More Red Dead Redemption 2 PC Hints

Rockstar Intel has some intel on the possibility of a PC edition of Red Dead Redemption 2 that seems more compelling than the previous hint, which was a placeholder retail listing (thanks DSOGaming). They report a number of parameters they found when poking around the RDR2 companion mobile app make references to what sounds like a PC edition of the wild west shooter sequel. They also note a there are also parameters indicating there may also be plans for a PC edition of the companion app itself. Rockstar has made no official announcement about plans to bring the game to PCs, and its predecessor remains a console-only game. Here's their annotated listing of what they uncovered:
The most interesting parameters are so:
PARAM_FrameLimit - A framelimiter.
PARAM_DX11Use8BitTargets - Probably due to Xbox One.
PARAM_HDStreamingInFlight - Present in GTA V (PC)
PARAM_Oculus
PARAM_companionAutoConnectIpDurango
PARAM_companionAutoConnectIpOrbis
PARAM_companionAutoConnectIpPC
PARAM_singleThreadedRenderer
PostFX::g_CheckerBoardEnable

Here is more evidence:
CommandIsPcVersion(void) 000000000166A12C


There may also be a PC version of the companion app:
SIGNIN_ANDROID_APP_URL 0000000002A866D0
SIGNIN_IOS_APP_URL 0000000002A9C890
SIGNIN_PC_APP_URL 0000000002A51F58
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43.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 30, 2018, 20:00
43.
Re: More Red Dead Redemption 2 PC Hints Oct 30, 2018, 20:00
Oct 30, 2018, 20:00
 
Creston wrote on Oct 30, 2018, 13:00:
eRe4s3r wrote on Oct 30, 2018, 10:06:
Creston wrote on Oct 29, 2018, 23:33:
For newbies, keep doing missions once you reach the first camp. Don't start wandering off into the world like I did, because half the shit won't work. (I spent days trying to find a fucking poker game. Never found one anywhere. Turns out I hadn't done the mission that introduces poker yet. This is just the worst kind of game design...)



So basically GTA 5 all over again

Worse, I think? You could fly planes and helicopters in GTA5 before the mission that introduced them to you was done. Similar with Ammu-Nation, you could go and buy ammo straight away.

This shit in RDR2 is just terrible. But at least once you're past it, you can actually pretend like you're in an open world game.


Been a while since I played #1, but I think RDR locked everything down until the tutorial was done and you had reached the first town (down the road/down a cliff from Bonnies) for it to give you the quick cinema/on screen message about saving, sleeping, stores, bounty board etc...

But I agree, I prefer the openness from the start. I mean... it's poker.
Currently setting a record for most edited posts, 1 reply at a time.
42.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 30, 2018, 13:00
42.
Re: More Red Dead Redemption 2 PC Hints Oct 30, 2018, 13:00
Oct 30, 2018, 13:00
 
eRe4s3r wrote on Oct 30, 2018, 10:06:
Creston wrote on Oct 29, 2018, 23:33:
For newbies, keep doing missions once you reach the first camp. Don't start wandering off into the world like I did, because half the shit won't work. (I spent days trying to find a fucking poker game. Never found one anywhere. Turns out I hadn't done the mission that introduces poker yet. This is just the worst kind of game design...)



So basically GTA 5 all over again

Worse, I think? You could fly planes and helicopters in GTA5 before the mission that introduced them to you was done. Similar with Ammu-Nation, you could go and buy ammo straight away.

This shit in RDR2 is just terrible. But at least once you're past it, you can actually pretend like you're in an open world game.

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41.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 30, 2018, 10:06
41.
Re: More Red Dead Redemption 2 PC Hints Oct 30, 2018, 10:06
Oct 30, 2018, 10:06
 
Creston wrote on Oct 29, 2018, 23:33:
For newbies, keep doing missions once you reach the first camp. Don't start wandering off into the world like I did, because half the shit won't work. (I spent days trying to find a fucking poker game. Never found one anywhere. Turns out I hadn't done the mission that introduces poker yet. This is just the worst kind of game design...)



So basically GTA 5 all over again
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40.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 29, 2018, 23:33
40.
Re: More Red Dead Redemption 2 PC Hints Oct 29, 2018, 23:33
Oct 29, 2018, 23:33
 
Alright, played more tonight. All my complaints about the fucking controls still stand, because they're still garbage.

But at least a lot of the systems make a bit more sense now, because I've done the missions that either explain what they do, or even actually GIVE YOU the item to begin with. This is the reason I knew nothing about the ledger, because I hadn't done Strauss' mission... Ugh.

For newbies, keep doing missions once you reach the first camp. Don't start wandering off into the world like I did, because half the shit won't work. (I spent days trying to find a fucking poker game. Never found one anywhere. Turns out I hadn't done the mission that introduces poker yet. This is just the worst kind of game design...)


Avatar 15604
39.
 
Re: RDR2...
Oct 29, 2018, 20:21
39.
Re: RDR2... Oct 29, 2018, 20:21
Oct 29, 2018, 20:21
 
Creston wrote on Oct 29, 2018, 12:39:
The world is beautiful. I mean, it's beyond beautiful. The animals are AMAZING. The first time you get attacked by wolves, you will not BELIEVE how incredible they look. Same for deer, for bears, etc. The sound is insane, the simulation is mindblowing. I'm running out of adjectives to describe what an incredible world they made.

Is it fun? Not really.

This is how Star Citizen will be, only moreso.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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38.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 29, 2018, 15:21
38.
Re: More Red Dead Redemption 2 PC Hints Oct 29, 2018, 15:21
Oct 29, 2018, 15:21
 
When carrying two long-arms, holding one in your hand while it's "holstered" is just for aesthetics, you sling it back over your shoulder after a while or when you perform some other action with your hands. What you need to check is whether you have the crosshair dot showing; if it is, you're in combat mode and the left trigger will aim instead of focus on a person for talking. You can still talk with a gun in your hand as long as it isn't readied (no crosshair).
37.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 29, 2018, 14:38
Kxmode
 
37.
Re: More Red Dead Redemption 2 PC Hints Oct 29, 2018, 14:38
Oct 29, 2018, 14:38
 Kxmode
 
CommandIsPcVersion(void) 000000000166A12C = PC Master Race
"...and now with sports. The Cointen Spinky Whompers flumped the Floing Boing Welfencloppers, 70-fluff to 40-flabe. At the tone, the time will be 26 railroad."
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36.
 
Re: RDR2...
Oct 29, 2018, 13:51
36.
Re: RDR2... Oct 29, 2018, 13:51
Oct 29, 2018, 13:51
 
jacobvandy wrote on Oct 29, 2018, 13:41:
- Dunno why you're picking flowers if you don't like drudgery, but don't try to stand right on top of them, press the button approaching from a few feet away. You can carry a limited amount of each type of flower or herb, yes, and they want you to collect pelts to upgrade your satchel capacity, but you don't even really need to use them unless you're desperate, caught out in the wilderness with no other food or tonics.

Eh, it was more of a "what's this?" kind of thing than anything else, but it's kind of silly that you can only carry five flowers while you can carry like 40 packs of cigarettes.

You don't have to pay for a bath, go jump in a river. That works for your horse, too, just run in knee-deep water (though it's not a big deal if their health/stamina degrade faster, common horse foods will restore it instantly). Even if you do bathe, I'm pretty sure scrubbing is just there for roleplaying, along with the deluxe service where you chat up a bathmaid but still get no happy ending.

Huh, I didn't know about the river thing. Cool, thanks.

- It's one carcass or LARGE pelt on your horse at a time. I've not discovered the limit to medium pelts you can drape over your horse's butt (usually head back after 5-6). Birds and small critters can be attached on both sides (I just skin/pluck those), and tiny varmints go right into your bag, whole.

I haven't hunted anything except big stuff. I guess it makes sense, it was a little ridiculous in RDR that you could hunt and skin 200 bears and carry all that shit with you, but at the same time, one large pelt just isn't worth the effort to haul that shit back, especially since so few people buy them.

- Don't have your gun out if you don't mean to use it. Just having it drawn will piss off some people, including the law. Same for having your bandana/mask on.

Well, obviously, but if you're carrying two large rifles, you have one in your hand at all times. Apparently when you're carrying two large rifles, Andre loses the ability to speak. (Which is weird, because in other situations it offers the ability to either aim gun OR talk. Again this stupid dichotomy in when shit works or when it doesn't.)

- Use the ledger next to the donation box in camp to purchase upgrades (including leatherworking tools for Pearson to craft stuff) and additional supplies. It comes out of camp funds first, but you can also pay out of your own pocket. Those red icons indicate that you have nothing yet, and later will indicate when tangible items you can take from there are running low.

The ledger... Did the game ever teach you about this? I have been looking for leatherworking tools in every single freaking shop I've run across, probably spent a good 30 minutes minutely browsing through every goddamned page of their inanely large catalogs, and the only way to buy it is through the ledger?

Sigh

I guess the ledger orders directly from Amazon.com. That's why you can't find the thing in the store anywhere.


- White dots on the radar show up when there's a random scripted encounter, if not the question mark quest icon for side quests from strangers. Press down on the d-pad to make the compass temporarily bigger to see them from farther away.

I'll look for those. Haven't seen them, and I'm pretty sure I'm on the largest minimap setting.

- You have ample warning and eye markers for when a crime has been witnessed (dead bodies are reported, too). I know it seems to happen quickly when you're not paying attention, but you do have the chance to stop those witnesses from bringing the heat, unless you were just unlucky and lawmen happened to be close nearby. Persuade them or just shoot them in the back. Get out of a red circle ASAP and don't engage the cops if you want to avoid the added bounty.

You know, for years I advocated (even posted on Rockstar's forums) that they should go with a witness system for crimes. And then they do, and it's still retarded. If the game specifically says that the witness DID NOT SEE THE CRIME, there's no way it should be traceable back to me, especially since I was already on the other side of the lake when it happened.

I guess we'll see if it's another bug where my horse is the witness or something.

- Manage your outfits and what clothing is stashed on your horse from your trunk in camp.

Yes, I found that part. How do I get it off my horse when I'm out in the middle of the bayou?

- Predators will be predators, they like to hide and ambush. More often you can hear them before you see them, or if you're looking for them you can use bait.

But then what's the point of deadeye? I can't see it with deadeye, but auto-lock still finds it. It just makes no sense.

Anyway, thanks for the tips!
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35.
 
Re: RDR2...
Oct 29, 2018, 13:41
35.
Re: RDR2... Oct 29, 2018, 13:41
Oct 29, 2018, 13:41
 
Creston wrote on Oct 29, 2018, 12:39:
(A lot of stuff.)

Lol, I'll try to make this quick:

- Dunno why you're picking flowers if you don't like drudgery, but don't try to stand right on top of them, press the button approaching from a few feet away. You can carry a limited amount of each type of flower or herb, yes, and they want you to collect pelts to upgrade your satchel capacity, but you don't even really need to use them unless you're desperate, caught out in the wilderness with no other food or tonics.

- You don't have to pay for a bath, go jump in a river. That works for your horse, too, just run in knee-deep water (though it's not a big deal if their health/stamina degrade faster, common horse foods will restore it instantly). Even if you do bathe, I'm pretty sure scrubbing is just there for roleplaying, along with the deluxe service where you chat up a bathmaid but still get no happy ending.

- It's one carcass or LARGE pelt on your horse at a time. I've not discovered the limit to medium pelts you can drape over your horse's butt (usually head back after 5-6). Birds and small critters can be attached on both sides (I just skin/pluck those), and tiny varmints go right into your bag, whole.

- Don't have your gun out if you don't mean to use it. Just having it drawn will piss off some people, including the law. Same for having your bandana/mask on.

- I accidentally stock-bashed the Mexican between rounds of target shooting, don't feel bad.

- Use the ledger next to the donation box in camp to purchase upgrades (including leatherworking tools for Pearson to craft stuff) and additional supplies. It comes out of camp funds first, but you can also pay out of your own pocket. Those red icons indicate that you have nothing yet, and later will indicate when tangible items you can take from there are running low.

- White dots on the radar show up when there's a random scripted encounter, if not the question mark quest icon for side quests from strangers. Press down on the d-pad to make the compass temporarily bigger to see them from farther away.

- You have ample warning and eye markers for when a crime has been witnessed (dead bodies are reported, too). I know it seems to happen quickly when you're not paying attention, but you do have the chance to stop those witnesses from bringing the heat, unless you were just unlucky and lawmen happened to be close nearby. Persuade them or just shoot them in the back. Get out of a red circle ASAP and don't engage the cops if you want to avoid the added bounty.

- Manage your outfits and what clothing is stashed on your horse from your trunk in camp.

- Predators will be predators, they like to hide and ambush. More often you can hear them before you see them, or if you're looking for them you can use bait. I'm strangely proud of how many different animal noises I'm learning from this game, lol. I can tell the difference between the call of a deer or an elk now!
34.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 29, 2018, 13:31
34.
Re: More Red Dead Redemption 2 PC Hints Oct 29, 2018, 13:31
Oct 29, 2018, 13:31
 
I'm not worried. RDR2 will be on PC. They're just holding out like they did for GTAV to build up steam for the hype train. They'd be morons to not release RDR2 for PC because they know it's like printing free money. Big, huge money.
33.
 
Re: RDR2...
Oct 29, 2018, 13:05
33.
Re: RDR2... Oct 29, 2018, 13:05
Oct 29, 2018, 13:05
 
I remember when my roommate at the time got GTA:SA. I thought it was the dumbest game possible. Part of the issue was so much effort was put into clothing, but it loaded so slowly that trying something on was a monumental frustration as the game loaded from the CD.

The big issue, though, was nearly everything was tedious and pointless garbage. You could go on dates, which meant having to pick a woman up, drive slowly, buy her food, go to a club, and do the quicktime dancing. Why? There was nothing to be gained for all of this. Worse, though, was fitness. If you ate too much you got fat. If you ran a lot you'd get more stamina. Sounds RPGish, I mean, I praise Oblivion for letting you jump further as you improve acrobatics, but GTA:SA wants realism, so you had a gym. I walked downstairs once and saw my roommate sitting on the couch, pressing X so his character ran on a treadmill. What?! Why? How in the world is that fun? He spent a few hours doing this to run faster.

The Saints Row games avoided this (and weren't half as trashily written), and became my preferred open world. Hell, in Saints Row, you modified a car and it was permanently in your garage, even if you blew it up. In San Andreas, realism mattered, so you had to park your car delicately, not destroy it, and not lose it, making it pointless to upgrade something that wouldn't last. Realistic, but not fun.

RDR didn't really have this bloat. Yes, you spent way too much time watching your guy skin animals, and sure he handled like a tank, but that was it.

Creston, I'm not even reading your list because I want to enjoy this game and just the first few give me awful shudders back to San Andreas. I'd read about the bath. Some reviewer said it was a fun surprise, but questioned if it would get old. YES! Having to choose between muddy or scrubbing my cowboy (not an innuendo, mind you.) I know I say it often here, but I game like 5 hours a week. I want games that respect that. Time I spend scrubbing my cowboy is time I spend not exploring, not improving, and not killing. That's what I want to do in my time. Games that take too long to let me do some of those just get uninstalled for me.
32.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 29, 2018, 12:47
32.
Re: More Red Dead Redemption 2 PC Hints Oct 29, 2018, 12:47
Oct 29, 2018, 12:47
 
VaranDragon wrote on Oct 29, 2018, 09:36:
Freeroam third person shooter in a Western setting? Hell yeah! It's just that from what I've seen of the game it's all kind of meh, really great riding mechanics aren't enough if the gameplay doesn't look exciting and it's basically just a mediocre interactive movie. Hell, even if it was an awesome interactive movie I would probably be down for it.

It's only an interactive movie if you have zero imagination or curiosity. Like with last year's open-world Zelda game, the people who go straight for the quest markers on their map and beat it really fast are the ones who have completely missed the point. These are sandbox/simulation games, a majority of the content is stuff you have to go and seek out. There are plenty of other games out there which leave nothing for you to figure out yourself, just constantly hand-feeding you a string of objectives so you are never left not knowing what you should do next... Lots of people like that, they get bored or frustrated otherwise, but I prefer being cut loose to do what I want.
31.
 
RDR2...
Oct 29, 2018, 12:39
31.
RDR2... Oct 29, 2018, 12:39
Oct 29, 2018, 12:39
 
So far, I am bouncing off this game pretty damn hard. They have just made everything needlessly complicated for the sake of making it complicated. The controls have become so crazy involved that everything becomes just a struggle of trying to make something happen. And I get it, a controller only has like 10 buttons, so you're going to need to go the wheel route to do anything, but, I dunno, maybe don't have 500000 systems in your game then, especially since most of them don't add any actual fun to the game.

Here are some random just stupid things in the game that have been annoying:

- Arthur controls like he's Andre the Giant. I've said this before, I like that Rockstar games have presence and heft to them, and I don't want him to move like Assassin's Creed or Shadow of War or anything like that. But RDR2 makes the Witcher 3 feel smooth as shit in comparison. Once you've spent 30 second just lining that lumbering oaf up with a flower so you can pick it, you'll get what I mean. Looting a house will take 5 minutes, especially because after you open a drawer with three items in it, you have to grab each item separately.

- Remember how Ubisoft introduced the "Hold a button to do the same thing that a simple button press used to do?" RDR2 takes this system to entirely new levels. EVERYTHING requires you to hold buttons down for like five seconds. Want to confirm your auto-save being overwritten? Better hold that button for five seconds. Grab something from a counter? Five seconds. Change clothes? Five seconds.

When your horse is dying, and you have the choice to mercy kill it or to give it a horse reviver medicine? That's a single keypress. Rolleyes

- Speaking of flowers. After I had picked 5 of them, my satchel was full. There are like 900 flowers in the game that you can use to make 9000000000000000000000000000000000000000000000000 different items with. You can carry about 5 of them. Crafting fun ahoy! (Note, the same satchel carries 5 chunks of venison, 5 chunks of animal fat, 5 chunks of beef, 5 chunks of stringy meat, and forty times 5 bottles of random shit just fine. But more than 5 flowers? FUCK NO!

- If you get into a fight while you had your gun out, you will drop your gun and your hat, and you have to pick them up. Okay. The button to pick up your gun? R1. The button to pick up your hat? Triangle. WTF? I guess this is what happens when a thousand people work on a game.

- When you get dirty, you have to take a bath. People will respond to you being dirty. That's cool, that adds to the immersion. So you go take a bath. Five second cutscene, right? No. You have to... scrub... every... single... limb... separately. I'm sorry, who in God's name came up with this and thought "Yes, that will be FUN!"

- During chapter 1, the game teaches you that in order to bring a deer back to the camp for meat, you have to drop it in front of Pearson. Okay.
In chapter 2, I bring a deer back to camp. Take it off the horse, take it to Pearson. Drop it in front of him. I get teleported to another part of the camp with the deer on the ground in front of me. WTF? Take it back to pearson, try again. Same thing happens. Okay. Hold deer on my shoulder, go to the table where you turn shit in. Deer doesn't show up. I finally figure out that you have to leave it on your horse, then you can turn it in.

There's nothing inherently wrong with that, but why did you teach me to manually take the fucking deer to Pearson then in the tutorial??? Again, if a thousand people work on a game, it might help if a producer makes sure all their systems align.

- I thought this may just be me, but I've heard the same complaint from four other guys here at work. It's so freaking hard to spot anything in this game. The only way I can see any predator or whatever is just by auto-locking onto it. I don't really want to play with auto-lock, but it's almost a necessity in this game. My horse was shying away from a predator. I spent five minutes looking around, couldn't see it. Hit Eagle Eye, still nothing. Finally just hit target, and boom, off to my right, there's a bear sitting in the foliage. Sigh.

- I got told I needed to clean my horse last night, because it was dirty, and because of that its stamina was draining more quickly. What, is it caked in 9000 lbs of dirt???

- Along with that, I've come across at least three or four instances where "events" happen, and I hear people crying out for help. A guy trapped with his leg (judging by what he said.) A guy apparently murdering some poor woman over money. I'm sure these would have been fun events. I can't find them. I walk around, and I see nothing. Is there any way to call out to these people? There is not. We were too busy designing systems for you to be dirty and for you to brush your horse and wash your limbs individually, that when someone is crying out for help, and the logical thing to do would be to yell back "I can hear you! Where are you?!" you can't do that. Rolleyes

- Hunting. They literally stole the entire simulation from Hunter:Call of the Wild, but whatever. But you can carry 1 animal or 1 pelt. That's it. More won't fit on your horse. Sure, that's realistic. Is it fun? No. I shot a bear roughly in the equivalent of Pennsylvania. I wound up hauling its pelt all the way to New Orleans before I found a guy that would buy it. He gave me a whole buck for it. Woooweee! It was about a 20 minute horse ride. (Cool horse ride, though. It was pretty.)

- I've given five deers to the camp now. There's a thousand pounds of meat rotting away somewhere. Everyone bitches how I don't do anything and all the camp necessity meters are still just as red as the day we started this camp. I've given 70 bucks to the camp, still nothing. (Also, apparently I am the ONLY one giving shit to this camp?)

- I come across the old standby from RDR, the Mexican guy who asks if you're up for a challenge shooting birds. I ride towards him, and because the horse controls are kinda weird (sometimes my horse will stop if I let go of the left control stick and/or X, and sometimes it'll just keep going), I'm charging at him, and I emergency brake the horse, and it gently bumps him. He, of course, immediately gets super fucking angry, pulls his gun, and starts wildly shooting, killing my horse in the process.

This seems like a totally legit reaction to being mildly bumped by a horse.

- I try to greet a guy out in the middle of nowhere. Because I'm holding a shotgun, the game of course just aims the shotgun at the guy (we need more systems hooked to the L2 button, Rockstar. Let's put jump on there too, that way it'll always becomes a hilarious guessing game whether Andre puts a pair of binoculars to his face, or just jumps off the cliff he's standing on!), the guy gets mad, and starts shooting at me. I kill him. Crime circle shows up, I get on my horse and race off. 20 seconds later it says that a witness who did not see the crime is investigating. Okay, whatever. Ten seconds later, I'm wanted, and 2 lawmen show up in approximately 0.0002 seconds and start shooting at me. I fire back at them and kill them, and now I have a 120 dollar bounty on me. It's like the cops from GTA5, but substantially more fucking clairvoyant.

- I get hot when I'm in New Orleans because I'm wearing a heavy outfit. Okay, I know I stashed 3 different outfits on my horse, I'll just switch. (Btw, I stashed outfits purely by accident. The game never explains this.)
I can't for the life of me figure out how to get this damn outfit off the horse.

Blegh. All of this is just drudgery.

The world is beautiful. I mean, it's beyond beautiful. The animals are AMAZING. The first time you get attacked by wolves, you will not BELIEVE how incredible they look. Same for deer, for bears, etc. The sound is insane, the simulation is mindblowing. I'm running out of adjectives to describe what an incredible world they made.

Is it fun? Not really.

(I did have some moments of fun, actually. One, I ate a poisonous plant and watched Andre vomit his guts out for about 20 seconds. It was pretty awesome. I swear they made some poor guy actually vomit while they mo-capped him. In another instance, I lassoed a wild horse while riding my own horse, and I got jerked off my horse and bounced off some rocks. That was a true lol moment. And the mission where you take Lenny to the bar to get him "a few drinks" is really, REALLY funny. "LENNYYYYY! LENNNY?!")

I'm going to keep playing, if nothing else than for the fact that I paid 60 bucks for it, but so far I'm really struggling to enjoy it. I wound up playing Shadow of War for most of the day yesterday, because it was just a lot more FUN.

All I wanted was RDR with more beautiful graphics, more animals, and a bigger map. What I got was "Real Life, the Simulation." I better go, Andre is dirty again, and it'll take 10 minutes to wash the lumbering moron.

This comment was edited on Oct 29, 2018, 12:51.
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30.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 29, 2018, 09:36
30.
Re: More Red Dead Redemption 2 PC Hints Oct 29, 2018, 09:36
Oct 29, 2018, 09:36
 
yonder wrote on Oct 29, 2018, 00:55:
jacobvandy wrote on Oct 28, 2018, 23:42:
Meh, if you don't think riding a horse around the countryside is fun, don't buy a game set in the old west... I very much do, and that's even without the crazy maneuvers you unlock once you've bonded with the animal. I'm also enjoying the fact that they don't dumb down the controls for it, either. If you hit a tree or large rock at a gallop, you're not gonna just glance off to one side, you'll be dismounted and both you and your horse are gonna be hurt real bad. You might even be ejected like with some of the worse GTA motor wrecks.

Egads you're nearly the only one here who understands the concept of "great for what it is... if you don't like what this is, you won't like this"

People don't understand the difference between "this is good" and "I like this"... either with guilty pleasures (like people who think Armageddon is actually a good movie) or with genre disconnects. For example, if you HATE when people on horror movies are stupid... you won't like the vast majority of horror movies.

Most of the replies here aren't about the game. It's from people who wouldn't like the game no matter what.

It's as if people who hate Apple pie are all asked to give an opinion on whether or not the Apple pie I baked is any good.

Guess what... if it's Apple pie, it could be the best Apple pie in the world and these people wouldn't like it.

"This is good" and "I like this" are two different things. Please learn the difference folks!

I don't know about how other people feel about "genre" games like this but as far as I'm concerned I'm actually down for a good Western game. I dig westerns, though Im probably more of a fan of Sergio Leone and Clint Eastwood's take on the genre than the old-school Hollywood stuff.

Freeroam third person shooter in a Western setting? Hell yeah! It's just that from what I've seen of the game it's all kind of meh, really great riding mechanics aren't enough if the gameplay doesn't look exciting and it's basically just a mediocre interactive movie. Hell, even if it was an awesome interactive movie I would probably be down for it.
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29.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 29, 2018, 03:38
29.
Re: More Red Dead Redemption 2 PC Hints Oct 29, 2018, 03:38
Oct 29, 2018, 03:38
 
Playing on the X here, It's real good! It's fixed most of the issues with the first game that have aged poorly and doubled down on the parts that made it unique. The gunfights are still a little silly but not quite as clown car stupid as the last game, and for the missions at least there is usually some dialogue and character development going on at the same time.

The writing is mostly of the "Good for video games" variety. Yes it's still a libertarian wankfest with a dollop of white savior cliches, but it seems more critical of the settler culture of the time than the last game, which seemed to go out of it's way to suck on the dick of the ideals of a murderous wave of colonisation except for a few brief scenes.

I've been playing 3 nights now and most of the narrative and character work, even in small seemingly random moments, is at least at the quality of the MacFarlane ranch stuff from the first game, or better. Where as the first game was a loose facsimile of a spaghetti western at best with empty caricatures for quest givers in the grand Rockstar tradition, this one attempts and often hits a higher level of nuance. More Unforgiven or Wildbunch (Where as the previous game just liked doing the gattling gun sequence 4 times from that film). Still plenty of Rockstar bullshit but it seems more consistent, and somehow allows you to be Robin Hood or a 1899 version of Trevor and still make sense, because that contradiction is at the heart of the Bandits with Ideals bullshit that Dutch is pushing and your character is starting to doubt from the very start of the game.

But it is less 'gamey' than other genre entries and so far that is paying off. It dosn't feel smooth and clean like most games these days, there is a deliberateness to everything that seemed jarring for a few hours that I now really dig, it means riding a horse fast on rough ground or in traffic and getting in gunfights feels dangerous, at least in the point where I am up to. Those horse crashes and killshots are real nasty and act as a good reminder of the horrors of violence whilst the game itself doesn't really punish you at all with more than a checkpoint restart.

The way you can manipulate encounters with NPC's with the lasso, guns and how aggressive you want the dialogue to be reminds me of MGSV. And the filthy songs you and your gang get into on trips to town or at weird cowboy parties are phenomenal. Lots to like about it.

The fact that it's the most decadent of labor exploiting AAA releases and they had the balls to double down on the rough edges instead of polishing it into yet another UBI template style game is to be commended. I can see how some people wouldn't like it at all though.

I don't think playing the first game is necessary, or even ideal. It's very, very different and a lot of it has aged very poorly. It can feel like a slog in some parts, and not in the good, stewing ambiance way that this new game goes for. The story is only really good at the very start and very end. Knowing what will happen to many of the characters in 11 years doesn't seem to be a problem though, the opening title already foreshadows this and the main character already seems resigned to the fact that their way of life is 100% done, and it's just a matter of time and circumstance before everything is going to go horribly wrong.
28.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 29, 2018, 00:55
28.
Re: More Red Dead Redemption 2 PC Hints Oct 29, 2018, 00:55
Oct 29, 2018, 00:55
 
jacobvandy wrote on Oct 28, 2018, 23:42:
Meh, if you don't think riding a horse around the countryside is fun, don't buy a game set in the old west... I very much do, and that's even without the crazy maneuvers you unlock once you've bonded with the animal. I'm also enjoying the fact that they don't dumb down the controls for it, either. If you hit a tree or large rock at a gallop, you're not gonna just glance off to one side, you'll be dismounted and both you and your horse are gonna be hurt real bad. You might even be ejected like with some of the worse GTA motor wrecks.

Egads you're nearly the only one here who understands the concept of "great for what it is... if you don't like what this is, you won't like this"

People don't understand the difference between "this is good" and "I like this"... either with guilty pleasures (like people who think Armageddon is actually a good movie) or with genre disconnects. For example, if you HATE when people on horror movies are stupid... you won't like the vast majority of horror movies.

Most of the replies here aren't about the game. It's from people who wouldn't like the game no matter what.

It's as if people who hate Apple pie are all asked to give an opinion on whether or not the Apple pie I baked is any good.

Guess what... if it's Apple pie, it could be the best Apple pie in the world and these people wouldn't like it.

"This is good" and "I like this" are two different things. Please learn the difference folks!
27.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 29, 2018, 00:12
27.
Re: More Red Dead Redemption 2 PC Hints Oct 29, 2018, 00:12
Oct 29, 2018, 00:12
 
MeanJim wrote on Oct 28, 2018, 16:36:
Unless they're also going to port RDR1, is there any point in getting RDR2?

Who knows if we'll ever get RDR1 natively on PC.

See this video - https://www.youtube.com/watch?time_continue=4&v=YZ11gHIJKj4

Take this all with a grain of salt, of course.

Supposedly, the RDR1 code was a mess, not documented much, and they customized the RAGE Engine majorly for those 2 consoles at that time w/ that game. More or less, they made a RAGE Engine Fork for that game alone for the consoles.

They (Rockstar) would have to port RDR1 content over to newer PC-friendly versions of RAGE Engine (those games on that engine since Max Payne 3, more or less) and remaster the game entirely.

If they decide to remaster it or hopefully hire someone else whose good at remastering to remaster it, that might be the only way we get RDR1 PC natively. I would love to see this happen, to be honest.

Only other way we might ever seen RDR1 come here, is probably if Microsoft or Sony officially allow emulation of their older consoles (PS3 and X360) and those console games on the PC.

With Xbox Pass coming to PC and Sony PS Now on PC, maybe we'll see more old-console emulation on PC supported? Maybe they'll also allow some games to be sold alone as emulated on PC, so we can actually own them here?

I dunno, who knows. [shrug]
26.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 28, 2018, 23:42
26.
Re: More Red Dead Redemption 2 PC Hints Oct 28, 2018, 23:42
Oct 28, 2018, 23:42
 
Meh, if you don't think riding a horse around the countryside is fun, don't buy a game set in the old west... I very much do, and that's even without the crazy maneuvers you unlock once you've bonded with the animal. I'm also enjoying the fact that they don't dumb down the controls for it, either. If you hit a tree or large rock at a gallop, you're not gonna just glance off to one side, you'll be dismounted and both you and your horse are gonna be hurt real bad. You might even be ejected like with some of the worse GTA motor wrecks.
25.
 
Re: Game Reviews
Oct 28, 2018, 22:17
25.
Re: Game Reviews Oct 28, 2018, 22:17
Oct 28, 2018, 22:17
 
peteham wrote on Oct 28, 2018, 17:03:
mellis wrote on Oct 28, 2018, 14:22:
Your comment seems to echo the general user reviews. 9.7 / 10 from MetaCritic's Critic Reviews, yet only 7.6 from User Reviews (based on at least 2000 reviews). Basically, over hyped and under delivers seems to be the consensus.

Also shows you how much stock you can put in supposedly impartial Critic Reviews these days...

This particular review by the user Jelle nails it as far as my current impression goes (gives it 6/10):

This is exactly the kind of game journalists love - it's pretty, technically flawless and fun to go through effortlessly. Game journalists hate frustration (i.e. challenge) and bugs (i.e. made by non-AAA developers that can't afford 1000 workers in their QA department). But what is it that you actually do in RDR2? Mostly riding from place A to place B and watching cutscenes. It's an AMAZING interactive movie. But actually playing the game is nothing special, unless you are willing and able to fully roleplay a cowboy. The best way to enjoy this game is to save your money and watch someone entertaining playing it on Youtube.

At least in GTA, driving from A to B is fun in itself. Getting somewhere by horse, when you're not being ambushed, really doesn't provide you with much more to do than taking in the scenery (which admittedly looks great here) or listen to the conversation. Then there's the overall clunkyness of the entire looting experience in general, i.e. kill animal, dismount, skin animal, tie animal to horse, remount, ride somewhere, dismount again... Or, as in GiantBomb's Quicklook, they were searching a cottage at some point and every item investigated was picked up and examined. All lovingly animated in excruciating detail. Just watching drove me nuts, and I will never be able to play this game without something like XCOM 2's DontWasteMyTime mod. Maybe once there's a PC version, someone will be able to build something like it.

This has been my central complaint about all of the Star Citizen videos that have been released so far: Don't waste my time with making coffee or walking five minutes to the hangar.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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24.
 
Re: More Red Dead Redemption 2 PC Hints
Oct 28, 2018, 22:14
Slick
 
24.
Re: More Red Dead Redemption 2 PC Hints Oct 28, 2018, 22:14
Oct 28, 2018, 22:14
 Slick
 
Beamer wrote on Oct 28, 2018, 22:07:
The writing in Gtav was childish. Micheals family? The starlet you stalk? Childish at best.

Of course, it was like good for a college film project. But at least it was character-driven, even if several of the characters were just BAD. Yeah, Micheal was cringey, but Frankin! My dog! The fuck happened to Franklin! After the first act, that character just becomes a total 3rd wheel to the drama between the Trevor and Micheal.

Go play through the back 40 hours of that game again, and just watch for Franklin's dialogue. M and T will be frothing at the mouth back and forth, then F will butt in with a 'yeah dog" or "fo sho" or 'i feel you' or 'my man' OR OR OR any cliche's black american bullshit throwaway line. They just threw that character under the bus (back of the bus?) it's the cringiest of the cringe. I actually liked Franklin in the first act... oh well. MY MAN!
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