ItBurn wrote on Aug 8, 2018, 02:08:
My friend refuses to play MMOs. I hate them too actually, but I'm a huge Elder Scrolls fan. Do you have a way of convincing us to play this?
It's a bit of a mixed bag but has improved tremendously since the first year or two. I hate mmo's in general and I'm playing it because of a friend and it surprised me. DDO is my fav even though I haven't played for years, it's very deep in character progression and it's a lot to catch up on and dungeon mechanics are excellent. GW2 is pretty good, ESO is pretty good to. For reference. Wow was fun way back when mmo's were still somewhat fresh, it feels terribly outdated now.
The thieving and assassin aspects added a lot to gameplay, you need to buy the Thieves and Brotherhood DLC or pay $15\mo for access to all DLC. This really added a dimension that no mmo I've played has (DDO does, but not at this level) and it is really cool. When I last played ESO world loot were mind numbingly trivial with little to no value, boring as shit. Now with stealing, assassinate and pickpocket you can get a lot more gold than before and with a bounty system if caught, it all works pretty well. Was very surprised by this, to me it's a go to feature of the game and makes it standout, I would have quit again without these two features.
The quest stories in general are above mmo averages, which is quite low. Voice acting and what they say is pretty good and sensical.
The gear treadmill while you can still level it, is decent for a mmo, but make no mistake every mmo keeps #'s every closely in check, my #1 complaint of mmo's. They all are too tightly of a controlled spreadsheet, gives them a stale feeling. Somehow they need to find a way to get the ARPG loot/character building formula into mmo's, if only for PvE, in the name of fun.
My #1 issue with the game and it was then as now, is how the questing system works. As you mention you and a friend, so that tells me you want to 2-man the game. Well when people here say "you can play it all solo", well the whole main story you can only play solo, that's a bummer. Some Guild story lines and dailies are only solo to. So it's not ideal for a group actually. It's nice if you are a 1 man show, but to me it's a negative when you come with a group.
It also has the most aggravating quest phasing system. Let me see if I can make sense of this to the audience... If two of you start together and only play together, you can stay in sync and anything that isn't forced solo you can play together and that will play out well. However if you want to pug or quest a little on the side without you main partner, you start to get out of sync in quest lines, not even main. There are all kinds of branching quests in ESO, tons. What you will find is you say "go up to this guy and get the quest" "I can't see it, they aren't there!" "What?" and now your indoctrination to this system begins and it will nawl at you. Or go into a town that you liberated but your friend did not, cause you wanted to do a little something on the side and inside town you see sunny happy traders for you, your friend see's dreary skies and Daedra to fight. When you get within range of this area, you phase into different areas on the fly, you become invisible to one another, you will see an arrow that represents the other so you know they are there, but really are in two different worlds. This is phase instancing, you two aren't in balance with this particular quest line, there is no way to balance it unless you know who's in front of the other and have the lagging member catch up. There isn't a "Are you ok to move forward in your quest?" option when doing these.
So I've had two stints with ESO. The first time we got to 45 and I just had to bow out, mind numbing. Over the next couple years, they played their character more. He later asked for me to play more with him, he got a new character to 45 to match mine, he did world quest grinding not the main story or guild stories. When we got back together we were totally out of sync, we could run the open world, but too many areas and quests were out of jive and we couldn't play together where I left off. I haven't played another mmo that is so unfriendly and to me that is a cornerstone feature of a mmo, grouping.
What we decided to do is "ok, what DLC's haven't we both done at all?" figured that out and we run those together so we stay in sync. We have areas that are all messed up sync wise and those have become solo areas for us in the case we want to do some of that. It's really a huge strike, but if you stay in sync and understand how it works, you can make it work. This would have been a game killer without the DLC's overriding the positive thieve/brotherhood features.
The Championship Point system is cool, you level to 50, then you start leveling Champ Points and that goes up into the 700's I believe now. Each point is one to add to your constellation, like Skyrim. Also any alt you make when they hit 50 they all go to the highest Champ Point one of your top character. This does make running an Alt more feasible to a casual, even though I doubt I'll ever do it. 160 CP's is the highest gear goes though, so once you hit 160 you can tweak your armor and weapons and theoretically never touch them again, a little/lot on the bore side there when that happens. Sort of the GW2 issue, you can get near max or max armor and weapons and still have 80% of the content to do, I think that is a bummer for a MMO to be so stale and stagnant with gear for 100's of hours, in such a fun category to always be upgrading.
Metric tons of content. It's a crazy amount.
Combat system is fairly good for a mmo.
I don't craft.
Get Minion for easy mod adding. Some of my favs are adding a mini-map, skyshard tracker, Gear and Skill Loadout saving, UI adjusting one's.
I'm ok with coming back to this, it has pleasantly surprised me.This comment was edited on Aug 8, 2018, 11:21.