Version 0.16 has become stable, and this means that there is one last step for us to reach the 0.17 which will probably become 1.0 version. Then Factorio will finally step out of the Early Access zone. This will take some months but the roadmap is clear for us.
We feel that now is a good time to adjust the price of the game. The price of the game has been growing steadily together with the game becoming bigger, more stable and polished. After careful consideration, we have decided to set the new price of the game to 30 USD (or your regional equivalent). This change will become effective as of 16th of April 2018. This is the final Factorio price update, unless something unforeseen happens, so it will also be the price for the game for 1.0 release.
As you probably know we have a strict no sale policy. The game will not go on sale on Steam or any other platform. This basically means that purchasing before the 16th of April 2018 is the only way to buy the game cheaper than the increased release price.
Creston wrote on Apr 1, 2018, 14:57:Well, with the aliens it is possible to die and even get to a point where the game is not recoverable. But that's really only the early game. Technically resources are unlimited, but you have to go further and further a field to get them. And even though they might be unlimited -- managing them and getting them to flow in manner sufficient to your needs takes significant planning and execution.
No, but there is difficult in those games. For example in Cities Skylines, the difficulty is in managing your traffic and keeping your city flowing. In older Sim Cities, the difficulty was in managing budget.
From what (admittedly little) I've seen in Factorio, there really is no difficulty. Everything is available in monstrous quantities, so it's really just a matter of time?
Mr. Tact wrote on Apr 1, 2018, 12:16:
What are you doing when you play SimCity or a similar game? While there is an artificial goal of launching a satellite so you can be "rescued" -- it's kind of like saying the goal in SimCity is to reach population X.
The game is about the fun you have figuring out, first how to build stuff, second learning better ways to build stuff, third learning efficiencies in your designs, etc...
One of the best things about the game is mod support and an active mod community. So even if you get tired of the base game eventually (I spent over 800 hours playing the base or "vanilla" game) there are plenty of new things to try. Different ores, more complicated recipes, stronger enemies, pretty much whatever you want.
However, if you are looking for an extensive storyline -- you won't find it here. This is a building game.
Creston wrote on Apr 1, 2018, 12:00:What are you doing when you play SimCity or a similar game? While there is an artificial goal of launching a satellite so you can be "rescued" -- it's kind of like saying the goal in SimCity is to reach population X. The game is about the fun you have figuring out, first how to build stuff, second learning better ways to build stuff, third learning efficiencies in your designs, etc...
Anyways, talk to me about Factorio, fellas. What's the point of it? What's your goal? Just build stuff? Is there an end-game to reach? Do you need to build defenses? What's going on with it. (nm about the enemies question, that was already answered.)
I watch some let's plays, and it does get me a little itchy in the fingers, but at the same time, after 10 minutes I think "is this all you're doing?"
As you probably know we have a strict no sale policy. The game will not go on sale on Steam or any other platform. This basically means that purchasing before the 16th of April 2018 is the only way to buy the game cheaper than the increased release price.
Numinar wrote on Apr 1, 2018, 04:19:Yeah, that is my full blown madness map. 300 rocket launches on that map -- not record setting territory but definitely more than average.
That is next level madness. Love it but I've never developed the skills or maybe stayed on a map long enough to get to that stage. I usually rocket and then start again!
Mr. Tact wrote on Mar 31, 2018, 20:16:Numinar wrote on Mar 31, 2018, 19:30:*meh*
But they eventually get REAL nasty, and almost act like a timer as the big fuckers will soak up lasers and bullets for days. Setting that wall up with trains that resupply repair and rearming robots might make it maintenance free in terms of your time (the most precious of resources) but as with resource and water distribution funding those just right settings for your preferred style can be a challenge. I’m all about that rail world preset and variants of it which neuters the critters somewhat.
In the end game, when power is a total non-issue due to you having either nuclear power or large fields of solar panels and you have sufficiently researched your laser upgrades it is just a matter of taking the time to setup the defenses.
I have a map which traveling east to west takes a Locomotive without cargo cars and using rocket fuel a five full minutes to cross on a nearly straight path, some minor kinks but nothing worth mentioning. The map is at least as tall as it wide. And I have that entire area walled off and covered with enough laser turrets that I rarely even see damage alerts. And even when I do, I tend to ignore it since I have the entire wall covered with roboport construction zones. Each roboport having 25 robots, walls, lasers, power poles, and 100 repair packs. It has been literally 100s of hours of game play since the last time something was actually destroyed.
Numinar wrote on Mar 31, 2018, 19:30:*meh*
But they eventually get REAL nasty, and almost act like a timer as the big fuckers will soak up lasers and bullets for days. Setting that wall up with trains that resupply repair and rearming robots might make it maintenance free in terms of your time (the most precious of resources) but as with resource and water distribution funding those just right settings for your preferred style can be a challenge. I’m all about that rail world preset and variants of it which neuters the critters somewhat.
Numinar wrote on Mar 31, 2018, 01:07:jdreyer wrote on Mar 31, 2018, 01:01:
I'm Factorio-curious, but not at $20. Sounds like I'll miss this one, like RimWorld.
I feel like I wasted $20 on Rimworld after getting caught up in the hype on this very board.
Factorio is something very, very different. I would even say better but that is a little unfair, I'm sure some people have 200 hours on Rimworld and love it like I love Factorio. It's worth an hour or two of your labour for sure. I guess if you are earning developing world wages it might not be worth it. It's cheaper than a bottle of cheap scotch in my part of the world and a lot more fun.
Mr. Tact wrote on Mar 31, 2018, 17:29:
Personally, I've played long games both with and without enemies. Go with whichever option sounds better to you. If you do play with them, I suggest configuring the game with a large starting area to give you some breathing room at the start of the game. Don't delay your turret research too long...
jdreyer wrote on Mar 31, 2018, 14:34:
I saw the character had a gun. Are there enemies?
jdreyer wrote on Mar 31, 2018, 14:34:
I saw the character had a gun. Are there enemies?
Mr. Tact wrote on Mar 31, 2018, 09:26:jdreyer wrote on Mar 31, 2018, 08:56:Obviously if you think you might like it, that's the thing to do. I will say if you go into the game totally blind, never having watched a video about it, it can be a bit jarring at the start. Kind of like launching yourself into Minecraft without having any prior knowledge. I watched Let's Play videos of Minecraft before I ever played the game. But if I hadn't, I'm pretty sure I would have landed in a world and walked around for a bit and then said, "Uh, now what?" It never would have occurred to me to punch a tree...
Guess I should try the demo...
Now, the blind knowledge Factorio experience might be in the same ball park, but at least now the game offers tutorials.
jdreyer wrote on Mar 31, 2018, 06:39:
Dude, you live in FL, right? WHY ARE YOU AWAKE AT 4:50 AM ON SATURDAY??!
Mr. Tact wrote on Mar 31, 2018, 09:17:
Yeah, Rigs is in Florida. Maybe he's at work?
jdreyer wrote on Mar 31, 2018, 08:56:Obviously if you think you might like it, that's the thing to do. I will say if you go into the game totally blind, never having watched a video about it, it can be a bit jarring at the start. Kind of like launching yourself into Minecraft without having any prior knowledge. I watched Let's Play videos of Minecraft before I ever played the game. But if I hadn't, I'm pretty sure I would have landed in a world and walked around for a bit and then said, "Uh, now what?" It never would have occurred to me to punch a tree...
Guess I should try the demo...
Rigs wrote on Mar 31, 2018, 04:50:Numinar wrote on Mar 31, 2018, 01:07:
I feel like I wasted $20 on Rimworld after getting caught up in the hype on this very board.
I'm curious, what didn't you like about Rimworld? I think it comes damn close to being a graphically modern take on Dwarf Fortress and it has extensive mod support like Factorio. I didn't think there was anything outright negative about Rimworld but maybe I'm slightly biased as I've been playing it since the early alphas. Factorio, on the other hand, has been a hard sell for me simply because I don't have that tiny engineer inside me, fighting to get out. He died in a puff of flame and smoke when I burnt out on mechanical mods for Minecraft. *shrugs* He'll be back one day.
=-Rigs-=