Heroes of the Storm Dropping DX9 and 32-bit Clients

Blizzard announces plans to drop support for DirectX 9 and 32-bit clients in Heroes of the Storm this summer. They say that most of those playing their MOBA are using the 64-bit client under DirectX 11 or higher, but apologize to those affected by this. They recommend everyone upgrade, and also note there may also be potential problems with DirectX 10 (or as we prefer, DirectX X). Here's word:
In the coming months, we’re planning to end support for DirectX9 and the 32-bit version of the Heroes of the Storm client. DirectX has had several major releases since DX9, and the vast majority of players in the Heroes community are now running the 64-bit version of the game, along with DirectX11 or higher.

Once support ends, Heroes of the Storm will no longer run for players who are attempting to use the 32-bit game client or DirectX9. Please also note that while the 64-bit Heroes client might still be playable on some machines using DirectX10, this may not be the case for all configurations, which is why we recommend that all our players upgrade to at least DirectX11.

We apologize for any inconvenience this may cause. If you‘re not already using the 64-bit Heroes of the Storm client and DX11 or higher, we encourage you to consider making the switch prior to July of this year, which is when we aim to go live with the planned changes.
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7.
 
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients
Apr 4, 2018, 01:33
7.
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients Apr 4, 2018, 01:33
Apr 4, 2018, 01:33
 
LDAsh wrote on Apr 3, 2018, 20:14:
I'm sure there are other games to play that don't require a whole new PC just to get the thing launched, even though otherwise the system could run the game without issues.

http://store.steampowered.com/hwsurvey/

only like 2% of users on Steam are on a non 64-bitor non XP system. The idea that entire swaths of people are somehow still on 32-bit or still on XP is now a fantasy.

Hopefully from now on, everyone (both game programmers and hardware/OS vendors) will work together to have scalability in mind from day one whenever they attempt to create something.

I fail to see how deprecating an OS that the vendor itself no longer supports and which 98% of your customer base is compatible with is has anything to do with 'scalabilty'.
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 Re: Heroes of the Storm Dropping DX9 and 32-bit Clients
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