Fortnite Battle Royale Plans

A Fortnite Battle Royale State of Development update has the latest goings on in the free-to-play mode for Epic's survival shooter. Topics include Battle Pass season 3, audio changes, limited time modes, social improvements, new items and consumables, new cosmetics, matchmaking improvements, and more. This trailer offers a brief look at cosmetic tweaks coming to the Party Animal pickaxe. Here's a bit from the update discussing server stability and other optimizations:
SERVICE STABILITY ISSUES
We were not able to stay ahead of our continued growth and multiple of our backend services have been struggling under load the last several weeks (e.g. friends functionality and general login service). And we also shipped v2.3.0 with significant bugs.

We don’t consider either acceptable. We have changed our release plans & processes to help improve quality of client builds, and scrambled people to make traction on backend scalability by any means possible.

ONGOING OPTIMIZATIONS
When you play some Battle Royale, we want the time from when you’re in the lobby to when you’re in the action to be as short as possible. We’re continuing to work on load time improvements to help with that. You want a smoother in-game experience, and we agree!

We are testing and bug fixing improvements that will deliver better level streaming with less hitches. We’re getting close to being able to test a significant optimization to our networking code that should get us closer to running the server at a solid 20 Hz even in the beginning of the match.

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Re: Fortnite Battle Royale Plans
Feb 11, 2018, 15:50
3.
Re: Fortnite Battle Royale Plans Feb 11, 2018, 15:50
Feb 11, 2018, 15:50
 
MoreLuckThanSkill wrote on Feb 11, 2018, 15:42:
Muscular Beaver wrote on Feb 11, 2018, 14:27:
Ugh... 20 Hz...
It needs 64 minimum, better yet 128.
Wow... if a game has that low standards you know its never going to fix its real issues.

ROFL! Seriously, how the hell is a 20hz server their goal? Am I misunderstanding something completely about their networking code? That seems unplayable.
Its true:
https://www.youtube.com/watch?v=u0dWDFDUF8s
The end of that video also shows what a low rate like that does to gameplay.
Funny, as I reported several players for cheating when that happened to me several times, and I wasnt aware of the game having such a ridiculously low tickrate.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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