007Bistromath wrote on Jun 2, 2018, 03:28:
It's pretty great. The overarching theme is to make clearspeed matter to people that aren't normally clearspeed autists by adding an element of planning. Interesting stuff. It seems like killing monsters doesn't add quite enough time to your limit, though. Hope they patch it.
I'm playing Arc for the first time in years (due to it's massive buffs, both in numbers, and 'fun factor'; So much chaining/forking).
The first 11 I did was sluggish and the timers went by so very fast, but at lvl 20-40 ish, it's been cake... The first temple boss completed gave me level 13, +30 Move Speed boots (Holy shit), so that likely helped... But I've been quaffing Quicksilver flasks like nothing before ; )
I'm thoroughly enjoying it, but that's after a single day... We'll see how it feels later... I think keys should drop more consistently, because clearing an entire room and not getting to unlock a door is frustrating as shit, but on the other hand, with the 'powder keg' room, I've yet to miss out on being able to enter a room.