Factorio Price Boost Next Month

Early Access game Factorio announces an upcoming change that will represent the final price of this manufacturing simulation as it emerges from Early Access (thank Jeremy). The Windows, macOS, and Linux game us currently $20.00 USD, but they say this will rise to $30.00 (or the local equivalent) on April 16th. They explain the change, and remind everyone they have a strict policy against discounted sales:
Version 0.16 has become stable, and this means that there is one last step for us to reach the 0.17 which will probably become 1.0 version. Then Factorio will finally step out of the Early Access zone. This will take some months but the roadmap is clear for us.

We feel that now is a good time to adjust the price of the game. The price of the game has been growing steadily together with the game becoming bigger, more stable and polished. After careful consideration, we have decided to set the new price of the game to 30 USD (or your regional equivalent). This change will become effective as of 16th of April 2018. This is the final Factorio price update, unless something unforeseen happens, so it will also be the price for the game for 1.0 release.

As you probably know we have a strict no sale policy. The game will not go on sale on Steam or any other platform. This basically means that purchasing before the 16th of April 2018 is the only way to buy the game cheaper than the increased release price.
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Re: Factorio Price Boost Next Month
Apr 1, 2018, 15:10
24.
Re: Factorio Price Boost Next Month Apr 1, 2018, 15:10
Apr 1, 2018, 15:10
 
Creston wrote on Apr 1, 2018, 14:57:
No, but there is difficult in those games. For example in Cities Skylines, the difficulty is in managing your traffic and keeping your city flowing. In older Sim Cities, the difficulty was in managing budget.

From what (admittedly little) I've seen in Factorio, there really is no difficulty. Everything is available in monstrous quantities, so it's really just a matter of time?
Well, with the aliens it is possible to die and even get to a point where the game is not recoverable. But that's really only the early game. Technically resources are unlimited, but you have to go further and further a field to get them. And even though they might be unlimited -- managing them and getting them to flow in manner sufficient to your needs takes significant planning and execution.

A standard challenge the community has come up with is building a base which can launch a rocket once per minute. And despite having build a base which has launched 300 rockets, yet me say that is no easy or small task. As far as "difficulty" you can modify how often you see resource patches and how big they are, as well as how often and big enemy bases are. Either could certainly up the difficulty to the point you probably couldn't survive for long.

I think someone mentioned the "Rail World" option. Basically in this the game makes the resource patches richer, but more sparse and further away from the base. Hence, making the use of rail transportation of resources necessary. Trains are almost, almost, a separate mini-game within Factorio. People have gone long lengths to build complex rail networks simply because they like trains.

This comment was edited on Apr 1, 2018, 15:36.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
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