dsmart wrote on Sep 1, 2018, 07:57:
You're kidding, right? The game is firmly P2W. That right there implies that it's already split into a caste system of haves and havenots.
There is potential for the game to be pay-2-win but it's not that clear cut. The bigger ships require a crew, which necessitates playing with other players. Without cooperation those larger ships are useless, as they can't be defended and will be easily boarded and stolen. That means those not spending $2,500 on a Javelin will be able and required to play on the bigger ships. Also, the weapons and components for ships will be low-level and if fully upgraded will be worth more than the base ship and require players to travel to different star systems to acquire. NPCs will also make up 90% of encounters, where encounters will be balanced to the ships that players have.
I believe the game could be well balanced to negate any criticism of pay-2-win, especially as the community is extremely vocal and militant about excessive monetisation as we have seen here. But I'm also willing to accept I may be proven wrong. I'm happy to take that gamble but if others aren't then I completely understand that. I wouldn't recommend anybody back the game currently unless they are happy to gamble on it becoming a playable game. I backed for $35 during the initial Kickstarter and have increase my backing when major milestones have been reached. I accept that all the money I have backed may go right down the toilet but I've enjoyed following the game and it is my money to spend as I choose.
"The price of freedom is eternal vigilance."