jdreyer wrote on Jun 5, 2018, 22:19:
Burrito of Peace wrote on Jun 5, 2018, 20:15:
We're already at the point where hertz rate and core count are functionally pointless given the lack of true multithreading in 90% of all applications. I can understand simple applications not needing multithreading and I understand that multithreading without data collision/corruption/getting out of sync is hard. Look at gaming benchmarks on new processors. They are nearly exclusively focused on single core IPC. Until multhreading becomes standard practice in all but the most simple applications, increasing the core count means exactly fuckall. I do understand that there are some applications which take full advantage of multithreading but those are very niche compared to the sea of non-legacy applications that do not.
Hell, even OSes are just getting to the point where multithreading is being used to an advantageous purpose.
Hmm, most modern game engines utilize multiple cores, even if they don't do so completely efficiently. Although I don't know how they would scale up to 28 cores, things seem to be moving in the right direction. I guess it depends on what you mean by "true multithreading."
psssshawAMD Ryzen 2nd Gen Threadripper 32 Cores Confirmed
20 min mark https://youtu.be/mhEu3RiCLpg
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