CthulhuFan wrote on Jun 19, 2018, 15:54:Beamer wrote on Jun 19, 2018, 13:59:Gadzooks wrote on Jun 19, 2018, 13:30:
all it had going for it was number of enemies at once. That was the sole differentiator between it and value software. Of course, if you liked a lot of enemies at once, that made it an amazing game, but the visuals were bland and the times you weren't facing 50 guys the combat was super bland and generic.
Nerd/Fanboi here, yup. Love it just for that and I'll buy every one. Weakness? Probably. Guilty pleasure? Absolutely. This game series shines when there are a million enemies on the screen and you and your crew are just aping everything. I don't dig zombies so LFD ain't for me but this is.
To each their own though.
Yeah the serious sam series does one thing right, anything else is gravy. Thing is, that one thing is pretty hard to find anywhere else.
Beamer wrote on Jun 19, 2018, 13:59:Gadzooks wrote on Jun 19, 2018, 13:30:
all it had going for it was number of enemies at once. That was the sole differentiator between it and value software. Of course, if you liked a lot of enemies at once, that made it an amazing game, but the visuals were bland and the times you weren't facing 50 guys the combat was super bland and generic.
Nerd/Fanboi here, yup. Love it just for that and I'll buy every one. Weakness? Probably. Guilty pleasure? Absolutely. This game series shines when there are a million enemies on the screen and you and your crew are just aping everything. I don't dig zombies so LFD ain't for me but this is.
To each their own though.
Gadzooks wrote on Jun 19, 2018, 13:30:
Sorry Sam, you have just changed too much, and not for the better.
Sure the graphics are more "life like", but the retro style FPS graphics of your first games were never a bad thing. It actually added to the experience.
Now, you are just another generic, seemingly open world shooter, with boring visuals and bland looking combat.
jacobvandy wrote on Jun 19, 2018, 00:14:
Let's be frank, Serious Sam is only still around because of a) its small but rabid cult following and b) the nostalgia factor for anyone else looking to play more of this "old-school shooter." Neither one of those groups wants to see the gameplay change, like at all... They tried mixing it up with SS3, remember? Everyone hated it. Taking those same, dumb old enemies and just letting you slaughter more of them than ever is pretty much exactly what they should be doing.
Cram wrote on Jun 18, 2018, 20:25:WitcherOntheProwl wrote on Jun 18, 2018, 20:19:
That A.I. is really bad. I've played many pre-alpha's and this looks really bad also. This demo screamed console.
I think the enemy design in general needs a complete rework if only to bring something new to the series. The Kleer, for example, same thing as every previous game. Exact same AI in SS1,SE, SS2, SS3, it runs at you, jump attacks, and you strafe and fire. Same strat since SS1. Same with the charging bull enemy shown.
I thought the graphics look great though; the amount of customization and options every previous SS engine has allowed for you on PC is pretty over the top and no reason to think this one won't follow suit.
WitcherOntheProwl wrote on Jun 18, 2018, 20:19:
That A.I. is really bad. I've played many pre-alpha's and this looks really bad also. This demo screamed console.