CJ_Parker wrote on Sep 2, 2018, 07:42:
dsmart wrote on Sep 1, 2018, 20:54:
It's 7 yrs + $192M later, and not even 20% completed.
You are being extremely generous here. I'd say we can safely scratch that '0'. It's maybe 2% finished, IF that.
The star systems are a huge chunk of the content and we still have only a single one that is not finished. They promised 100 star systems at launch (per the $6m stretch goal). This dictates we're at less than 1% delivery (one star system, not finished) in that regard alone.
Aside from a very unfinished game engine that is still missing many promised features and/or support for certain hardware and technologies, the vast majority of the gameplay systems are a complete no-show, many, many ships (or their third or fourth rework before they have even been added to the game) are nowhere near finished, the infrastructure (i.e. their server mesh) is obviously also nowhere near ready to accommodate any of these yet to be developed gameplay systems or to allow for travel between star systems and so on.
The database systems are far from finished. The game only has very barebone persistence at this point.
And let's not even get started on peripheral unfinished stuff like the integration of the game with external services and stuff like that.
Yeah... 2% is generous. Your 20% is ... well, have you secretly turned into a SC fanboi Derek?
Yeah, I know, right? We tend to use the empirical values.
Fact is that it doesn't matter if it's 2% or 20% because an unfinished game is still an unfinished game, and nobody will care what percentage unfinished it is.
It's never - ever - getting finished. Like ever.
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them