MechWarrior 5 Mercenaries Destruction Trailer

Piranha Games offers a new trailer from MechWarrior 5 Mercenaries showing off the kind of destruction to expect when their Mech game is released in December. Here's the official explanation:
While there has been damage of sorts featured in past MechWarrior games, none have extended the destructibility feature to the extent of MechWarrior 5: Mercenaries. And having played various builds of the game to date, I can attest that blowing shit up in a giant robot FEELS REALLY FREAKING GOOD.


  • MECH DAMAGE: Mechs will take damage to various parts, including limbs – and depending on what has been damaged on your mech will vastly affect how you can perform in battle. If your leg is destroyed you may not have the stamina or speed to get back to your dropship in time, for example.
  • ENVIRONMENT DAMAGE: Environments can cause damage as much as an environment can absorb damage. If you are on a hot planet and running a larger/quick-to-overhead mech build, you will be able to deal far less damage to your enemies. Additionally, in both urban and natural environments you will have the ability to use buildings, certain rock formations and trees as cover but all of it is destructible – so if getting at enemy mechs means taking down a skyscraper, THEN BY ALL MEANS…
  • ENEMY AI DAMAGE: MechWarrior 5: Mercenaries will feature numerous forms of enemy AI infantry and combat vehicles and helicopters designed to defend and protect bases, forts, mines or resources. Taking them out will require precision aim and a penchant for knowing which types of ammo and weaponry work best to deal with smaller but deadly and hostile units.

MechWarrior 5: Mercenaries launches this December. It is the first single-player MechWarrior game in more than two decades. Featuring co-op, full modding support and a campaign with replayability in mind, you will navigate your band of rogue pilots and crew into one of the more feared, respected and coveted lance’s (unit) in the Inner Sphere. Learn more at

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Re: MechWarrior 5 Mercenaries Destruction Trailer
Apr 18, 2018, 13:17
Re: MechWarrior 5 Mercenaries Destruction Trailer Apr 18, 2018, 13:17
Apr 18, 2018, 13:17
Orogogus wrote on Apr 18, 2018, 12:41:
Tipsy McStagger wrote on Apr 18, 2018, 11:29:
While I think they'll get lots right.... I don't have any faith in PGI ability to program AI good enough.

People say this, but I feel like you generally a game like this doesn't need AI much more advanced than "run towards the player while shooting its guns" to carry a single player campaign. You're not going to have the AI pull feints or flanking maneuvers, things like that are done with event triggers.

Like, when I read the Wing Commander I strategy guide it laid out all these detailed flowcharts of how all the AI decides its maneuvers, but in practice it didn't really feel different from any shovelware shooter where everything's programmed to just fly at you and shoot.

It's not just that, that can be done fine with events and triggers like you said.. The issue is things like weak points in armor will not be favored (simple programming), no torso twists to protect weak points (weighted averages on sides), no peak and shoot cover mechanics (most fps shooters have cover and flank that don't turn out the best but still passable). Same things like this will make the game much better and you can "difficulty" slider all these things with how fast they react.

They've watched millions of metric points on MWO and the tactics but I guarantee you from the game play videos showing everything just driving right at them.

Looks like a locust right right into him and then goes "oops" and turns around.. Can't program radial orbits for fighting? 10 minutes of gameplay back in december
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Apr 18, 2018Apr 18 2018
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