details on their ongoing war against cheaters in
Rainbow Six Siege
, updating us on where things stand (thanks
). Word is that on Monday they patched a vulnerability that was
being used for multiple different cheats and then busted out the banhammer and
punished players who were exploiting this vulnerability. They say approximately
1,300 players received 15-day bans, though they admit that much of the community
feels this is too lenient. They explain this was a stop-gap measure, that the
cheaters will have their ranks and MMRs adjusted downward accordingly, and that
they are still working out the details on MMR adjustments for those who played
matches affected by cheating. They also say they have plans to implement
two-factor authentication for season three, but it's not clear how that relates
to the rest of this news. Here's the update:
On June 7th, we provided you
with a recap of our next steps regarding Anti-Cheat. We wanted to take a moment
to update you on our progress on the various topics covered in the original
On Monday, a vulnerability used by a large number of cheat creators was patched,
and is rendering a large number of cheats defunct. We also deployed a fix to
prevent cheaters from planting the Defuser anywhere on the map.
This week, we suspended approximately 1300 players that we determined to have
been boosted by cheaters. These players were suspended for 15 days, which many
in the community feel is not harsh enough. They will also not benefit from their
illicit activities come the end of the Season. We are currently assessing how we
will be delivering this from a technical side, but all players sanctioned for
this will have their rank and rewards removed prior to the launch of Season 3.
We want to stress that we do not view the sanctioning of boosted players as a
solution to the issue. It was a stop-gap while we work on the solution, which is
adjusting MMR gains/losses for all players in a match with a cheater.
On the topic of adjusting MMR gains/losses for matches with cheaters, we are
finalizing the design next week. Once that is complete, we will meet to
determine workload, personnel, and deadlines. We will then have a better idea of
the timeline for this feature going live.
We are continuing to make progress on the Two Step Verification requirement for
Ranked. As of right now, our plans are to have this implemented during Season 3.
This will be done in a patch that will occur within the Season, and is not tied
to the launch of Season 3. As mentioned previously, we will have more detailed
information once it is available.
We are interested in hearing your thoughts, and welcome your feedback on the
topics mentioned above. Please let us know what you think on
forums, and our