The Pyro wrote on Jul 3, 2018, 13:57:
I wish the interviewee had talked about specific issues and why they didn't fix them. Thee game's budget was supposedly more than double ME3's - surely you can't blame all the problems on resources?
Yeah it wasn't very illuminating.
But a high budget doesn't tell you much. It's how you spend it. You can blow your budget quick in the beginning if you don't plan well, which seems to have played a part here. It sounds like they spent a lot of time getting the systems working in the new engine, and going down rabbit trails developing code that ended up not being used. And only hiring writers toward the end of the project. A ship without a rudder.
Games like ME:A are technically very challenging, and it's not a surprise that there is at least one high profile whiff every year or two.