Anthem Gameplay Trailer Next Week

Electronic Arts offers an EA PLAY teaser trailer which offers about two seconds of footage from Anthem, BioWare's upcoming action/RPG. They say that on June 9th they will release a full trailer for the game, offering a detailed look at gameplay. They also share five tidbits about the game in the meantime:
Mark your calendar. On June 9, 2018 at 11 a.m. PDT, EA PLAY returns with a detailed look at the gameplay of BioWare’s™ upcoming Action-RPG, Anthem™. Here are five things we can share ahead of the stream.

1. A New Trailer
That’s right, we’re delivering an unseen trailer that delves into the dangerous world of Anthem. You’ll get a glimpse into the story, characters, and monsters that bring the game to life.

2. More Gameplay
Last year we showed off some of the core gameplay that you can expect from Anthem – flying, fighting, and of course, collecting loot. And this year we’re happy to show off some more. Tune in to see it all.

3. Combat Showcase
One thing we’ll be showing in-depth this time around is combat. The power of the Javelin exosuit will be on full display as players take on the most ferocious enemies seen yet.

4. Developer Insights
The dev team at BioWare has been hard at work, and now they’re ready to show it off in-person. Hear some of the guiding principles that have shaped the development of Anthem as BioWare General Manager Casey Hudson, Executive Producer Mark Darrah, and Lead Writer Cathleen Rootsaert take the stage.

5. A Look Behind The Curtain
Along with hearing from the developers themselves, we’ll be showing off some of the concept and production art of Anthem. You’ll get a chance to see the craftsmanship that has built this incredible world from the ground up.

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Re: Anthem Gameplay Trailer Next Week
Jun 3, 2018, 08:41
20.
Re: Anthem Gameplay Trailer Next Week Jun 3, 2018, 08:41
Jun 3, 2018, 08:41
 
StingingVelvet wrote on Jun 2, 2018, 12:32:
Creston wrote on Jun 2, 2018, 09:39:
As long as the loot is meaningful and you have a nice, constant progression, I quite enjoy the addition of loot.

I enjoy progression, just in other areas. Mostly exploration (checking off new levels or locations), character enhancement (making it to X level and getting that sneak boost), etc. Finding new guns and endlessly comparing said guns to other guns to figure out which is better just slogs a game down for me. ESPECIALLY if there's a carry limit or whatever. Basically the more Diablo-like something is the more I hate it. Borderlands was Diablo as a shooter.

I can deal with loot much more in something like a Fallout game.

The carry limit was the first thing I modded in Borderlands, impossible to play without
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