Kickstarter update from Nightdive Studios
has bad news for backers of their
planned remastered version of System Shock
, the seminal action/RPG. They
admit to losing their way, and say the project is on hiatus while they attempt
to get their mojo back. The project raised over $1.3 million in crowdsourced
funding, and they confess that taking in more money than they anticipated
actually set them on the wrong path. CEO Stephen Kick takes responsibility for
this in his explanation. Here's the update:
In March of 2016, Nightdive
Studios released our video of our vision of System Shock Remastered. Done in
Unity it was an immediate hit with almost a half million views on YouTube. In
June of 2016 we launched a Kickstarter campaign to make the vision into a
reality. It was tremendously successful with over 21,000 backers contributing
over $1.3 million to the campaign. We put together a development team and began
working on the game. But along the way something happened.
Maybe we were too successful. Maybe we lost our focus. The vision began to
change. We moved from a Remaster to a completely new game. We shifted engines
from Unity to Unreal, a choice that we don’t regret and one that has worked out
for us. With the switch we began envisioning doing more, but straying from the
core concepts of the original title.
As our concept grew and as our team changed, so did the scope of what we were
doing and with that the budget for the game. As the budget grew, we began a long
series of conversations with potential publishing partners. The more that we
worked on the game, the more that we wanted to do, and the further we got from
the original concepts that made System Shock so great.
Ultimately the responsibility for the decisions rests with me. As the CEO and
founder of Nightdive Studios, a company that was built on the restoration of the
System Shock franchise, I let things get out of control. I can tell you that I
did it for all the right reasons, that I was totally committed to making a great
game, but it has become clear to me that we took the wrong path, that we turned
our backs on the very people who made this possible, our Kickstarter backers.
I have put the team on a hiatus while we reassess our path so that we can return
to our vision. We are taking a break, but NOT ending the project. Please accept
my personal assurance that we will be back and stronger than ever. System Shock
is going to be completed and all of our promises fulfilled.