Tipsy McStagger wrote on Apr 18, 2018, 11:29:
While I think they'll get lots right.... I don't have any faith in PGI ability to program AI good enough.
People say this, but I feel like you generally a game like this doesn't need AI much more advanced than "run towards the player while shooting its guns" to carry a single player campaign. You're not going to have the AI pull feints or flanking maneuvers, things like that are done with event triggers.
Like, when I read the Wing Commander I strategy guide it laid out all these detailed flowcharts of how all the AI decides its maneuvers, but in practice it didn't really feel different from any shovelware shooter where everything's programmed to just fly at you and shoot.