backers are generally pretty understanding about Cloud
Imperium Gaming's ongoing crowdfunding efforts, and many of them own hundreds or
thousands of dollars worth of virtual ships for CIG's upcoming space game(s). An
effort to raise more funds for CitizenCon has met with outrage, however, as fans
balked at an effort to charge to watch a livestream of the keynote for the
convention. After considerable backlash
, the developer has
relented and made the stream free once again (thanks theyarecomingforyou).
Chris Roberts' post about all this
outlines initial reasoning that sounds
similar to what's happened with development of the game itself, saying more
money was sought because the scope of the convention has expanded beyond their
This year's CitizenCon is much bigger than last years,
with two separate stages and tracks. We did this because we felt the format we
tested last year was a success and because of this we wanted to expand it to
allow more people to attend and provide more opportunities to hear from and
interact with the devs.
With a venue and planned attendance three times the CitizenCon in Frankfurt,
with more panels (so more devs needing to travel) , more food and drink options
for everyone the proposed budget for this year's CitizenCon was almost double
last years. And this was without any video coverage, let alone streaming of the
second stage, and a plan to just stream the opening keynote from the main stage.
Yes, you read that right, the original plan didn't have any plan for streaming
anything beyond the opening keynote. There was not even video archiving of the
second stage due the additional costs of getting a second video crew for that
stage. Even then there was some debate as to whether it was truly worth it to
spend a chunk of change to stream the opening keynote for 90 minutes when we're
always in a foot race to compress it as a high-quality video and post to YouTube
as quickly as possible after the demo so people can enjoy a HD Video as opposed
to a crappy re-post of a Twitch Stream.