21 Replies. 2 pages. Viewing page 1.
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21. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 20, 2018, 14:43 |
jdreyer |
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DangerDog wrote on Jun 19, 2018, 17:57: They need to tweak those 2005 looking graphics into looking like something from 2009. They know they won't sell Battlefield numbers. They can't afford to make it look that nice, as awesome as that would be. IMO, the graphics are good enough. |
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The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat. |
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20. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 20, 2018, 00:04 |
1badmf |
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Parallax Abstraction wrote on Jun 19, 2018, 22:16: Do it right, not fast. yeah nail on head. shitty games are a dime a dozen. good ones are worth the wait. |
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18. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 21:42 |
Osc8r |
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Orogogus wrote on Jun 19, 2018, 20:11:
Osc8r wrote on Jun 19, 2018, 19:16: There needs to be 'enemy mech detected', and enemy mech's on hard mode should be actually be challenging. I fondly remember getting wrecked quite often in mech warrior 1 / 2, and coming across mech's twice my weight and being like 'fk me'. I think 95% of MW1 players went through the game using a Locust to murder lances of Battlemasters by running behind them and machine-gunning their legs. They killed things ridiculously fast and you didn't have to spend so much time walking to the fight. True that! Felt a little cheap after a while though.
There was a mission where you come across a couple of rifleman in a city, i took my Marauder in and kept getting my legs destroyed in 1-2 shots so i had to revert back to my little firefly or whatever the hell it was called.
Then there was a mission where a nuke was set off... sadly i had a mech with all empty space was occupied by PPC's and not much else. One shot basically = one kill, but i'd have to shutdown for 30 seconds after each click so i didn't quite make it out alive.
Awesome game. Hope this one isn't COD in mechs. |
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17. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 20:11 |
Orogogus |
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Osc8r wrote on Jun 19, 2018, 19:16: There needs to be 'enemy mech detected', and enemy mech's on hard mode should be actually be challenging. I fondly remember getting wrecked quite often in mech warrior 1 / 2, and coming across mech's twice my weight and being like 'fk me'. I think 95% of MW1 players went through the game using a Locust to murder lances of Battlemasters by running behind them and machine-gunning their legs. They killed things ridiculously fast and you didn't have to spend so much time walking to the fight. |
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16. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 19:16 |
Osc8r |
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There needs to be 'enemy mech detected', and enemy mech's on hard mode should be actually be challenging. I fondly remember getting wrecked quite often in mech warrior 1 / 2, and coming across mech's twice my weight and being like 'fk me'.
The video of MW5 made it looks like easy mode, where most of your time is just spent just shooting potatoes and shrugging off pretty much everything thrown at you.
I hope i'm wrong as i loved mechwarrior and co-op has me further invested, but they did completely screw up then further ruin MWO after all. |
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15. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 19:11 |
CJ_Parker |
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KS wrote on Jun 19, 2018, 18:14: 3. Suggestion: Hard mode with no jump jets.
Never felt right to me. Suggestion rejected. DFA'ing enemy mechs is the best part of BattleTech and should be the best part of MW5, too!
Besides, jump jets are properly balanced as per the ruleset. Jumping adds heat and stability damage so you can not just pogo around the battlefield like a hip-hop addicted squirrel on crack anyways.
And DFA adds significant leg damage so you have to use it wisely as well. I don't think there is a problem with jump jets at all if they implement them properly as per the BattleTech rules. |
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14. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 18:14 |
KS |
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1. Fix the weight issue where replaced items in slots left their weight counting against the mech's total, slowly disabling it over a number of missions. (Yes I know no code remains. I'm being sarcastic.)
2. Make the AI better than "everone gang up on the player and ignore his AI wingmen."
3. Suggestion: Hard mode with no jump jets.
Never felt right to me. |
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13. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 17:57 |
DangerDog |
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They need to tweak those 2005 looking graphics into looking like something from 2009. |
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12. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 17:43 |
Bumpy |
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All I know is, in their recent videos, I did not see or feel enough MW2 and saw and felt too much MWO.
Make it right or go home.
Glad to see they are at least staying home, time will tell if it's right. |
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11. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 17:32 |
Creston |
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Please take your time and make it awesome. |
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10. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 14:56 |
Darks |
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Porn-O-Matic wrote on Jun 19, 2018, 13:12: Single-player gaming is very much alive and well, and I salute Piranha Games for knowing the reality and putting the extra effort into a single-player campaign. For this reason alone, I'm going to buy this game, sight unseen, hell I may even PRE-ORDER it, just to support the developer in their decision. The game also supports 4 players Coop for the Campaign. |
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9. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 13:12 |
Porn-O-Matic |
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Single-player gaming is very much alive and well, and I salute Piranha Games for knowing the reality and putting the extra effort into a single-player campaign. For this reason alone, I'm going to buy this game, sight unseen, hell I may even PRE-ORDER it, just to support the developer in their decision. |
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8. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 12:49 |
Prez |
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Wow. A single-player game AND a demo? What, is this 2003 again or something? |
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.” - Mahatma Gandhi |
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7. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 12:28 |
Darks |
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Primalchrome wrote on Jun 19, 2018, 11:52: I'm a Battletech freak....but this is a perfect example of a game that will require plenty of "unsponsored" reviews and twitch streams to convince me to buy it. Then, your not really a fan. The footage they have shown so far has been pretty good. I have no doubt this will be good once its completed. |
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6. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 12:15 |
jdreyer |
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Primalchrome wrote on Jun 19, 2018, 11:52: I'm a Battletech freak....but this is a perfect example of a game that will require plenty of "unsponsored" reviews and twitch streams to convince me to buy it. Did you play the originals? The let's play vids look just like those old games, but with updated graphics. |
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The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat. |
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5. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 12:11 |
Tipsy McStagger |
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This is better than them rushing to finish a piece of shit.
I hope they surprise me and release a really good game actually. |
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4. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 12:10 |
VaranDragon |
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If the blurb can be believed, then the delay is justified. Strong emphasis on if. |
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3. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 11:52 |
Primalchrome |
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I'm a Battletech freak....but this is a perfect example of a game that will require plenty of "unsponsored" reviews and twitch streams to convince me to buy it. |
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2. |
Re: MechWarrior 5: Mercenaries Delayed |
Jun 19, 2018, 11:43 |
Burrito of Peace |
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I'm not in any way surprised. |
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"No matter where you go, there you are." Buckaroo Banzai |
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21 Replies. 2 pages. Viewing page 1.
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