the cancellation of Terraria: Otherworld
). They are quite apologetic about the news, and they conclude with
word on what they've learned and where they are going from here:
now? Next Steps for Re-Logic & Lessons Learned
- In hindsight, it goes without saying that we never
should have spoken publicly about this game as early-on as we did. We will
fully own that error in judgement. Moving forward, we will be far more
judicious about only sharing information on projects in which we are fully
confident in regards to timing, etc. We can only apologize for all of the
emotional rollercoaster this caused.
- Trying to outsource development of such a critical
title for our company – even if just in part – was not the way to go. Moving
ahead, our focus for the core development of new/future titles will be more
inward and will seek to utilize our own people. We will share more
information there just as soon as we have it.
- Re-Logic has possession of the game (design, code,
art, sounds, etc.) as it exists today, and there are still a ton of amazing
ideas under the hood here – many of which have never been publicly shared.
These are ideas that we have not and will not forget and that you will very
likely see implemented in our future titles.
- Active development of Terraria continues - 1.3.6
is still very much in active development. We know that we have not shared a
lot in the way of spoilers there – but rest assured that the team has been
working tirelessly on our next PC wave.
- This keeps our partners at 505/Pipeworks wholly
focused on Console/Mobile/Switch – and there is still a TON to get done
there, so that should be good.
Thanks so much to you all for your amazing support of Terraria, Terraria:
Otherworld, and our company. It is that support that drives us every day to do
amazing things for you and we look forward to sharing more of what is to come