Ghost of a Tale Released

Ghost of a Tale is now available on GOG.com and Steam, offering an action/RPG that places the player in the role of a stealthy minstrel mouse (thanks Indie Retro News via Ant). This release trailer features a look at gameplay, with exploration, puzzle-solving, combat, and, thankfully, no cats. Here's a description:
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….

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16.
 
Re: Ghost of a Tale Released
Mar 19, 2018, 15:15
Prez
 
16.
Re: Ghost of a Tale Released Mar 19, 2018, 15:15
Mar 19, 2018, 15:15
 Prez
 
HorrorScope wrote on Mar 19, 2018, 10:42:
Prez wrote on Mar 19, 2018, 09:21:
Unity is not the problem; the dickhead "developers" who want to make a quick buck with zero effort on Steam are the problem.

Sure there are some low efforts out there, but this whole zero effort thing is way overboard. It takes a lot to make a game in any system and if you don't have the best assets/talent, it is still work and there are many other parts of a game that are indeed work. I'd be more apt to say "Unity really can pull off great results if the talent is there to put it in", which I had no doubt. For example this game is being praised upfront by its animation, Unity tools allow it to be state of the art if the user is up to it, as good as models as you can make with all the tools for fine granularity to make it life like.

There's low effort, and then there's no effort. And yes, plenty of no effort games have been uploaded to Steam in the past couple of years. The biggest recent example was Silicon Echo (SidAlpha talked about them many times on his YouTube channel). They released around 200 games on Steam in a year's time (under several different company names so as to mask what they were doing). There is no way a development studio of 5 or 6 people could realistically achieve that output without buying game demo assets from Unity's Asset Store and uploading them without changing a single line of code or in-game model (which, it was discovered, is exactly what they were doing). Even John Ricotello, the current CEO of Unity, acknowledges that this happens all the time. He just doesn't feel it's his company's job to police that sort of thing. Silicon Echo is nowhere near the only ones who have done this. UnitZ (a survival/crafting game demo map with zombies that is sold on Unity's Asset store) was submitted to Steam wholesale back in the Steam Greenlight days at least a dozen times. They took what was supposed to have been a starting point for a game off of the Asset Store and submitted it as their own game. That's zero effort.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Avatar 17185
15.
 
Re: Ghost of a Tale Released
Mar 19, 2018, 13:51
15.
Re: Ghost of a Tale Released Mar 19, 2018, 13:51
Mar 19, 2018, 13:51
 
Prez wrote on Mar 19, 2018, 09:21:
jaded crotchety soul who needs to get therapy.

The average Blues News commenter? : )
Avatar 22996
14.
 
Re: Ghost of a Tale Released
Mar 19, 2018, 10:42
14.
Re: Ghost of a Tale Released Mar 19, 2018, 10:42
Mar 19, 2018, 10:42
 
Prez wrote on Mar 19, 2018, 09:21:
Unity is not the problem; the dickhead "developers" who want to make a quick buck with zero effort on Steam are the problem.

Sure there are some low efforts out there, but this whole zero effort thing is way overboard. It takes a lot to make a game in any system and if you don't have the best assets/talent, it is still work and there are many other parts of a game that are indeed work. I'd be more apt to say "Unity really can pull off great results if the talent is there to put it in", which I had no doubt. For example this game is being praised upfront by its animation, Unity tools allow it to be state of the art if the user is up to it, as good as models as you can make with all the tools for fine granularity to make it life like.
Avatar 17232
13.
 
Re: Ghost of a Tale Released
Mar 19, 2018, 09:44
13.
Re: Ghost of a Tale Released Mar 19, 2018, 09:44
Mar 19, 2018, 09:44
 
Cutter wrote on Mar 19, 2018, 01:17:
Turns out there's a Redwall game in development.

This, that and Moss for PSVR... Is Mouse-based game the new "got to make one" thing? :p
Avatar 19484
12.
 
Re: Ghost of a Tale Released
Mar 19, 2018, 09:21
Prez
 
12.
Re: Ghost of a Tale Released Mar 19, 2018, 09:21
Mar 19, 2018, 09:21
 Prez
 
I watched a let's play of an alpha build of this game several months ago and afterwards I bought the Early Access version instantly. It was immediately evident how much love and care went into the creation of this from the very beginning. If this game doesn't charm the pants off of you in the first 5 minutes then you are a jaded crotchety soul who needs to get therapy. And the next time someone tells you that Unity is a garbage engine, show them this game. Unity is not the problem; the dickhead "developers" who want to make a quick buck with zero effort on Steam are the problem.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Avatar 17185
11.
 
Re: Ghost of a Tale Released
Mar 19, 2018, 06:35
11.
Re: Ghost of a Tale Released Mar 19, 2018, 06:35
Mar 19, 2018, 06:35
 
Cutter wrote on Mar 19, 2018, 01:17:
Turns out there's a Redwall game in development.

Huh, who knew. Thanks.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
10.
 
Re: Ghost of a Tale Released
Mar 19, 2018, 01:17
10.
Re: Ghost of a Tale Released Mar 19, 2018, 01:17
Mar 19, 2018, 01:17
 
Turns out there's a Redwall game in development.
"Van Gogh painted alone and in despair and in madness and sold one picture in his entire life. Millions struggled alone, unrecognized, and struggled as heroically as any famous hero. Was it worthless? I knew it wasn't."
9.
 
Re: Ghost of a Tale Released
Mar 18, 2018, 18:36
9.
Re: Ghost of a Tale Released Mar 18, 2018, 18:36
Mar 18, 2018, 18:36
 
jdreyer wrote on Mar 18, 2018, 15:38:
Vulkan wrote on Mar 18, 2018, 14:31:
I was playing this earlier, the art director for this game should get multiple awards. The look of the enviroments and the animation on the characters look like something out of a big budget animated film. Extra points for doing it all on the Unity engine.

Thanks, good to know. Had my eye on this for a while, especially as I'm a fan of the Mouse Guard graphic novels and my son is a fan of the Redwall novels.

Yeah, I actually emailed the Mouseguard dude and told him to partner up with the Ghost Tale dude and make a Mouseguard game.
"Van Gogh painted alone and in despair and in madness and sold one picture in his entire life. Millions struggled alone, unrecognized, and struggled as heroically as any famous hero. Was it worthless? I knew it wasn't."
8.
 
Re: Ghost of a Tale Released
Mar 18, 2018, 18:11
8.
Re: Ghost of a Tale Released Mar 18, 2018, 18:11
Mar 18, 2018, 18:11
 
Minstrel mouse????!!!???!?

MICKEY FUCKING MOUSE OR GTFO MAGGITZ!!!1111
7.
 
Re: Ghost of a Tale Released
Mar 18, 2018, 16:55
7.
Re: Ghost of a Tale Released Mar 18, 2018, 16:55
Mar 18, 2018, 16:55
 
ududy wrote on Mar 18, 2018, 16:52:
The art director is also the 3d modeler, texture artist, programmer and level designer. The game was 90% made by one person. Must be one dedicated and talented person.

That's damn impressive
Avatar 54727
6.
 
Re: Ghost of a Tale Released
Mar 18, 2018, 16:52
6.
Re: Ghost of a Tale Released Mar 18, 2018, 16:52
Mar 18, 2018, 16:52
 
The art director is also the 3d modeler, texture artist, programmer and level designer. The game was 90% made by one person. Must be one dedicated and talented person.
5.
 
Re: Ghost of a Tale Released
Mar 18, 2018, 15:38
5.
Re: Ghost of a Tale Released Mar 18, 2018, 15:38
Mar 18, 2018, 15:38
 
Vulkan wrote on Mar 18, 2018, 14:31:
I was playing this earlier, the art director for this game should get multiple awards. The look of the enviroments and the animation on the characters look like something out of a big budget animated film. Extra points for doing it all on the Unity engine.

Thanks, good to know. Had my eye on this for a while, especially as I'm a fan of the Mouse Guard graphic novels and my son is a fan of the Redwall novels.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
4.
 
Re: Ghost of a Tale Released
Mar 18, 2018, 15:33
4.
Re: Ghost of a Tale Released Mar 18, 2018, 15:33
Mar 18, 2018, 15:33
 
xXStellarDadXx wrote on Mar 18, 2018, 13:00:
Yea...game does look good...just need more time to play it....

Hey man, I bet if you stopped being a stellar dad you'd have more time to play.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
3.
 
Re: Ghost of a Tale Released
Mar 18, 2018, 14:31
3.
Re: Ghost of a Tale Released Mar 18, 2018, 14:31
Mar 18, 2018, 14:31
 
I was playing this earlier, the art director for this game should get multiple awards. The look of the enviroments and the animation on the characters look like something out of a big budget animated film. Extra points for doing it all on the Unity engine.
2.
 
Re: Ghost of a Tale Released
Mar 18, 2018, 13:00
2.
Re: Ghost of a Tale Released Mar 18, 2018, 13:00
Mar 18, 2018, 13:00
 
Yea...game does look good...just need more time to play it....
I love Fortnite..keeps thy little kids out of thy good games...
1.
 
Re: Ghost of a Tale Released
Mar 18, 2018, 12:53
1.
Re: Ghost of a Tale Released Mar 18, 2018, 12:53
Mar 18, 2018, 12:53
 
Awesome! I've had a hard time resisting playing this so far. Last time I checked it out was several months back and it was looking really good than. It's a really beautiful and sweet little game. Everyone should pick up a copy.
"Van Gogh painted alone and in despair and in madness and sold one picture in his entire life. Millions struggled alone, unrecognized, and struggled as heroically as any famous hero. Was it worthless? I knew it wasn't."
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