Factorio Price Boost Next Month

Early Access game Factorio announces an upcoming change that will represent the final price of this manufacturing simulation as it emerges from Early Access (thank Jeremy). The Windows, macOS, and Linux game us currently $20.00 USD, but they say this will rise to $30.00 (or the local equivalent) on April 16th. They explain the change, and remind everyone they have a strict policy against discounted sales:
Version 0.16 has become stable, and this means that there is one last step for us to reach the 0.17 which will probably become 1.0 version. Then Factorio will finally step out of the Early Access zone. This will take some months but the roadmap is clear for us.

We feel that now is a good time to adjust the price of the game. The price of the game has been growing steadily together with the game becoming bigger, more stable and polished. After careful consideration, we have decided to set the new price of the game to 30 USD (or your regional equivalent). This change will become effective as of 16th of April 2018. This is the final Factorio price update, unless something unforeseen happens, so it will also be the price for the game for 1.0 release.

As you probably know we have a strict no sale policy. The game will not go on sale on Steam or any other platform. This basically means that purchasing before the 16th of April 2018 is the only way to buy the game cheaper than the increased release price.
View : : :
25 Replies. 2 pages. Viewing page 1.
Older [  1  2  ] Newer
1.
 
Re: Factorio Price Boost Next Month
Mar 30, 2018, 21:40
1.
Re: Factorio Price Boost Next Month Mar 30, 2018, 21:40
Mar 30, 2018, 21:40
 
Factorio might technically be an "Early Access" game, but in reality it has been a great, playable game for two years at least, and probably longer. I spent 800+ hours on the base game before even trying any of the extensive mods supported by the large and active community.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
2.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 01:01
2.
Re: Factorio Price Boost Next Month Mar 31, 2018, 01:01
Mar 31, 2018, 01:01
 
I'm Factorio-curious, but not at $20. Sounds like I'll miss this one, like RimWorld.
COVID infections: 133M - - - COVID deaths: 3M - - - Death rate: 2%
Vaccines administered: 711M - - - Vaccine deaths: 7 - - - Death rate: 0.00000001%
Your choice is clear.
Avatar 22024
3.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 01:04
3.
Re: Factorio Price Boost Next Month Mar 31, 2018, 01:04
Mar 31, 2018, 01:04
 
Mr. Tact wrote on Mar 30, 2018, 21:40:
Factorio might technically be an "Early Access" game, but in reality it has been a great, playable game for two years at least, and probably longer. I spent 800+ hours on the base game before even trying any of the extensive mods supported by the large and active community.

Yeah the core of the game has been worth putting hundreds of hours into since ancient times. Everything since has been gravy.

I love untangling peoples crappy train systems on online servers. It's good fun working out how the robot trains think and what kind of shit fucks them up and getting the signals all set nice.

It's worth ten times that price, and the devs are very good at keeping each release stable and optimised. But everyone should get it at 20 if they think there is even a small chance you will like it.
4.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 01:07
4.
Re: Factorio Price Boost Next Month Mar 31, 2018, 01:07
Mar 31, 2018, 01:07
 
jdreyer wrote on Mar 31, 2018, 01:01:
I'm Factorio-curious, but not at $20. Sounds like I'll miss this one, like RimWorld.

I feel like I wasted $20 on Rimworld after getting caught up in the hype on this very board.

Factorio is something very, very different. I would even say better but that is a little unfair, I'm sure some people have 200 hours on Rimworld and love it like I love Factorio. It's worth an hour or two of your labour for sure. I guess if you are earning developing world wages it might not be worth it. It's cheaper than a bottle of cheap scotch in my part of the world and a lot more fun.
5.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 04:50
Rigs
 
5.
Re: Factorio Price Boost Next Month Mar 31, 2018, 04:50
Mar 31, 2018, 04:50
 Rigs
 
Numinar wrote on Mar 31, 2018, 01:07:
I feel like I wasted $20 on Rimworld after getting caught up in the hype on this very board.

I'm curious, what didn't you like about Rimworld? I think it comes damn close to being a graphically modern take on Dwarf Fortress and it has extensive mod support like Factorio. I didn't think there was anything outright negative about Rimworld but maybe I'm slightly biased as I've been playing it since the early alphas. Factorio, on the other hand, has been a hard sell for me simply because I don't have that tiny engineer inside me, fighting to get out. He died in a puff of flame and smoke when I burnt out on mechanical mods for Minecraft. *shrugs* He'll be back one day.

=-Rigs-=
"...you're always 'Winner!' with BIG ****** RIGS!"-James Rolfe, 'AVGN'
"...for that, we salute you, you big glorious ****** RIGS!"-Matt McMuscles, 'Wha Happun?!'
Avatar 14292
6.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 06:39
6.
Re: Factorio Price Boost Next Month Mar 31, 2018, 06:39
Mar 31, 2018, 06:39
 
Rigs wrote on Mar 31, 2018, 04:50:
Numinar wrote on Mar 31, 2018, 01:07:
I feel like I wasted $20 on Rimworld after getting caught up in the hype on this very board.

I'm curious, what didn't you like about Rimworld? I think it comes damn close to being a graphically modern take on Dwarf Fortress and it has extensive mod support like Factorio. I didn't think there was anything outright negative about Rimworld but maybe I'm slightly biased as I've been playing it since the early alphas. Factorio, on the other hand, has been a hard sell for me simply because I don't have that tiny engineer inside me, fighting to get out. He died in a puff of flame and smoke when I burnt out on mechanical mods for Minecraft. *shrugs* He'll be back one day.

=-Rigs-=

Dude, you live in FL, right? WHY ARE YOU AWAKE AT 4:50 AM ON SATURDAY??!
COVID infections: 133M - - - COVID deaths: 3M - - - Death rate: 2%
Vaccines administered: 711M - - - Vaccine deaths: 7 - - - Death rate: 0.00000001%
Your choice is clear.
Avatar 22024
7.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 08:56
7.
Re: Factorio Price Boost Next Month Mar 31, 2018, 08:56
Mar 31, 2018, 08:56
 
Guess I should try the demo...
COVID infections: 133M - - - COVID deaths: 3M - - - Death rate: 2%
Vaccines administered: 711M - - - Vaccine deaths: 7 - - - Death rate: 0.00000001%
Your choice is clear.
Avatar 22024
8.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 09:17
8.
Re: Factorio Price Boost Next Month Mar 31, 2018, 09:17
Mar 31, 2018, 09:17
 
Yeah, Rigs is in Florida. Maybe he's at work?

I love Factorio, but I am happy to say/admit up front it is not a game for everyone. I want to call it a "complex building game" but complex really isn't the correct word... because you can learn most everything there is to know simply by playing the game.

The comparison to mechanical modded Minecraft is probably reasonable -- although I've only ever watched videos of that kind of Minecraft game play.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
9.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 09:26
9.
Re: Factorio Price Boost Next Month Mar 31, 2018, 09:26
Mar 31, 2018, 09:26
 
jdreyer wrote on Mar 31, 2018, 08:56:
Guess I should try the demo...
Obviously if you think you might like it, that's the thing to do. I will say if you go into the game totally blind, never having watched a video about it, it can be a bit jarring at the start. Kind of like launching yourself into Minecraft without having any prior knowledge. I watched Let's Play videos of Minecraft before I ever played the game. But if I hadn't, I'm pretty sure I would have landed in a world and walked around for a bit and then said, "Uh, now what?" It never would have occurred to me to punch a tree...

Now, the blind knowledge Factorio experience might be in the same ball park, but at least now the game offers tutorials.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
10.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 14:20
Rigs
 
10.
Re: Factorio Price Boost Next Month Mar 31, 2018, 14:20
Mar 31, 2018, 14:20
 Rigs
 
jdreyer wrote on Mar 31, 2018, 06:39:
Dude, you live in FL, right? WHY ARE YOU AWAKE AT 4:50 AM ON SATURDAY??!
Mr. Tact wrote on Mar 31, 2018, 09:17:
Yeah, Rigs is in Florida. Maybe he's at work?

I'm a bit nocturnal because of my many years working overnight/3rd shifts. I went from partying in the early mornings when I was young right into preferring to work overnight. Most times I'm awake from 1am on. Just years of habit now more than anything.

=-Rigs-=
"...you're always 'Winner!' with BIG ****** RIGS!"-James Rolfe, 'AVGN'
"...for that, we salute you, you big glorious ****** RIGS!"-Matt McMuscles, 'Wha Happun?!'
Avatar 14292
11.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 14:34
11.
Re: Factorio Price Boost Next Month Mar 31, 2018, 14:34
Mar 31, 2018, 14:34
 
Mr. Tact wrote on Mar 31, 2018, 09:26:
jdreyer wrote on Mar 31, 2018, 08:56:
Guess I should try the demo...
Obviously if you think you might like it, that's the thing to do. I will say if you go into the game totally blind, never having watched a video about it, it can be a bit jarring at the start. Kind of like launching yourself into Minecraft without having any prior knowledge. I watched Let's Play videos of Minecraft before I ever played the game. But if I hadn't, I'm pretty sure I would have landed in a world and walked around for a bit and then said, "Uh, now what?" It never would have occurred to me to punch a tree...

Now, the blind knowledge Factorio experience might be in the same ball park, but at least now the game offers tutorials.

Yeah I watched a let's play last night. I guess I will check it out. I typically like building games. I'm really looking forward to getting They Are Billions once it's a bit more baked.

I saw the character had a gun. Are there enemies?
COVID infections: 133M - - - COVID deaths: 3M - - - Death rate: 2%
Vaccines administered: 711M - - - Vaccine deaths: 7 - - - Death rate: 0.00000001%
Your choice is clear.
Avatar 22024
12.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 15:07
12.
Re: Factorio Price Boost Next Month Mar 31, 2018, 15:07
Mar 31, 2018, 15:07
 
jdreyer wrote on Mar 31, 2018, 14:34:
I saw the character had a gun. Are there enemies?

There is native life, and they're annoying. Playing a Death World they can be dangerous. However, if you find them too much you can simply turn them off.

If you do play with them be warned: they get more dangerous over time as there is an evolution mechanism.
13.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 15:42
13.
Re: Factorio Price Boost Next Month Mar 31, 2018, 15:42
Mar 31, 2018, 15:42
 
jdreyer wrote on Mar 31, 2018, 14:34:
I saw the character had a gun. Are there enemies?

As Peter says, yes, there are enemies. You saw the gun... there's also a little car with a turret and a tank that you can load some nasty stuff into. Flame throwers, chainguns, laser turrets and in the newest patch, mortar cannons. Apparently you can put the cannons on trains, which sounds hilarious.

Unless you REALLY crank up the monster difficulty/spawn rate, they're really mostly a nuisance. Unless you go looking for trouble, you will die more to your own trains than the monsters.

You WILL
get killed
by your own trains.
Avatar 15603
14.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 17:29
14.
Re: Factorio Price Boost Next Month Mar 31, 2018, 17:29
Mar 31, 2018, 17:29
 
As HoSpanky and Peter M Smith indicated there are enemies. They are configurable just like the resources for how often they appear and how big their bases are -- as well as the options to make them "peaceful" they only attack you when you attack them or to eliminate them completely. In early versions you needed items you received from killing them for some late game items. That's no longer the case.

Their very presence is a bit of a philosophical argument among the community. It does fit the "story" of the game and does provide some additional challenges/obstacles. However many feel the game is about building and designing your base/factory, not fighting aliens. In the early game they can be dangerous. However unless you have cranked up their numbers in the beginning configuration, by mid game they are not too much of a bother. In the end game, they are nothing more than an annoyance.

Personally, I've played long games both with and without enemies. Go with whichever option sounds better to you. If you do play with them, I suggest configuring the game with a large starting area to give you some breathing room at the start of the game. Don't delay your turret research too long...
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
15.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 19:30
15.
Re: Factorio Price Boost Next Month Mar 31, 2018, 19:30
Mar 31, 2018, 19:30
 
Mr. Tact wrote on Mar 31, 2018, 17:29:
Personally, I've played long games both with and without enemies. Go with whichever option sounds better to you. If you do play with them, I suggest configuring the game with a large starting area to give you some breathing room at the start of the game. Don't delay your turret research too long...

There is also a toggle to stop them re-colonising areas you have cleared, or at least a preset that does this. Push them back far enough from your base and they won’t attack/evolve much at all.

I like the game without but it feels pretty epic when you go full trump and wall off a continent with 200 turrets and 3 square deep concrete. But they eventually get REAL nasty, and almost act like a timer as the big fuckers will soak up lasers and bullets for days. Setting that wall up with trains that resupply repair and rearming robots might make it maintenance free in terms of your time (the most precious of resources) but as with resource and water distribution funding those just right settings for your preferred style can be a challenge. I’m all about that rail world preset and variants of it which neuters the critters somewhat.
16.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 19:30
16.
Re: Factorio Price Boost Next Month Mar 31, 2018, 19:30
Mar 31, 2018, 19:30
 
Numinar wrote on Mar 31, 2018, 01:07:
jdreyer wrote on Mar 31, 2018, 01:01:
I'm Factorio-curious, but not at $20. Sounds like I'll miss this one, like RimWorld.

I feel like I wasted $20 on Rimworld after getting caught up in the hype on this very board.

Factorio is something very, very different. I would even say better but that is a little unfair, I'm sure some people have 200 hours on Rimworld and love it like I love Factorio. It's worth an hour or two of your labour for sure. I guess if you are earning developing world wages it might not be worth it. It's cheaper than a bottle of cheap scotch in my part of the world and a lot more fun.

Rimworld is a fantastic game, but it is quite niche. It is like Dwarf Fortress. There is a style of play that is about observing, watching something happen. The kind of thing where you watch a bunch of Dominos fall over. Dwarf Fortress and Rimworld are very much about that. You build something up to ultimately watch everything fall apart in unique ways every time. That doesn't work for everyone.
17.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 20:16
17.
Re: Factorio Price Boost Next Month Mar 31, 2018, 20:16
Mar 31, 2018, 20:16
 
Numinar wrote on Mar 31, 2018, 19:30:
But they eventually get REAL nasty, and almost act like a timer as the big fuckers will soak up lasers and bullets for days. Setting that wall up with trains that resupply repair and rearming robots might make it maintenance free in terms of your time (the most precious of resources) but as with resource and water distribution funding those just right settings for your preferred style can be a challenge. I’m all about that rail world preset and variants of it which neuters the critters somewhat.
*meh*

In the end game, when power is a total non-issue due to you having either nuclear power or large fields of solar panels and you have sufficiently researched your laser upgrades it is just a matter of taking the time to setup the defenses.

I have a map which traveling east to west takes a Locomotive without cargo cars and using rocket fuel a five full minutes to cross on a nearly straight path, some minor kinks but nothing worth mentioning. The map is at least as tall as it wide. And I have that entire area walled off and covered with enough laser turrets that I rarely even see damage alerts. And even when I do, I tend to ignore it since I have the entire wall covered with roboport construction zones. Each roboport having 25 robots, walls, lasers, power poles, and 100 repair packs. It has been literally 100s of hours of game play since the last time something was actually destroyed.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
18.
 
Re: Factorio Price Boost Next Month
Mar 31, 2018, 20:27
18.
Re: Factorio Price Boost Next Month Mar 31, 2018, 20:27
Mar 31, 2018, 20:27
 
I haven't done a careful look at Rimworld, but the impression I got with what I have seen is there's more combat/conflict than I care for. I like building games to be centered on building. When I played my many hundreds of hours of SimCity 2000, I played with the disasters turned off. Are there options in Rimworld to reduce the amount of combat you have?
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
19.
 
Re: Factorio Price Boost Next Month
Apr 1, 2018, 04:19
19.
Re: Factorio Price Boost Next Month Apr 1, 2018, 04:19
Apr 1, 2018, 04:19
 
Mr. Tact wrote on Mar 31, 2018, 20:16:
Numinar wrote on Mar 31, 2018, 19:30:
But they eventually get REAL nasty, and almost act like a timer as the big fuckers will soak up lasers and bullets for days. Setting that wall up with trains that resupply repair and rearming robots might make it maintenance free in terms of your time (the most precious of resources) but as with resource and water distribution funding those just right settings for your preferred style can be a challenge. I’m all about that rail world preset and variants of it which neuters the critters somewhat.
*meh*

In the end game, when power is a total non-issue due to you having either nuclear power or large fields of solar panels and you have sufficiently researched your laser upgrades it is just a matter of taking the time to setup the defenses.

I have a map which traveling east to west takes a Locomotive without cargo cars and using rocket fuel a five full minutes to cross on a nearly straight path, some minor kinks but nothing worth mentioning. The map is at least as tall as it wide. And I have that entire area walled off and covered with enough laser turrets that I rarely even see damage alerts. And even when I do, I tend to ignore it since I have the entire wall covered with roboport construction zones. Each roboport having 25 robots, walls, lasers, power poles, and 100 repair packs. It has been literally 100s of hours of game play since the last time something was actually destroyed.

That is next level madness. Love it but I've never developed the skills or maybe stayed on a map long enough to get to that stage. I usually rocket and then start again!
20.
 
Re: Factorio Price Boost Next Month
Apr 1, 2018, 07:46
20.
Re: Factorio Price Boost Next Month Apr 1, 2018, 07:46
Apr 1, 2018, 07:46
 
Numinar wrote on Apr 1, 2018, 04:19:
That is next level madness. Love it but I've never developed the skills or maybe stayed on a map long enough to get to that stage. I usually rocket and then start again!
Yeah, that is my full blown madness map. 300 rocket launches on that map -- not record setting territory but definitely more than average.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
25 Replies. 2 pages. Viewing page 1.
Older [  1  2  ] Newer