Anthem Gameplay Trailer Next Week

Electronic Arts offers an EA PLAY teaser trailer which offers about two seconds of footage from Anthem, BioWare's upcoming action/RPG. They say that on June 9th they will release a full trailer for the game, offering a detailed look at gameplay. They also share five tidbits about the game in the meantime:
Mark your calendar. On June 9, 2018 at 11 a.m. PDT, EA PLAY returns with a detailed look at the gameplay of BioWare’s™ upcoming Action-RPG, Anthem™. Here are five things we can share ahead of the stream.

1. A New Trailer
That’s right, we’re delivering an unseen trailer that delves into the dangerous world of Anthem. You’ll get a glimpse into the story, characters, and monsters that bring the game to life.

2. More Gameplay
Last year we showed off some of the core gameplay that you can expect from Anthem – flying, fighting, and of course, collecting loot. And this year we’re happy to show off some more. Tune in to see it all.

3. Combat Showcase
One thing we’ll be showing in-depth this time around is combat. The power of the Javelin exosuit will be on full display as players take on the most ferocious enemies seen yet.

4. Developer Insights
The dev team at BioWare has been hard at work, and now they’re ready to show it off in-person. Hear some of the guiding principles that have shaped the development of Anthem as BioWare General Manager Casey Hudson, Executive Producer Mark Darrah, and Lead Writer Cathleen Rootsaert take the stage.

5. A Look Behind The Curtain
Along with hearing from the developers themselves, we’ll be showing off some of the concept and production art of Anthem. You’ll get a chance to see the craftsmanship that has built this incredible world from the ground up.

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Re: Anthem Gameplay Trailer Next Week
Jun 2, 2018, 10:50
17.
Re: Anthem Gameplay Trailer Next Week Jun 2, 2018, 10:50
Jun 2, 2018, 10:50
 
Creston wrote on Jun 2, 2018, 09:39:
Out of curiosity, what did you find bad about SW2's loot? (I haven't played it, just asking.)

It was filled with insubstantial % modifiers to boring stats. Like, upgrades that you stick into your weapon to give it +6% reload speed and +10% damage, stuff like that. There was nothing interesting there that I ever came across. What makes it even worse is the interface. It is a massive chore trying to find the best upgrade to put in your weapon since you can wind up with hundreds of upgrades and there are very limited options for sorting and filtering. A consistent naming convention would help (like 'flaming rune of speed' you can guess might upgrade flaming damage and speed) but no, the names are seemingly random. You can have two upgrades that modify the same stats by the same amount and be named completely differently. This all results in a lot of unnecessary clicking (no hovering over an item to see what it does) and way too much time spent in the inventory/upgrades screen. And you can't really ignore loot entirely since they've added elemental damage along with resistance/immunity on enemies, so elemental upgrades are a must. A lot of this would have been forgivable 10 years ago before Borderlands, but it's not like loot shooters are a new thing anymore. The stuff they screwed up on was pretty basic stuff.

This comment was edited on Jun 2, 2018, 11:22.
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