004 was still good. WoW was awesome.Mr. Tact wrote on Nov 3, 2018, 13:20:
The Blizzard everyone loved died a long time ago
Yeah, way back in 2004.
Their downfall began with Cataclysm. That expansion felt like a totally different developer had taken over and was aiming for the mobile phone/Facebook game crowd.
Prez wrote on Nov 4, 2018, 21:47:
EA did it with their Command and Conquer mobile abomination and now Blizzard pulls the same bone-headed move
jdreyer wrote on Nov 4, 2018, 15:21:Creston wrote on Nov 4, 2018, 10:31:LOL, I hope that was said with a sense of self-awareness.
Oh good, gamers found something again to get absurdly over-emotional about.
jdreyer wrote on Nov 4, 2018, 15:21:he hehCreston wrote on Nov 4, 2018, 10:31:LOL, I hope that was said with a sense of self-awareness.
Oh good, gamers found something again to get absurdly over-emotional about.
Creston wrote on Nov 4, 2018, 10:31:
Oh good, gamers found something again to get absurdly over-emotional about.
Red886 wrote on Nov 4, 2018, 00:34:Desalus wrote on Nov 3, 2018, 13:51:
If you don't like it then don't play it. Simple as that. Not sure why fans feel entitled to a fully fledged Diablo sequel. It's only been 6+ years since Diablo 3 released. Considering it's Blizzard fans should expect to wait at least 10+ years for a sequel.
no one said the majority stockholders wanting more and more profits every year, with less and less released, is being entitled.
gamers thinking that Blizzard , after earning multiples of the production budget of Diablo 3 , and also making millions in profit every quarter should spend some the profit into making new games is however considered entitled?
jdreyer wrote on Nov 4, 2018, 04:18:Desalus wrote on Nov 3, 2018, 22:28:
Why are you assuming this is a zero sum game? Because Blizzard is making Diablo Immortal does not mean we will never see Diablo 4 (undoubtedly it's in development).
It's an expectations problem.
If you tell your GF, "I have the biggest announcement to make!" she's going to expect you to propose. When you tell her that actually the company is transferring you to Omaha, NE, she's gonna shit a brick, and rightfully so.
eRe4s3r wrote on Nov 3, 2018, 20:05:Then you literally should get glasses.Blackhawk wrote on Nov 3, 2018, 19:44:
Blizzard did exactly this same thing once before, in 2002 with Starcraft: Ghost. They teased a big announcement was coming for Starcraft. They hyped it. They then did this big website tease that had everyone on the edge of their seats.
When it turned out the be a console exclusive action game, people went ape. They were genuinely pissed off.
You build hype, but you don't give the wrong message, or it will backfire.
Makes you wonder though why they don't do what EVERYONE wants, heck a Diablo 4, Warcraft 4 or Starcraft would have been neat, but replaying the same game from 10 years ago in 4k not so much and playing Diablo on a tablet isn't my idea of fun, I get headache from staring at these (comparative) tiny screens.
Osc8r wrote on Nov 3, 2018, 16:22:Nah, 2004 was still good. WoW was awesome.Mr. Tact wrote on Nov 3, 2018, 13:20:
The Blizzard everyone loved died a long time ago
Yeah, way back in 2004.
theyarecomingforyou wrote on Nov 4, 2018, 03:53:^ /threadLeper wrote on Nov 3, 2018, 21:41:Exactly. Fallout Shelter was extremely well received becuase it wasn't the main focus. It was something EXTRA for fans.
This would have been fine as a companion release to a full PC game (a la Fallout Shelter) or announced outside of Blizzcon, but this shouldn't have been considered a big announcement.
This video by Jim Sterling perfectly sums it up: https://www.youtube.com/watch?v=HoS3KdCnbZg
jdreyer wrote on Nov 4, 2018, 04:05:Ozmodan wrote on Nov 3, 2018, 20:07:
Let's face it, Blizzard is no more, it has been taken over by the Activision accountants.
There is no drive anymore to make good games, only games that briefly bring in money.
People that play mobile games are stooping to mediocrity.
A dev at a AAA studio wrote in to Gamers with Jobs:
"Meetings are no longer, 'How can we make the best game?' Meetings are 'How can we design the game to sell DLC and MTs?'"