Factorio Price Boost Next Month

Early Access game Factorio announces an upcoming change that will represent the final price of this manufacturing simulation as it emerges from Early Access (thank Jeremy). The Windows, macOS, and Linux game us currently $20.00 USD, but they say this will rise to $30.00 (or the local equivalent) on April 16th. They explain the change, and remind everyone they have a strict policy against discounted sales:
Version 0.16 has become stable, and this means that there is one last step for us to reach the 0.17 which will probably become 1.0 version. Then Factorio will finally step out of the Early Access zone. This will take some months but the roadmap is clear for us.

We feel that now is a good time to adjust the price of the game. The price of the game has been growing steadily together with the game becoming bigger, more stable and polished. After careful consideration, we have decided to set the new price of the game to 30 USD (or your regional equivalent). This change will become effective as of 16th of April 2018. This is the final Factorio price update, unless something unforeseen happens, so it will also be the price for the game for 1.0 release.

As you probably know we have a strict no sale policy. The game will not go on sale on Steam or any other platform. This basically means that purchasing before the 16th of April 2018 is the only way to buy the game cheaper than the increased release price.
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Re: Factorio Price Boost Next Month
Mar 31, 2018, 17:29
14.
Re: Factorio Price Boost Next Month Mar 31, 2018, 17:29
Mar 31, 2018, 17:29
 
As HoSpanky and Peter M Smith indicated there are enemies. They are configurable just like the resources for how often they appear and how big their bases are -- as well as the options to make them "peaceful" they only attack you when you attack them or to eliminate them completely. In early versions you needed items you received from killing them for some late game items. That's no longer the case.

Their very presence is a bit of a philosophical argument among the community. It does fit the "story" of the game and does provide some additional challenges/obstacles. However many feel the game is about building and designing your base/factory, not fighting aliens. In the early game they can be dangerous. However unless you have cranked up their numbers in the beginning configuration, by mid game they are not too much of a bother. In the end game, they are nothing more than an annoyance.

Personally, I've played long games both with and without enemies. Go with whichever option sounds better to you. If you do play with them, I suggest configuring the game with a large starting area to give you some breathing room at the start of the game. Don't delay your turret research too long...
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
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