Although, I'm a little hesitant over their concept of completely removing random deviation for bullets... surely that can't mean that guns will be laser accurate? (With of course recoil, bullet drop and travel time, but still). Are they planning on having recoil make the cross-hairs jump around, but the bullets will still be 100% accurate to that moving cross-hair?
I was also thinking about that. It's a nice idea to have the gun fire where it is pointed, but at the same time that means the first shot is always on perfectly on target if you have the time to aim. My guess is maybe your crosshair/barrel is not still but always moving slightly to simulate breathing/involuntary hand movements. Inaccurate guns may move more, or perhaps zoom in much less in ADS. We'll have to wait and see I guess, but I think it is cool that they experiment a bit and not just copy-paste from earlier iterations.