MechWarrior 5 Mercenaries Destruction Trailer

Piranha Games offers a new trailer from MechWarrior 5 Mercenaries showing off the kind of destruction to expect when their Mech game is released in December. Here's the official explanation:
While there has been damage of sorts featured in past MechWarrior games, none have extended the destructibility feature to the extent of MechWarrior 5: Mercenaries. And having played various builds of the game to date, I can attest that blowing shit up in a giant robot FEELS REALLY FREAKING GOOD.


  • MECH DAMAGE: Mechs will take damage to various parts, including limbs – and depending on what has been damaged on your mech will vastly affect how you can perform in battle. If your leg is destroyed you may not have the stamina or speed to get back to your dropship in time, for example.
  • ENVIRONMENT DAMAGE: Environments can cause damage as much as an environment can absorb damage. If you are on a hot planet and running a larger/quick-to-overhead mech build, you will be able to deal far less damage to your enemies. Additionally, in both urban and natural environments you will have the ability to use buildings, certain rock formations and trees as cover but all of it is destructible – so if getting at enemy mechs means taking down a skyscraper, THEN BY ALL MEANS…
  • ENEMY AI DAMAGE: MechWarrior 5: Mercenaries will feature numerous forms of enemy AI infantry and combat vehicles and helicopters designed to defend and protect bases, forts, mines or resources. Taking them out will require precision aim and a penchant for knowing which types of ammo and weaponry work best to deal with smaller but deadly and hostile units.

MechWarrior 5: Mercenaries launches this December. It is the first single-player MechWarrior game in more than two decades. Featuring co-op, full modding support and a campaign with replayability in mind, you will navigate your band of rogue pilots and crew into one of the more feared, respected and coveted lance’s (unit) in the Inner Sphere. Learn more at

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Re: Skyrim Creation Club Launches with Survival Mode
Apr 19, 2018, 10:05
Re: Skyrim Creation Club Launches with Survival Mode Apr 19, 2018, 10:05
Apr 19, 2018, 10:05
Kajetan wrote on Apr 19, 2018, 01:49:
Orogogus wrote on Apr 18, 2018, 12:41:
People say this, but I feel like you generally a game like this doesn't need AI much more advanced than "run towards the player while shooting its guns" to carry a single player campaign. You're not going to have the AI pull feints or flanking maneuvers, things like that are done with event triggers.
The famous "AI" of Far Cry 1 was nothing more than cleverly staged skripts, depending on the position of the player in regard of a specific area. The AI itself was as in every shooter. Run or drive at player, shoot and throw grenades until one of them dies. The illusion worked perfectly, today players still fawn over the "clever" AI of Far Cry 1

Yet to this day FC1 AI is still the only AI that has had convincingly human-like behavior (in my experience).

Literally the only game where at times I said to myself : "Damn, a person would have done that" (regarding sneaky/tricky behavior, not the banalities of how they shoot or take cover).

Apr 19, 2018Apr 19 2018
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