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Cyberpunk 2077 Hidden Message

A post by reddit user Divinus transcribes a secret message that was indeed snuck into the Cyberpunk 2077 code livestream earlier today (thanks IGN). We were sure this would say "Be sure to drink your Ovaltine," but it turns out to be a message from the developers at CD Projekt RED about the new gameplay video from their upcoming RPG:

Sorry to have kept you waiting for this for so long!

Did you like what you saw? Because for us, the fact that we're finally showing you Cyberpunk 2077 is HUGE. Please go to our forums, twitter, facebook, discord, and do tell what you think. Is the game world how you imagined? Do you see what we meant by "immersion" when we talked about CP2077 being an FPP RPG? How does our vision of "cyberpunk by day" make you feel? We really want to know.

Aside from that, we think we owe you a few words of explanation on why we're showing you this gameplay now, some time after industry professionals and media saw it at E3 and gamescom.

Each time we discussed the idea of showing the game to you (and we discussed this idea a lot), we were ending up in this "we're not 100% sure" limbo. Why? Because (for most people), when a game dev shows gameplay footage from their game, it means that this is how the game is going to look or play like. It's not the case here. Cyberpunk 2077 is deep in development. We have a lot of design ideas, a lot of mechanics being playtested, but we don't know what we'll end up with at launch. This makes publishing videos like what you just saw risky --we don't want gamers saying 'but in that previous video that gun was shooting differently', or 'why did you change the interface?'. Change is inherent to game development and there's a ton of things being modified each day. Our fear was (and kind of still is) that you'll think what you just saw is how Cyberpunk 2077 will look like 1:1.

What gave us that extra confidence to show you a work in progress game? Good initial feedback from people who are accustomed to see games at various stages of development. What they told us (and they told us they really liked what they saw) gave us the boost we needed to show the current version of Cyberpunk 2077 to the most passionate and insightful audience --you.

So... here's what Cyberpunk 2077 looks like today (or rather looked like when we recorded the video). We sincerely hope you liked it.

Again, thank you for your patience and all the thoughts you shared with us.

Yours,

CD PROJEKT RED

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26 Replies. 2 pages. Viewing page 1.
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26. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 19:39 jacobvandy
 
Most places around the world do not equate breasts with penis... obviously Witcher 3 was operating under softcore pornography rules, which means no genitals shown.  
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25. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 17:16 Desalus
 
Alamar wrote on Aug 28, 2018, 15:49:
Desalus wrote on Aug 28, 2018, 11:42:
I don't mind nudity as long as it doesn't feel forced and it doesn't feel as if I'm watching a porn video. I would also like it if nudity was equal to both genders (and I'm heterosexual btw). I find it ridiculous when media has no problem showing plenty of female nudity but then when it comes to male nudity they film from weird camera angles and there are neatly placed props to cover up the man's penis. I remember seeing plenty of female nudity in the Witcher 3 but not once did they show Geralt's dong. Why the inequality?

I don't recall Witcher 3 showing any Vulva's (the closest to the male equivalent you're referring to twice), so I'm not sure where this 'inequality' lies...

A vulva is much more difficult to see as a character is moving around than a penis and scrotum. I know they had to find camera angles to not show that part of Geralt. Obviously male and female body private parts are not comparable, but it just seems unnatural to show plenty of female breasts and then when it comes to male penises they purposefully hide them. If they're going to show nudity then just let it be natural and stop these stupid camera angles and items to obscure it.
 
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24. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 15:49 Alamar
 
Desalus wrote on Aug 28, 2018, 11:42:
I don't mind nudity as long as it doesn't feel forced and it doesn't feel as if I'm watching a porn video. I would also like it if nudity was equal to both genders (and I'm heterosexual btw). I find it ridiculous when media has no problem showing plenty of female nudity but then when it comes to male nudity they film from weird camera angles and there are neatly placed props to cover up the man's penis. I remember seeing plenty of female nudity in the Witcher 3 but not once did they show Geralt's dong. Why the inequality?

I don't recall Witcher 3 showing any Vulva's (the closest to the male equivalent you're referring to twice), so I'm not sure where this 'inequality' lies...
 
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23. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 14:50 Jivaro
 
I am actually surprised at how underwhelmed I am by that video. It's actually not that impressive or I set the hype bar too high.
Maybe a bit of both.
 
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22. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 12:21 Cutter
 
Day one purchase for me. Hells yeah!
 
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"Ah, Impressionists, the boy bands of the art world." - Sideshow Bob
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21. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 12:05 Burrito of Peace
 
Desalus wrote on Aug 28, 2018, 11:42:
Why are the woman's breasts right in front of the camera? When you carry someone in your arms their chest would not be right in front of your eyes.

Depends how you carry them, really. I tend to carry people up high so that some of their body weight is shifted against and carried by my chest and the rest is carried by my upper arms and shoulders. It prevents stress and strain on the lower back to do so. Also, remember, the view is obviously shown as the PC looking down at the person she is carrying. Later, her view shifts up when she sees the arrival of the trauma team.

The carry position seems perfectly fine to me and the bare breasts were a non-issue.

As for the language used, that is also a matter of perspective. It is not uncommon to hear a litany of expletives in my job and I work in IT. How we speak amongst ourselves is obviously different than how we speak among others. That, I think, was shown well in the video. She and Jack, obviously friends for some time, talk to each other in the way they want and is contained within the relationship they have with one another. However, when the PC interacts with others, the language is different which shows varying levels of familiarity. That, too, seems perfectly fine to me.

As for the game itself, I'm all kinds of excited. This will be a pre-order for me as soon as it becomes available and I'll probably play it a bajillion times through like I did Skyrim, Fallout, and other open world games. Totally hyped.

 
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"No matter where you go, there you are." Buckaroo Banzai
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20. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 11:42 Desalus
 
RedEye9 wrote on Aug 28, 2018, 10:45:
I'm sure there will be the Mikepence Burqa Bikini mod that covers up those naughty bits for prudes who can't control their feelz.

I don't mind nudity as long as it doesn't feel forced and it doesn't feel as if I'm watching a porn video. I would also like it if nudity was equal to both genders (and I'm heterosexual btw). I find it ridiculous when media has no problem showing plenty of female nudity but then when it comes to male nudity they film from weird camera angles and there are neatly placed props to cover up the man's penis. I remember seeing plenty of female nudity in the Witcher 3 but not once did they show Geralt's dong. Why the inequality?

Getting back to Cyberpunk, in the gameplay segment the nudity just felt entirely forced. #1 It was the first gameplay shown in the demo. #2 Why are the woman's breasts right in front of the camera? When you carry someone in your arms their chest would not be right in front of your eyes.
 
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19. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 10:45 RedEye9
 
Desalus wrote on Aug 28, 2018, 10:19:
rawbelly wrote on Aug 27, 2018, 22:26:
I'll get flak but I don't care...

I'm no prude but there was just SO much cursing. Seemed like it was there just to be there to shock the kids. Annoyed me.

I felt the same way. I don't have a problem with cursing but it just seemed forced, especially when they said some corny ass line such as "cleaner than a cunt in a convent." It's obvious they are trying to push the whole 'adult' theme front and center because they also featured a nude female right in the beginning of the gameplay demo and they also stuck her right in front of the camera (will we also get to see a penis right in front of the camera just to keep things equal?).

Seems like they are desperate to show off how 'mature' their game is and it just comes off as way too forced.
I'm sure there will be the Mikepence Burqa Bikini mod that covers up those naughty bits for prudes who can't control their feelz.

As for the language? Just watch The Departed and The Usual Suspects before playing, you'll be numb to the cursing.

 
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"The Universe is under no obligation to make sense to you." Neil deGrasse Tyson
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18. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 10:19 Desalus
 
rawbelly wrote on Aug 27, 2018, 22:26:
I'll get flak but I don't care...

I'm no prude but there was just SO much cursing. Seemed like it was there just to be there to shock the kids. Annoyed me.

I felt the same way. I don't have a problem with cursing but it just seemed forced, especially when they said some corny ass line such as "cleaner than a cunt in a convent." It's obvious they are trying to push the whole 'adult' theme front and center because they also featured a nude female right in the beginning of the gameplay demo and they also stuck her right in front of the camera (will we also get to see a penis right in front of the camera just to keep things equal?).

Seems like they are desperate to show off how 'mature' their game is and it just comes off as way too forced.
 
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17. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 10:07 Quinn
 
I'm certain I saw 7juli in that pre-stream code, and while it didn't say 7july I'm still thinking the release date is the 7th of July 2019. Fuck it. xD

This game will be epic. Still surprised they went for 1st person because everyone will compare it with Deus Ex now. I don't care. I love 1st person.
 
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"F!#& YOU, MISSILE!"
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16. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 09:18 Task
 
As with their previous games, I will likely play them through once with whatever gameplay design they intended then once I have completed a CP77 playthough I'll install the inevitable 'definitive' deadly realism mod.

The guns that track in DX:HR are the Hurricane TMP-18 Machine Pistol and FR-27 Sanction Flechette Rifle with the Target-Seeking Flechette round upgrade.
 
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15. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 09:04 Creston
 
jacobvandy wrote on Aug 28, 2018, 00:05:
The Fifth Element gun requires you shoot the target once directly to place the tracker, which I could see making sense as a high-level treat for being able to keep hitting them after they've taken cover or something (and that's supposed to be from the mid-2200s). But straight-up autonomous targeting with every round is just gross, and exactly the type of lazy, console-centric design that I would expect more folks around here to get worked up about. It takes even less effort than Halo's needler gun, since with that you had to aim at least a little bit... Here you have a reticle half the width of the screen and anything inside it just dies. It's good to hear that that's supposed to be a rare, sort of end-game thing, though.

So here's a couple of things with regards to Smart Guns from the PnP days (at least in Shadowrun).

1) They required you to have a cybereye, a brain implant AND a hand-implant (I forgot what the names of the cyberware were) in order for them to function. The eye to target the guy, the implant to calculate the trajectory, and then the hand implant in order to send the proper signals to the gun. This required you to spend a fairly significant amount of Essence (ie, how much cyberware you can use Max) to be able to use a gun like this. You basically designed your character around the use of a smart gun.

2) The damage of a smart gun, in comparison to an equivalent assault rifle without the auto-aim function, was pretty terrible. Any decently armored Sam would shake off the damage without any issue at all.

So it's a trade-off. You get the easy aim and always hit, for a huge chunk of your potential other capabilities and lower damage.


Now, I don't know whether it will function like that in CP2077, but I have faith that CDPR isn't going to just put a "PEW PEW WIN" gun into the game.
 
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14. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 08:56 Creston
 
Sepharo wrote on Aug 27, 2018, 20:46:
Creston wrote on Aug 27, 2018, 20:12:
I guess the only thing I'd wish for the game is that it was more deadly. Combat seems way too bullet-spongy in that video.

Multiple dudes got cut in half by a shotgun

True, I forgot about that. It just seems to be the basic pistol she has that's just a pea-shooter. I guess in an RPG that's just how it goes, but it still seems pretty silly. (On the flipside, if your pistol kills everything, why bother with a Panther Assault Cannon?)

Anyone have experience with the PnP version of Cyberpunk? Was it very deadly, or more forgiving? My experience is 99% Shadowrun, where combat was super freaking deadly. A ganger with a pistol was a serious threat who could potentially kill you in one shot.
 
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13. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 08:50 Beamer
 
I mean, it has to be bullet-spongy, right? It's an RPG. You take down numbers. Some guys you fight are a Level 8 and you're a Level 7, so they take a lot of damage. Later, you may find them again when you're a Level 20 and kill them with one shot.

The autoaim gun doesn't bug me, either. They said it was the top tech in the world. Most of the time, you have a normal gun.

As for it feeling like any old action RPG, I mean, in video, The Witcher 3 looks like any old medieval action RPG. It's why it took me so long to play it. When you watch it, you see some gruff guy having stupid conversations (when you have no context) with dirty looking peasants about their lost pigs, then you see him rolling around with a sword in his hand, swiping at looters and casting spells at them. Didn't seem any different from a few billion other generic games of the type. You needed to spend some time in the world to see why it was so superior, but even then, it wasn't the mechanics, it was the polish on an ancient formula.
 
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12. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 08:40 JoeNapalm
 
I think they did a pretty good job of matching the look and feel of CP2020 -- never makes sense to me when people "re-imagine" a well-loved and established IP. Instead they got Maximum Mike working with them, which is good (I trust the devs to make him leave his dolls at home).

The "spongy" combat thing may be hard to judge from this -- in CP2020, combat was super deadly and unforgiving...but if you had enough chrome and armor, you could walk through fire. That's why they had C-SWAT, like in the original trailer from years ago -- you need seriously heavy weapons to even scratch someone like that.

-Jn-
Ifriti Sophist
 
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11. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 02:22 Red886
 
where's the next gen?

why so 'pop'?

sad
 
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10. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 01:23 Sepharo
 
jacobvandy wrote on Aug 28, 2018, 00:05:
Task wrote on Aug 27, 2018, 23:03:
jacobvandy wrote on Aug 27, 2018, 22:07:
I kinda skipped around the video because I don't want to see too much, but WTF was that shit with the rifle you just shoot in their general direction and the projectiles seek out enemies like little missiles? Made me throw up in my mouth a little...

It was like that gun in the fifth element. What's wrong with that? BattleTech even has similar stuff in that fantasy setting, bullets and shells that track. Deus-Ex:HR had something similar.

The Fifth Element gun requires you shoot the target once directly to place the tracker, which I could see making sense as a high-level treat for being able to keep hitting them after they've taken cover or something (and that's supposed to be from the mid-2200s). But straight-up autonomous targeting with every round is just gross, and exactly the type of lazy, console-centric design that I would expect more folks around here to get worked up about. It takes even less effort than Halo's needler gun, since with that you had to aim at least a little bit... Here you have a reticle half the width of the screen and anything inside it just dies. It's good to hear that that's supposed to be a rare, sort of end-game thing, though.

It's a CRPG rather than an FPS so I really don't care about any aiming (or lack of aiming) mechanic.
Just give me that sweet world and story.
 
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9. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 00:05 jacobvandy
 
Task wrote on Aug 27, 2018, 23:03:
jacobvandy wrote on Aug 27, 2018, 22:07:
I kinda skipped around the video because I don't want to see too much, but WTF was that shit with the rifle you just shoot in their general direction and the projectiles seek out enemies like little missiles? Made me throw up in my mouth a little...

It was like that gun in the fifth element. What's wrong with that? BattleTech even has similar stuff in that fantasy setting, bullets and shells that track. Deus-Ex:HR had something similar.

The Fifth Element gun requires you shoot the target once directly to place the tracker, which I could see making sense as a high-level treat for being able to keep hitting them after they've taken cover or something (and that's supposed to be from the mid-2200s). But straight-up autonomous targeting with every round is just gross, and exactly the type of lazy, console-centric design that I would expect more folks around here to get worked up about. It takes even less effort than Halo's needler gun, since with that you had to aim at least a little bit... Here you have a reticle half the width of the screen and anything inside it just dies. It's good to hear that that's supposed to be a rare, sort of end-game thing, though.
 
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8. Re: Cyberpunk 2077 Hidden Message Aug 28, 2018, 00:03 CJ_Parker
 
jacobvandy wrote on Aug 27, 2018, 22:07:
I kinda skipped around the video because I don't want to see too much, but WTF was that shit with the rifle you just shoot in their general direction and the projectiles seek out enemies like little missiles? Made me throw up in my mouth a little...

The goal of that gun is to cater to the total n00b conslow peasant demographic who can't aim for shit with the twin sticks.
Now they just need to point that huge box in the general direction of enemies and then even they can win. It's like a reinvented AWESOME BUTTON!
 
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7. Re: Cyberpunk 2077 Hidden Message Aug 27, 2018, 23:03 Task
 
jacobvandy wrote on Aug 27, 2018, 22:07:
I kinda skipped around the video because I don't want to see too much, but WTF was that shit with the rifle you just shoot in their general direction and the projectiles seek out enemies like little missiles? Made me throw up in my mouth a little...

It was like that gun in the fifth element. What's wrong with that? BattleTech even has similar stuff in that fantasy setting, bullets and shells that track. Deus-Ex:HR had something similar.
 
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TRO: YAVM Mod for BattleTech
Weapon Diversity Mod for BattleTech
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