Numinar wrote on Mar 31, 2018, 19:30:
But they eventually get REAL nasty, and almost act like a timer as the big fuckers will soak up lasers and bullets for days. Setting that wall up with trains that resupply repair and rearming robots might make it maintenance free in terms of your time (the most precious of resources) but as with resource and water distribution funding those just right settings for your preferred style can be a challenge. I’m all about that rail world preset and variants of it which neuters the critters somewhat.
In the end game, when power is a total non-issue due to you having either nuclear power or large fields of solar panels and you have sufficiently researched your laser upgrades it is just a matter of taking the time to setup the defenses.
I have a map which traveling east to west takes a Locomotive without cargo cars and using rocket fuel a five full minutes to cross on a nearly straight path, some minor kinks but nothing worth mentioning. The map is at least as tall as it wide. And I have that entire area walled off and covered with enough laser turrets that I rarely even see damage alerts. And even when I do, I tend to ignore it since I have the entire wall covered with roboport construction zones. Each roboport having 25 robots, walls, lasers, power poles, and 100 repair packs. It has been literally 100s of hours of game play since the last time something was actually destroyed.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan