According to Ryan Morrison—founding partner of Morrison/Lee, a firm that’s practice areas include the DMCA, streaming and YouTube, and video games —there are presently multiple schools of legal thought on both sides.
"I think the most legally accurate response right now is that Let's Play videos and most streams are derivative works and therefore infringing if you don't have a license from the publisher or game developer," Morrison says. But the attorney added that there is a fair use argument that streamers could make, but fair use is a defense that essentially admits to infringement and tries to explain why that use is OK.
"That's super expensive to prove," Morrison says. "A judge has to be the one to say it's fair use, and you can spend six figures to get there, and it's certainly not a black or white line that you can just OK. So, keeping that in mind, without a license and without the permission of the publisher or developer, streaming is infringing—as are Let's Play videos."
Morrison wasn't currently aware of any cases, but he expects they're coming. But currently all the power is in the hands of publishers and developers. And while some may believe that if they aren't making money off a project they are legally sound, Morrison says otherwise.
Mr. Tact wrote on Jan 29, 2018, 21:54:Beamer wrote on Jan 29, 2018, 11:26:Some, of these streamers make lots of money -- most make less than minimum wage based on the hours expended to play, edit, and manage their online presence.
But does anyone charge their spouse to watch? Many of these streamers make lots and lots of money.
Initially, I thought I might have missed the train on this. Shortly after the first ones showed up, I considered starting up a Minecraft Let's Play but never did. Some of those guys make good money now, but I'm pretty sure I couldn't keep it up the way they have.
Simon Says wrote on Jan 30, 2018, 02:37:Lorcin wrote on Jan 29, 2018, 18:56:
Should be illegal and I can make quite a compelling argument.
A couple of months back my son had a friend over who tried Cuphead for the first time. Not only did he know the names of the bosses he then proceeds to start beating them, one-shotting at least one.
"Oh do you have this?" says I
"Nah, seen it on youtube" he replies
After playing for a while I ask him if he likes it, which he does.
"Are you going to pick up a copy?" says I
"Nah, I was going to but I watched it all on youtube" he replies.
What the actual. Aside from the fact I simply can't get my head around watching somebody else play a game, the streamers, in this case, have DEFINITELY cost a sale.
It's not just my son and his mates - there are legions of teenagers out there who consider themselves gamers but actually spend more time watching people play games instead of playing them themselves. It's certainly having an impact on the industry which leads to fewer profits, which leads to less development money, which leads to fewer or lower quality games.
That "compelling argument" is what is commonly called an "Anecdotal Logical Fallacy".![]()
Furthermore, a sample of 1 has no credibility at all. As for the rest that you claimed are everywhere, this doesn't take into account the amount of people that buy the game because of streamers.
A sample below 500-1000 is considered not credible in science ( and marketing/business too ), and for good reasons, because of the huge margin of error, and don't only cherry pick the ones who won't buy because of it. It must be random.![]()
Lorcin wrote on Jan 29, 2018, 18:56:
Should be illegal and I can make quite a compelling argument.
A couple of months back my son had a friend over who tried Cuphead for the first time. Not only did he know the names of the bosses he then proceeds to start beating them, one-shotting at least one.
"Oh do you have this?" says I
"Nah, seen it on youtube" he replies
After playing for a while I ask him if he likes it, which he does.
"Are you going to pick up a copy?" says I
"Nah, I was going to but I watched it all on youtube" he replies.
What the actual. Aside from the fact I simply can't get my head around watching somebody else play a game, the streamers, in this case, have DEFINITELY cost a sale.
It's not just my son and his mates - there are legions of teenagers out there who consider themselves gamers but actually spend more time watching people play games instead of playing them themselves. It's certainly having an impact on the industry which leads to fewer profits, which leads to less development money, which leads to fewer or lower quality games.
Mr. Tact wrote on Jan 29, 2018, 21:54:Beamer wrote on Jan 29, 2018, 11:26:Some, of these streamers make lots of money -- most make less than minimum wage based on the hours expended to play, edit, and manage their online presence.
But does anyone charge their spouse to watch? Many of these streamers make lots and lots of money.
Initially, I thought I might have missed the train on this. Shortly after the first ones showed up, I considered starting up a Minecraft Let's Play but never did. Some of those guys make good money now, but I'm pretty sure I couldn't keep it up the way they have.
Beamer wrote on Jan 29, 2018, 11:26:Some, of these streamers make lots of money -- most make less than minimum wage based on the hours expended to play, edit, and manage their online presence.
But does anyone charge their spouse to watch? Many of these streamers make lots and lots of money.
Lorcin wrote on Jan 29, 2018, 18:56:
Should be illegal and I can make quite a compelling argument.
A couple of months back my son had a friend over who tried Cuphead for the first time. Not only did he know the names of the bosses he then proceeds to start beating them, one-shotting at least one.
"Oh do you have this?" says I
"Nah, seen it on youtube" he replies
After playing for a while I ask him if he likes it, which he does.
"Are you going to pick up a copy?" says I
"Nah, I was going to but I watched it all on youtube" he replies.
What the actual. Aside from the fact I simply can't get my head around watching somebody else play a game, the streamers, in this case, have DEFINITELY cost a sale.
It's not just my son and his mates - there are legions of teenagers out there who consider themselves gamers but actually spend more time watching people play games instead of playing them themselves. It's certainly having an impact on the industry which leads to fewer profits, which leads to less development money, which leads to fewer or lower quality games.
Blackhawk wrote on Jan 29, 2018, 12:32:HoSpanky wrote on Jan 29, 2018, 12:01:
Single player games, especially heavily linear ones like Uncharted/Tomb Raider, would lose sales to full playthroughs.
That is not what the actual data shows. While there may be a few people who would sit through a 15-hour LP in lieu of buying, far more will realize they like the game and purchase it. Losing 100 sales and gaining 500 is a good thing, and that's what the (admittedly limited at this point, but you know the publishers have better info) data shows is happening.
eRe4s3r wrote on Jan 29, 2018, 18:44:I'll briefly watch a let's play to see if it's something I think i'll like. Along with a video review or two.
Well, you see all the flaws a game has before you buy it and spend time downloading it.... which save you from wasting time and moneyor you watch them for entertainment
But if that isn't your thing that's fine ^^
Since I cut TV out of my life youtube and streams replaced it with relevant content I find entertaining![]()
Beamer wrote on Jan 29, 2018, 16:38:eRe4s3r wrote on Jan 29, 2018, 15:55:Beamer wrote on Jan 29, 2018, 15:48:eRe4s3r wrote on Jan 29, 2018, 15:46:Beamer wrote on Jan 29, 2018, 15:40:eRe4s3r wrote on Jan 29, 2018, 15:36:Beamer wrote on Jan 29, 2018, 11:26:SpectralMeat wrote on Jan 29, 2018, 11:14:
Next up:
Gamers can get sued if spouses are watching the gameplay without having a second license for the game. Kids under the age of 5 will have to have half a license.
Dogs and cats do not require a license at this time.
But does anyone charge their spouse to watch? Many of these streamers make lots and lots of money.
Source?
Is that surprising today? PDP earns tens of millions, and started doing Let's Plays of sorts. He's the highest earner on YouTube.
Gamespot estimates all of these are making at least a million a year
Some guy named MarkPlier does Let's Plays and earns $5.5M
Pretty sure they ask before they let's play![]()
Those guys, maybe. Others are probably earning five or six figures without doing so.
I'm not saying this one way or the other, just that it's a data point you know companies are paying attention to. If you're a dev making $90k, and you see a report that some guy is making half a million bucks playing your game online, you may be a bit peeved. But you may also think it's good in the long run.
Yeah I just don't believe that is indicative of let's players in the lower spectrum. To give you an example, with a channel producing bi-weekly videos length 10m (for 3 ad blocks) with 50-100k views you make around 443€ a month just to give an perspective. That's pretty bad considering you need to produce videos with actual content full-time for a bi-weekly or even daily schedule, and that doesn't even pay half the rent.
A single big video and many small ones (2-5k views vs one vid with 20m views) gives you ZERO payout. Yes, zero.
This is after the AD revenue changes on youtube. Without patreon and twitch (aka, stream subs etc.) many full time youtubers wouldn't even be able to exist anymore.
And well, a game without a youtube let's play is a game I am not buying.
Totally, but those are people caught in the crossfire, not the main point of contention in any of this.
I watch no let's play videos, or YouTube videos about video games, and that will never, ever change. I can't even fathom what information I'd get from them that I can't get from a solid text review, and I've yet to see a game whose basic theme and gameplay I need a video to understand.
Just my opinion and style. They're utterly pointless for me. For the limited amount of free time I have, I'd rather spend it playing something than watching someone play something.
Peter M. Smith wrote on Jan 29, 2018, 16:34:Kxmode wrote on Jan 29, 2018, 15:00:
The Fair Use doctrine covers a broad assortment of stuff. I didn't mention parody because it's irrelevant here because most Let's Plays aren't "parody." However, since you brought up Weird Al, it is worth noting that he goes out of his way to get the creator's permission and tries to produce work with their blessing. Pretty sure most Let's Plays don't.
Regardless of the fact that Al's morals guide him to do more than what he is legally required to do, it doesn't change the fact that your initial statement is, as presented, incorrect. I could have brought up 2 Live Crew's legal issues with their Pretty Woman parody, where they were told they could not license the original, made their song anyway, were sued, went to the Supreme Court, and had the SCOTUS confirm fair use did apply to 2LC's work. But then I felt that might be a little too obscure for this group and decided to go with the more widely known example of a person making a living off of the content created by other people.
HoSpanky wrote on Jan 29, 2018, 12:01:
You paid for your tv service, so you should be able to rebroadcast those NFL games any way you see fit, yeah? Especially if you put your own commentary over the top, that makes it something wholly original, yeah? You think the NFL wouldn’t sue you into oblivion if they found you making millions of dollars off of doing that?
You never, ever owned a game. You always owned a license.
I think the entire argument leans heavily on the multiplayer/single player aspect. If a game is multiplayer, publishers only stand to gain from streamers playing their title. Single player games, especially heavily linear ones like Uncharted/Tomb Raider, would lose sales to full playthroughs. One level? Sure, that’s essentially watching someone play a demo. But if they have the entire game streamed...that’s the difference between a movie trailer and the whole goddamn movie.
eRe4s3r wrote on Jan 29, 2018, 15:36:Beamer wrote on Jan 29, 2018, 11:26:SpectralMeat wrote on Jan 29, 2018, 11:14:
Next up:
Gamers can get sued if spouses are watching the gameplay without having a second license for the game. Kids under the age of 5 will have to have half a license.
Dogs and cats do not require a license at this time.
But does anyone charge their spouse to watch? Many of these streamers make lots and lots of money.
Source?
headkase wrote on Jan 29, 2018, 11:10:
I would say that adding the act of playing the game is transformative. The game would just sit there doing nothing without the unique and never-same input from a player.
eRe4s3r wrote on Jan 29, 2018, 15:55:Beamer wrote on Jan 29, 2018, 15:48:eRe4s3r wrote on Jan 29, 2018, 15:46:Beamer wrote on Jan 29, 2018, 15:40:eRe4s3r wrote on Jan 29, 2018, 15:36:Beamer wrote on Jan 29, 2018, 11:26:SpectralMeat wrote on Jan 29, 2018, 11:14:
Next up:
Gamers can get sued if spouses are watching the gameplay without having a second license for the game. Kids under the age of 5 will have to have half a license.
Dogs and cats do not require a license at this time.
But does anyone charge their spouse to watch? Many of these streamers make lots and lots of money.
Source?
Is that surprising today? PDP earns tens of millions, and started doing Let's Plays of sorts. He's the highest earner on YouTube.
Gamespot estimates all of these are making at least a million a year
Some guy named MarkPlier does Let's Plays and earns $5.5M
Pretty sure they ask before they let's play![]()
Those guys, maybe. Others are probably earning five or six figures without doing so.
I'm not saying this one way or the other, just that it's a data point you know companies are paying attention to. If you're a dev making $90k, and you see a report that some guy is making half a million bucks playing your game online, you may be a bit peeved. But you may also think it's good in the long run.
Yeah I just don't believe that is indicative of let's players in the lower spectrum. To give you an example, with a channel producing bi-weekly videos length 10m (for 3 ad blocks) with 50-100k views you make around 443€ a month just to give an perspective. That's pretty bad considering you need to produce videos with actual content full-time for a bi-weekly or even daily schedule, and that doesn't even pay half the rent.
A single big video and many small ones (2-5k views vs one vid with 20m views) gives you ZERO payout. Yes, zero.
This is after the AD revenue changes on youtube. Without patreon and twitch (aka, stream subs etc.) many full time youtubers wouldn't even be able to exist anymore.
And well, a game without a youtube let's play is a game I am not buying.