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Feb 15, 2018, 19:40
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Re: etc., etc. Feb 15, 2018, 19:40
Feb 15, 2018, 19:40
 
Flatline wrote on Feb 15, 2018, 13:18:
I'd throw money at the screen if someone announced a high quality x-wing space combat sim.

Just a new coat of paint for LucasArts X-Wing, but have you seen XWVM?
RIP RedEye9. We miss you.
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Feb 15, 2018, 19:04
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Re: etc., etc. Feb 15, 2018, 19:04
Feb 15, 2018, 19:04
 
Cutter wrote on Feb 15, 2018, 09:55:
Never said they were. I just said if Disney was smart that's who'd they go to.

Oh I 10000% agree with you there but it's going to be a shame if/when they dump one shitter simply to get in bed with another.
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Re: etc., etc.
Feb 15, 2018, 13:18
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Re: etc., etc. Feb 15, 2018, 13:18
Feb 15, 2018, 13:18
 
I'd throw money at the screen if someone announced a high quality x-wing space combat sim.

Set up a galactic map that guilds/squadrons could wander through in capital ships, battling for territory? Oh yes. The ability to enter battles after they've begun to escalate them so that small skirmishes had a chance to turn into fleet engagements? Oh. Yes.

My heartbreaker X-Wing game would also include a Homeworld-style perspective commander screen. In theory you'd set a flag on your profile that you're willing to be a commander before a skirmish/mission begins. At the end of every battle, you have a very simple thumbs up/thumbs down on the commander. Similar to how Overwatch lets you vote for players end of game. Highest reputation gets to be the commander at the beginning of a mission.

Commanders set target priorities for squadron wings, waypoints, and basically can keep an eye on the larger battle and redirect forces without the pilots having to constantly scan mission critical targets to monitor them. They also have the option to escalate the battle and call for reinforcements.

Pilots in this heartbreaker earn XP both for their piloting skill and their abilities to follow orders. That way, if you have a crappy commander, you still can earn progress. Or if you have a great commander but are not the greatest dogfighter, you can still level/progress.

Leveling contributes to Squadrons, and allows the squadrons to pimp their home base, increase strike range, unlock new mission types and ship types, etc etc...

For people not in groups/guilds, you can always hit instant action fights throughout the galaxy. You fill in squadrons that are under strength, you can jump around pretty easily into battles across the galaxy, and while you can help individual battles you can't project force and seize territory in the galaxy map like a squadron can.

Anyway, that's my heartbreaker x-wing game.
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Feb 15, 2018, 09:55
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Re: etc., etc. Feb 15, 2018, 09:55
Feb 15, 2018, 09:55
 
Wallshadows wrote on Feb 15, 2018, 09:28:
with feelers out to both Activision and Ubisoft to possibly replace EA

If true and these two are being courted then Obsidian and CDPR aren't even on the same planet for consideration.

Never said they were. I just said if Disney was smart that's who'd they go to.
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Feb 15, 2018, 09:28
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Re: etc., etc. Feb 15, 2018, 09:28
Feb 15, 2018, 09:28
 
with feelers out to both Activision and Ubisoft to possibly replace EA

If true and these two are being courted then Obsidian and CDPR aren't even on the same planet for consideration.
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Feb 15, 2018, 08:02
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Re: etc., etc. Feb 15, 2018, 08:02
Feb 15, 2018, 08:02
 
Jedi Knight 3 or any new game in the Jedi Knight franchise would be awesome. But it wouldn't be the same without the Quake engine anymore.
Now we donce.
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Feb 15, 2018, 01:10
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Re: etc., etc. Feb 15, 2018, 01:10
Feb 15, 2018, 01:10
 
Task wrote on Feb 14, 2018, 19:51:
Disney should simply allow more publishers a chance at the Star Wars IP. Some are bound to be shit, while others might be Gold.

Works for Warhammer.
RIP RedEye9. We miss you.
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Feb 15, 2018, 00:26
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Re: etc., etc. Feb 15, 2018, 00:26
Feb 15, 2018, 00:26
 
Ugh, don't remind me about Rogue Squadron. This bullshit EA deal is the only reason they aren't still making those games!
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Feb 14, 2018, 22:57
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Re: etc., etc. Feb 14, 2018, 22:57
Feb 14, 2018, 22:57
 
Seeing as CD Projekt seems to treat an IP with respect to its source, a Star Wars RPG in their style would be interesting. But really any Star Wars game, imo, would be welcome for any genre by established developers: RTS, FPS (Jedi Knight), Adventure, Space Sim, Arcade Sim (i.e., another Rogue Squad, ideally for Switch pleas). Plenty of possibilities to explore like there used to be a long time ago.
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Feb 14, 2018, 21:16
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Re: etc., etc. Feb 14, 2018, 21:16
Feb 14, 2018, 21:16
 
Cutter wrote on Feb 14, 2018, 20:40:
Yeah, if Disney is smart they would. If I were in charge I'd be courting CD Projekt RED and Obsidian to make one each. Open world CRPG and isometric party based CRPG.


I would absolutely let Obsidian make another Star Wars RPG. Knights of the Old Republic II was awesome, despite the game's ending. As far as CD Projekt RED goes, I would definitely love to see a Star Wars game in the vein of something like Witcher 3, I would definitely pay attention to that. When it comes to publishers, there really aren't a whole of options. I know people aren't particularly fond of Activision, I'm not either, but they did publish some pretty solid Star Wars games back in the day with Jedi Outcast and Jedi Academy. If they could team up with Raven Software again, I would love to see a new Jedi Knight game.
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Feb 14, 2018, 20:40
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Re: etc., etc. Feb 14, 2018, 20:40
Feb 14, 2018, 20:40
 
Yeah, if Disney is smart they would. If I were in charge I'd be courting CD Projekt RED and Obsidian to make one each. Open world CRPG and isometric party based CRPG.

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Feb 14, 2018, 20:38
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Re: etc., etc. Feb 14, 2018, 20:38
Feb 14, 2018, 20:38
 
It's a nice thought. I'd welcome even a shitty star wars game that tried to do something different over battlemadden2018Q3 star wars edition.
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Re: etc., etc.
Feb 14, 2018, 19:51
1.
Re: etc., etc. Feb 14, 2018, 19:51
Feb 14, 2018, 19:51
 
Disney should simply allow more publishers a chance at the Star Wars IP. Some are bound to be shit, while others might be Gold.
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